What Games Are You Playing?

Yes. Played Ghouls n Ghosts on the Mega Drive in the early 90s.
Oh, wow. Nice. 😀

I love the Mega Drive version of Ghouls 'n Ghosts. The music and graphics are awesome! I play it on the Mega Drive library on Nintendo Switch Online.

The knife is very good, it's the fastest weapon to throw and can be thrown straight down
Yeeeah, you know your stuff, dude! The knife is the weapon for fighting the boss of stage 4 (the giant maggot), in my opinion. Because it shoots out at two slightly different heights, it lets you just crouch and fire to take out four of its five weak points. 😌👌

Do you remember how far you got through the game? Did you ever finish it?
 
Yes. Remember being surprised after "beating" it that you had to go through it again!
Hohhh, very nice job. 😌👍

Yeah, it's a Ghosts 'n Goblins tradition, that. That and having to get the short-range weapon to be able to finish the second loop.

Ghouls 'n Ghosts has been the only game in the series so far that I've been able to beat without consulting a guide or video at some point. They're kinda tough. 😅
 
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Game #4 - Vanity Fair: The Pursuit (PlayStation 5)
Acquired: 30.11.2025 - Started: 20.01.2026 - Finished: 21.01.2026 (Story), 21.01.2026 (Platinum)

Moving away from the recent digital pickups with a lesser-known title and one that was developed by Chinese developer MuYan Studio. Vanity Fair: The Pursuit is an FMV game, aka Full-Motion Video, like the ones that you would get back in the day but for the modern audiences. It's almost like playing 428: Shibuya Scramble but the scenes were in motion than static. Anyway, the reason why I wanted to play this one is because it's pretty much a Chinese drama series disguised as a video game and I don't often see C-Dramas available to watch legally.

The story of Vanity Fair is all about a young filmmaker who starts out rough and has to work his way through various hurdles to become a successful director whilst also getting involved with a few individuals whether it would be revenge, or trying to resolve an ordeal that doesn't get them into serious trouble. The story can lead into different outcomes, thanks to the visual novel style structure where one choice you make could end to a bad ending.


The game has a lot of bad endings and even endings that aren't necessarily bad but not the ideal route. For example you could decide to sleep with a girl, get them pregnant, reject being a father, give up your career as a filmmaker to become a bolt maker and then when the girl and young boy appears you decide 'nah I'm good back to making bolts' and watch the others react with a surprise Pikachu expression. That is literally one of many endings this game has and it's pretty entertaining.

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The story is divided across six chapters and a prologue, with various options to go back and forth to see different outcomes and be able to skip scenes if you have witnessed them already, which allows for easier replayability if you're trying to see different routes and endings. The timeline structure is a bit messy because you're using the D-Pad to go back and forth whereas I would have preferred a model similar to a world map to make exploration of the timeline easier. It's fine for the most part but you can easily get lost with the navigation. Another major issue is unfortunately the localisation of the game.

The English translation for the most part was fine, but there were noticeable grammatical errors and when there's profile segments appear on screen, the spoken dialogue during that moment isn't translated. The subtitles are also fairly large and because they're white with no borders it can make the reading experience a bit challenging, which is made worse by the speed that which the sentences appear which I think is due to the sentences that appear are single line only.

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Despite the issues, I had a good time with Vanity Fair: The Pursuit. As a game it's not perfect but as a Chinese drama series it's a solid experience, with a cast that definitely looked like they were having a great time with the various endings and scenarios and the story was honestly pretty unpredictable from my perspective. The true ending was good too. It took me 5 hours to finish the story and get the remaining trophies for the Platinum, which isn't a 100% completion but a good majority of the scenes experienced.



Four games done and we're still in January. That's already ahead of last year's game completion!
 
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Game #5 - Nobody Wants to Die (PlayStation 5)
Acquired: 22.01.2026 - Started: 22.01.2026 - Finished: 23.01.2026 (Story), 23.01.2026 (Platinum)

As I was struggling to figure out what to play next, a new game arrived in the post from Limited Run Games and it was for the Polish developer Critical Hit Games' narrative adventure game Nobody Wants to Die, a very intriguing futuristic but classic dystopian noir vibe that almost looked inspired by BioShock's aesthetic.

