HdE
Comic Book Guy
Just realised I missed Captaaainuniverse's post about Heavenly Sword:
Worth bringing up again, as I managed to leave the house long enough for a trip to CEX. It was a 'doing stuff for videos' day today, which included spending a bit of cash on new games.
And I bought a new (well, new used) copy of Heavenly Sword!
I actually can't remember exactly where I got to last time, but I stuck it on today for another look. Really gonna have to punt this one up my review schedule, because I'd forgotten how interesting some aspects of it are. Like firing cannonballs with the motion controls in the PS3 controller.
The focus has been more on looking at simple games on older systems lately, so that I can knock out some reviews without getting bogged down in explanation or criticism of intricate control schemes. So I've actually been looking at some old Atari console games. My Atari 7800 died a couple of days ago, so I can't really do anything with that for a while. But I've been taking a look at some older games for the Atari 2600. (I've got one on loan, which has seen better days. It has the fabled paddle controllers, too, but none of the five cartridges I have here actually work with them!)
This is quite a shock to the system. The games are so simple, and some of them properly stink. But there are a few that are unexpectedly brilliant. I've been playing Beamrider in fits and starts over the weekend. I gather this was originally released on the much fancier Intellivision console and the 2600 version is missing a few features. But dear god, I don't think I've played anything this addictive in years!
You basically control a little spaceship at the bottom of the screen, which can only move to the left and right. You shoot enemies that appear in several 'lanes' on the screen, and once you clear a determined number, a mothership appears, which you have to take down with a torpedo. This cycle repeats, but subsequent waves introduce new objects and enemies to deal with. What keeps it interesting is how these behave, and how they force you to adapt your playing style. It's very cool. And it gets quite frantic.
For the benefit of anyone who's interested, the other cartridges are Space Invaders, Atlantis, Alien and Galaxian.
Maybe I'm showing my age, but these are all pretty fun to fiddle with now that I've finished God of War.
How far did you get before? When you get back to what's shown at the start it does change the game a little bit, it's the worst for having to counter all the time. And a good copy still at your local? Anyone who still has a ps3 should have had it! Though I'd say it's not quite as good as GoW3
Worth bringing up again, as I managed to leave the house long enough for a trip to CEX. It was a 'doing stuff for videos' day today, which included spending a bit of cash on new games.
And I bought a new (well, new used) copy of Heavenly Sword!
I actually can't remember exactly where I got to last time, but I stuck it on today for another look. Really gonna have to punt this one up my review schedule, because I'd forgotten how interesting some aspects of it are. Like firing cannonballs with the motion controls in the PS3 controller.
The focus has been more on looking at simple games on older systems lately, so that I can knock out some reviews without getting bogged down in explanation or criticism of intricate control schemes. So I've actually been looking at some old Atari console games. My Atari 7800 died a couple of days ago, so I can't really do anything with that for a while. But I've been taking a look at some older games for the Atari 2600. (I've got one on loan, which has seen better days. It has the fabled paddle controllers, too, but none of the five cartridges I have here actually work with them!)
This is quite a shock to the system. The games are so simple, and some of them properly stink. But there are a few that are unexpectedly brilliant. I've been playing Beamrider in fits and starts over the weekend. I gather this was originally released on the much fancier Intellivision console and the 2600 version is missing a few features. But dear god, I don't think I've played anything this addictive in years!
You basically control a little spaceship at the bottom of the screen, which can only move to the left and right. You shoot enemies that appear in several 'lanes' on the screen, and once you clear a determined number, a mothership appears, which you have to take down with a torpedo. This cycle repeats, but subsequent waves introduce new objects and enemies to deal with. What keeps it interesting is how these behave, and how they force you to adapt your playing style. It's very cool. And it gets quite frantic.
For the benefit of anyone who's interested, the other cartridges are Space Invaders, Atlantis, Alien and Galaxian.
Maybe I'm showing my age, but these are all pretty fun to fiddle with now that I've finished God of War.