mikeormy said:
Just how many times did they expect you to look at the same door opening?!
RE 2 actually had a good example of how to create suspense with something as functional as a loading screen like that. There's a total of one (ONE) door in that game where when you open it, the door opening screen plays and zombies come running out of it at you. For the rest of the game after that the player's left wondering whether the next door they open will be like that. I thought that was really effective for what was essentially a jumped up loading screen. :mrgreen:
RE4, I don't even need to comment about. Just an awesome game. Not really scary as such (although the dogs are the stuff of NIGHTMARES I tell you), but it's got a really good set-piece driven game style. The action is right on the money.