Eggn0g said:
Aion said:
I've said this before but a lot of what's wrong with anime is also wrong with the JRPG genre. The most obvious issue is how JRPGs are aimed at kids, with little to no content that adults can relate to. The dialogue of WA4-5 is at the level adequate for a 10 year old and leaves me feeling cold towards the cast. Far too many times have I seen stories involving a young male wanting to become a man, setting off on a journey across the world in the hope of doing so, and the story of WA5 is a dumbed down version of what I've seen before. There's the trademark mystical girl that falls from the sky and can only remember her name, there's the love interest that tags along with the heroic lead to keep him from doing too many stupid things and I'm sure it won't be too long before a gang of unique looking baddies appear to stand in the way of the heroes quest.
Looks like the games only missing the "hero's village burns down to the ground" cliche. I read in a review that the kiddy stuff gets really stupid at one point when
the party forgive some guy for killing hundreds just because he said he was sorry, which is just weird IMO. Have you tried any of the Shin Megami Tensei games? The storys in those games are anything but kiddie or stereotypical.
Sounds like it making up for the story with the gameplay though, which I wish more jRPGs would do these days. Now it seems like jRPGs put so much focus on the story the gameplay suffers a lot - FF12 is a good example of this IMO. I'm playing FF4 right now and I'm having more fun with it than any current-gen console jRPG, which is pretty good for a remake. The storyline is just plain silly at times, but its fun and it has great gameplay too, so I'm defenatly not complaining.[/spoiler]
That doesn't surprise me at all. The lead character, Dean, has already ran around informing everyone that anything is possible if they try and argued with others about matters he's totally ignorant about. A character being forgiven for killing more men than he can count in a story that follows such a main character isn't shocking. I read posts by posters on GameFAQS saying that the dialogue is so bad that, at a later point in the story, the characters refer to a metaphorical wall between two races as a real, physical wall.
WA5 is still better than WA4 in terms of story, though. It has a near enough identical gameplay system to WA5, but WA4 has such an awful story that many people drop it just because of that. It was bad just having to deal with a group of immature children talk about how evil adults are and how they ruined the world as they, a heroic group of brats, fought to save the world from the adults...but it was made worse when the utterly bizarre group of elite badies, ranging from puppets to the undead, made their enterance. Whoever wrote that junk deserves to be shot.
Switching back to WA5, I played it for a couple more hours last night. There's still been no plot established outside of Dean helping the girl who fell from the sky, Avril, find Johnny Appleseed - the only name she remembered after crashing into the earth. Rather than getting right into the thick of things, the story so far has involved Dean traveling between towns and stopping bad things happening, mixed together with a dungeon or two. Ironically, the game has probably been more enjoyable so far because the story hasn't had the chance to ruin the experience up to yet.
As for the gameplay, like I said before it's very good - nothing has really changed from WA4. I do have a couple of complaints, though, the first being the WA5 world map, which works the same way as travel in dungeons (the camera stays the same) and is a pain to get around on. It's also very misty because the developers wanted to hide the shimmering (like FFXII's developers made everything blurry to hide it). I would've much rather had a PS1 style birds-eye view map... It's too bad that PS2 RPGs tend to feature maps where you move between locations by selecting the location from a menu or WA5's MMORPG style. I'm also not very happy about how easy the battles have been so far - I expect to be pushed more in games that use a SRPG style battle system.
Overall, I like WA5 a hell of a lot more than WA4, but it's far from a perfect RPG with its kiddy story. The lead character looks cooler, WA5 actually has proper cut-scenes and not just low budget 'picture conversations' and it's been much more bearable as a result of the story not yet having been explained. I *think* I might just be able to actually finish it...I'm not holding my breath when I've dropped pretty much every JRPG I've played over the last few years, mind.
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As for your story vs. gameplay comment, I'm only able to love JRPGs with well written stories and likeable characters. I hold the Suikoden series, which offer fun yet very easy gameplay, in high regard because 3/5 of the Suikoden games feature the sort of wonderful stories that nearly every other JRPG lacks.
As for the SMT / DDS / Persona games, I tried played DDS1 and dropped it after something like 10 hours. It bored me to tears, forcing me to spend 2-3 hours in bland dungeons, with random battles occurring every few seconds, and providing little to no plot in return. There was no balance between dungeon crawling and plot. I dropped Nocturne after 5 or so hours for the same reasons.
I liked Persona 3 a hell of a lot more than the other SMT titles. I played it for 80 hours before the poor story got to me and my motivation to continue vanished. P3 annoyed me because it had a great concept, great characters and some nice ideas but seemed to have been lazily made. I was fed up of seeing the same scene at the school gates, the same graphics inside the school and the same graphics everywhere else after 80 hours. And then, when it turned out the story wasn't ever building up to anything and had just been dragged out, I lost all my drive and couldn't find what was needed to get me to finish it.
The same sort of thing happened with FFXII: I played that for 100 hours before dropping it. The story, like P3's, had a lot of potential, yet it failed because of poor character development, confusing dialogue and a political story that wasn't clearly explained. Instead of playing it for the story I found myself playing it for the unique MMORPG gameplay, and that started to became boring after 100 hours. FFXII would've been truly great if it had had better writing, and that's true when said about pretty much every JRPG out there.