I remember seeing a review of it in a Super Nintendo magazine I sometimes used to get called Super Play. I never actually played it, though.Goof Troop was kind of interesting as, rather than being a platformer, it has an overhead viewpoint and plays like a more puzzle-focused version of Zelda.
I also remember the SNES Tiny Toons, but again I'm not sure that I ever played it.I think Capcom also did the SNES tie-in game for Bonkers
. . .
it looked like it was a platformer with a similar dash-based mechanic to Konami's Tiny Toons game.
I've played the Sega Mega Drive version, though, which is a quite different game.
It's always kind of interested me just how different a particular tie-in could be on two different consoles. The example that immediately springs to mind is Aladdin, which is an entirely different game on the Super Nintendo versus the Mega Drive. In this case, the games are by two different developers: Capcom for the SNES and Virgin Games for the Mega Drive. The former had your quite standard stomp-on-enemies-heads-to-defeat-them game mechanics, whereas in the latter, your character had to slash at enemies with his scimitar. That game also had a very interesting visual style to it that sought to emulate the look of cel animation, and I've long wondered how much the differences in the two are simply down to each developer's own individual ideas and how much is down to wanting to show off each console's relative strengths.
Aladdin on the Sega Mega Drive
(No shiny penny for me here, because even after looking up Bonkers, the character didn't ring a bell. I guess that one slipped into relative obscurity?)