Mutsumi said:
ayase said:
So, Alan Wake actually made it to PC huh?
Wiki said:
The game... was released on the Steam platform on February 16, 2012. Within 48 hours, Remedy announced that revenue from sale of this version surpassed their development and marketing costs for the game.
Hopefully that'll teach Microsoft not to abandon PC gamers in future.
That quote is slightly misleading. After 48 hours, revenue surpassed the development and marketing costs incurred in porting to PC, not in creating the entire game originally.
True, but it does demonstrate that a decent port CAN do well on the PC, which is something a lot of other developers could do with learning right now.
All you constantly hear is piracy this, fragmented userbase that... when the actuality is that the PC can still be a loyal and profitable platform, but its a case of many of the users are older, and in many cases, older-school gamers who have higher expectations than some of the newer casual gamers on consoles.
That they made the costs of porting it properly and marketting it on PC in 48 hours and then went into profit on this side of things, or recouping money towards the overall venture is pretty good at the end of the day.
Things like Steam figures are rarely looked at it seems articles are published stating PC sales, and as this sort of news proves, that's perhaps a little silly, there is still a VERY healthy market on the PC for the right games, as you could argue Dear Ester, Alan Wake and the Witcher series have shown.
It's just a platform that needs to be approached with a little more care and finesse than the average console title.
Whilst things like Steam have thier costs to publishers, arguably it's also a very good system as it deals with a level of DRM that most users dont find frustrating, so they can release retail in the non-steam relevant territories if they have to but release on Steam everywhere else, and not have to worry so much about DRM-backlash ala Ubisoft.
No piracy protection is EVER perfect, so there comes a point where you need to find a balance between user interest/protection; Steam is one of the better compromises. You'll never prevent piracy 100%, and it's a relevant issue on the consoles as well as the amount of news a year or two back about XboxLive bans and drive flashing shows.