Sparrowsabre7
Za Warudo
Oh I don't deny that for its time there's a great deal of technical achievement to be had or that James is an average joe, but he's not a moron (ok with that voice acting maybe he is...) but that's why I said the MEANS should be taken away not the ability.
I'm pretty sure being an average joe doesn't mean you awkwardly move to attack things, you may be unwieldy in combat, weaker and untrained, but there's no reason for the gameplay aspect to not be smooth. Excusing poor mechanics by saying "he's just an average joe" isn't really a fair comment.
The girls in PZ2 were just kids, but their mechanics for battling enemies was geared towards that conceit rather than just making a clumsy interface. I refuse to believe that the combat system in SH2 is awkward because it was designed to be. It can be designed to have little effect or maybe not harm enemies at all, but desinging it specifically to irritate is unlikely I think.
Like I've said, I'm not trying to rag on the game per se, it's more my foolish expectations, many people hold the game up to a standard today, because they played it when it was new, so the limitations don't seem so great, but having read all these glowing reviews and such I expected to have the same experience, but as you say I'm playing 10 years after the fact.
The combat and so on is stuff I can usually get over if a game wows me or has an alternate appeal factor, but this game sadly doesn't for me. On the bright side it's definitely convinced me to pick up PZ2.
@Riva yes it is quite amazing. I tried playing Shadows of the Empire on N64 a while back, could NOT play it due to lack of dual analogue sticks (or rather because fine aiming was really awkward due to not having a dedicated stick.)
I'm pretty sure being an average joe doesn't mean you awkwardly move to attack things, you may be unwieldy in combat, weaker and untrained, but there's no reason for the gameplay aspect to not be smooth. Excusing poor mechanics by saying "he's just an average joe" isn't really a fair comment.
The girls in PZ2 were just kids, but their mechanics for battling enemies was geared towards that conceit rather than just making a clumsy interface. I refuse to believe that the combat system in SH2 is awkward because it was designed to be. It can be designed to have little effect or maybe not harm enemies at all, but desinging it specifically to irritate is unlikely I think.
Like I've said, I'm not trying to rag on the game per se, it's more my foolish expectations, many people hold the game up to a standard today, because they played it when it was new, so the limitations don't seem so great, but having read all these glowing reviews and such I expected to have the same experience, but as you say I'm playing 10 years after the fact.
The combat and so on is stuff I can usually get over if a game wows me or has an alternate appeal factor, but this game sadly doesn't for me. On the bright side it's definitely convinced me to pick up PZ2.
@Riva yes it is quite amazing. I tried playing Shadows of the Empire on N64 a while back, could NOT play it due to lack of dual analogue sticks (or rather because fine aiming was really awkward due to not having a dedicated stick.)