The game is centred around a detective named James who is investing a murder in a world where people can live for hundreds of years thanks to being able to transfer their consciousness from one body to another. What hooked me to the game was the aesthetic and art style which was really striking from the get-go, and you can interact with various objects, rotate them and witness James react to what it is, whether it be a bullet, a book, or a note written by someone. James' attitude can change depend on what dialogue choice you wish to choose, whether to make him a sarcastic guy or a decent person who's trying to make do with events that happened to him in a previous body.

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In various parts of the game you have a special investigation mode where you look around the room, checking items and encounter clues as to what transpired in the scene. Now what made this even more fascinating for me is the game's reconstructor device that visualises the scene from a previous point in time and allows you to go back and forth to see how an individual died in that moment. Since the game takes place hundreds of years in the future, this type of device was really cool and I'm surprised I haven't seen this as much in other media. The closest would probably be Minority Report.


Also included in the detective work are UV lights to identify tracks of blood from one point to another, and a scanner to see where cables are located or spot any signs of bullet fragments in bodies. After an investigation, there's also a small segment where you gather your clues and determine a path from start to finish to finalise your findings and come up with a conclusion over what had transpired. All of the investigative work can be done without any help since you can find the objects and where to go on your own, but the game does support an option where you can scan around and find the next go-to if you need a holding hand.

The PlayStation 5 version is how I played Nobody Wants to Die and there's a good number of customisation features for the settings which includes performance and graphics mode options. I went with performance mode but honestly I think the graphic mode may be the best approach since this is not a fast-paced type game that required any form of high frame rate.

The story took about five and a half hours to finish and I enjoyed my time with it. I do think the story does falter during its latter half despite a lot of interesting plot points here and there, so I reckon they could have expanded on various areas like the police side of things and the antagonist. Still Nobody Wants to Die is an interesting narrative game and worth checking out. Great visuals, interesting mechanics and a decent story so I'm glad I took the time to check it out.



Still in January with five games completed! Going to take a break on games until Code Vein II arrives.
 
Finished up the 3D Gex Games - pretty decent with some catchy OSTs but collecting all 100 flies for each level and hub area was a tedious timesink.

I have RAIDOU Remastered: The Mystery of the Soulless Army on PS5 lined up next. Have done the prologue and some of the first investigation and am curious to see how this holds up.
 
Played a few more hours of Pokemon Scarlet

Seem to have slightly messed up the order as Psychic Gym was like 45, then I went on to the Normal Gym and it was only 35. Two Gyms left - Ghost and Ice

Haven't been this close to over leveling Pokemon in a while. Even early badges I was having to box some Pokemon to make sure there weren't any obedience issues

Then started Kingdom Hearts Final Mix (1.5 Remix)

I've been looking at playing Kingdom Hearts for a while now so decided why not :)
 
Dino Crisis
I revisit Capcom's PS1 horror games quite frequently, but this is always the most awkward one to get through (as long as we ignore the atrocious Resident Evil Survivor, which deserves to be forgotten). When a developer makes a bunch of similar games these days, we expect there to be quality of life improvements along the way. Releasing after the first few Resident Evil games, and determined to offer a familiar but distinct experience, Dino Crisis makes the questionable choice of introducing quality of life reductions.

The core gameplay and atmosphere have the same winning formula as RE, but there's a lot more friction to your progress through the game. The first change you'll notice is how storage boxes work. Instead of the universal magic storage of RE, there are now different boxes for different types of items (ammo, health, etc), and you need a certain number of keys to open each.

The change that's most likely to trip up first-timers is the lack of a menu log for any documents or codes that you find. This was a standard feature of RE, but Dino Crisis expects you to either remember important information or write it down. Combined with some puzzle clues that are easy to miss, and puzzles that are generally more frequent and difficult than early RE, and it's easy to get stuck without a guide.

The other major change is the shift from pre-rendered backgrounds to full 3D. It makes things feel more dynamic when dinosaurs are chasing you, but comes at a cost. The PS1 could only handle very limited environmental geometry and textures, so the whole game ends up being set in a dull grey research facility. There's none of the gothic atmosphere of RE1/2's mansion or police station, and nothing as detailed as the city streets of RE2/3.

Despite all the caveats, the original DC is still fun to return to once in a while. It's just not in the same league as Dino Crisis 2 or the early RE games.
 
Last time I posted, I had just started Witcher 3 and figured it would keep me going for a while.

Well it's February and I'm still here 😂 I'm on the final DLC though, Blood and Wine so I'm nearly done, but this DLC is huge so I still probably have another 20-30 hours easily left. Absolutely loving the experience though. I was pretty addicted at one point.

I did take a mini break in December to play Hogwarts Legacy because it dropped for free on Epic and that was a nice 2 week break. I took another 2 week break to play through the first Bioshock too, just finished that today.

I've also been socalising through Arc Raiders. My friends play so I joined in and it's a good time. I'm a loot goblin so these kinds of game call to my soul lol.

It's back to the Witcher 3 grind, probably to finally finish it. I did need those breaks though because as much as I was enjoying the game, I needed a change because it got a bit stale. Unsurprising after 170 hours I suppose lol.
 
01. Metroid: Zero Mission (GBA via NSO)

Though not the first game I've started this year it is the first I have beat.

This was my first time playing and beating a Metroid game and this was absolutely fantastic.

I've struggled to get into Metroidvania's before but this has changed my mind about them and I understand the appeal.

The gameplay loop of exploration and upgrading I found an enjoyable one. Samus just felt good to control for the most part as well. Near the end of the game, the gameplay style changes briefly and I liked the change but the devs made the right choice in not letting that section overstay its welcome. I am aware this final section isn't present in the original Metroid and though I haven't played the original, this felt like a welcome addition to me.

The bosses were a mixed bag, most of them were enjoyable enough but some were just annoying, especially the final boss from the original games section, that wasn't fun at all. Thank goodness for the rewind feature on the Switch, I'm not ashamed to abuse it during sections like that.

I really liked the atmosphere as well along with the graphics and sound design which were pretty great for the system I'd say.

I've already ordered Metroid: Samus Returns on 3DS to continue my Metroid journey and then I'll be onto Super Metroid, Fusion and Dread. I'll tackle the Prime series and Other M at a later date. I may also try out the original Metroid 1 & 2 at some point but they're not a priority. Speaking of the originals though, I found it neat that once you beat Zero Mission you unlock the original.
 
Metal Gear Solid Delta
An amazing graphical upgrade, modernised controls, and welcome quality of life improvements for what is possibly the best MGS game. As I understand it, the developer took the same approach as the recent Oblivion remaster, where the original game logic is retained but the graphics are completely replaced in an Unreal Engine 5 overlay. So the game still feels like MGS3, but with tweaked MGS5-style controls, and one of the most artistically impressive implementations of UE5 that we've seen so far.

There was a lot of controversy about the game having poor framerate at launch. I don't know how much that's been improved by patches, but I didn't find anything distracting about performance mode on PS5.

Cyberpunk 2077
CD Projekt only have themselves to blame for me waiting until this was heavily discounted before buying it. They massively overhyped it during its lengthy development, to the point that it was hard to expect anything less than a generational leap beyond previous open world games. Then they released it in a broken state and took years to fix it. So coming to it now, long after both the hype and subsequent backlash have died down, I finally felt in the right mindset to give it a fair chance.

I'm glad I did. It's not the revolutionary new experience that it was once hyped to be, but it's good. Essentially it's the gameplay and setting of Deus Ex stitched into a Grand Theft Auto style of open world. The biggest disappointment is that it's not doing anything that those two series weren't doing over a decade ago. Well, that and some remaining glitchiness and more crashes than a game should be experiencing several years after launch.
 
02. Resident Evil VII: biohazard (Gold Edition) (PS5)

This was the first game I started this year and though I technically did beat this first prior to Metroid: Zero Mission, I was waiting until I complete the two main DLC expansions before marking this as complete.

Though I'm not trying to write a review, I am trying to improve on how I format my thoughts on media.

Also, spoilers will be present for both the base game and its DLC.


Resident Evil VII: biohazard

To go back some years, I remember playing the demo for this and though I did enjoy it, it wasn't what I wanted out of a RE game at the time, with it being first-person. I'm not the biggest fan of first-person games in general and they tend to cause me motion sickness which doesn't help. Some years later I played it a little on Steam but due to motion sickness it went on the back burner.

This time around, as I'd like to play and beat every mainline RE game eventually, I went in with an open mind and would play it in shorts bursts to prevent motion sickness. To my surprise I did not get motion sick as much as I had expected and could play it for a decent amount of time before needing to take a break. The second surprise was that I enjoyed the game a lot and it has become one of my new favourite entries in the series.

Though the beginning of the game is more akin to popular indie horror titles of the time, this is a classic RE game at heart, with puzzles, inventory management, tense enemy encounters and over-the-top bosses, to name a few.

The first half of the game is set in the Baker family home, where our protagonist, Ethan Winters, is searching for his missing wife, Mia. Mia is encountered very early on but something is not right with her, even having to defend yourself against her. Outside of her though, you come across the Baker's themselves, Jack, Marguerite and Lucas, with the former two being infected by what is known as the mold, which is causing everyone in this home to act strange. The Baker home is split into three sections, each corresponding to one of the family members. First off is Jack, who works as a stalker enemy which has become a bit of a mainstay of the series at this point. Secondly is Marguerite, she patrols an area of the home which is infested with mutated insects. Both Jack and Marguerite's sections end in a boss fight against them. The third section of the home, when coming across Lucas is more unique though as he is not a character you fight directly and instead, sets up various traps and death games for Ethan and his other victims to take part in, with the highlight being an escape room of sorts which I found a lot of fun to figure out.

Once dealing with the Baker family, culminating in a final boss fight against Jack, you have the chance to save Mia or Zoe from the mold infection (Zoe being another member of the Baker family, though not in the same state as the rest of them and has assisted Ethan upto this point). The choice here will change the outcome of the ending though regardless of who you choose, the next section of the game takes place on a wrecked ship in which you now play as Mia. This section contains all the revelations of the plot and that a young girl, Evie, is responsible for everything that has gone down throughout the game. Compared to the Baker house, this section is much linear and tends to drag on a bit as well I felt, the ship was also just not that interesting of an area to explore either. Once the game jumps back to Ethan there is one final new area to explore, the mines, which is more of an enemy gauntlet than anything and isn't to long of a section before coming back to the Baker home and fighting a mutated Evie as the final boss fight. This boss was quite underwhelming to be honest and was more spectale than anything. Once beaten we are saved by none other than RE veteran, Chris Redfield, sporting his worst design in the series and depending on if you chose Mia or Zoe to save earlier on, we leave in a helicopter with or without Mia. The canonical ending though is saving Mia as that is what leads into the next entry, RE Village.

My original plan was to get both the bad and good endings but I made the rookie mistake of not making an alternate save so I didn't have to start an entire new playthrough for the other ending so on this playthrough I only got the bad ending. I did start a second playthrough but it became a bit repetitive after just beating the game so I'll leave that for another time.

Though I talked about the main antagonists of the game, I didn't touch upon the generic enemies you fight throughout. Unfortunately there is not a lot of enemy variety in this game at all and they are all variations of these humanoid mold creatures. They're decent enemies to fight though as their un-natural movement can make it a challenge to aim which adds to the tension.

Another gameplay feature present throughout are these video tapes you come across from time to time. When put into a video player, you get to play the recordings on them, usually in the shoes of Mia or another victim of the Baker's. Outside of adding extra backstory these also work as hints for an upcoming section though are completely skippable but for a first-time playthrough, I'd say they are best doing.

Plot wise, I enjoyed this a lot, it was actually a nice change of pace having a story not focusing on the main cast from RE1 - RE6 and just being about a regular guy trying to save his wife (until Chris shows up at the very end of course). Though Ethan was a bit flat and Mia wasn't the most interesting character either, the Baker family were very entertaining and are some of my favourite villains in the series up there with Wesker and Salazar.

Overall RE7 is a fantastic entry in the series which really surprised me and going forward I am looking forward to delving into Village. I was planning to jump straight into Village next but with Requiem not far now I don't want to rush Village or burn myself out on RE so I'll tackle that entry at a later date.

 DLC

RE7 has a lot of DLC which was all included in the Gold Edition, these include "Banned Footage", "Not a Hero", "End of Zoe", "Jack's 55th Birthday Party" and "Ethan Must Die"

I will say I decided to skip on the latter two as they were game modes which didn't really interest me nor add any extra lore like the others did.

Banned Footage

Banned Footage has four scenarios to play through, the first three, "Nightmare", "Bedroom" and "21" focus on Clancy from one of the video tapes in the base game surviving the three members of the Baker family while the fourth, "Sisters", focuses on Zoe and the origins of how the Baker family became infected.

Nightmare is a survival mode which I didn't survive long on, this game mode didn't interest me enough so I didn't finish this one.

Bedroom is another escape room scenario with the twist being, anything you change in the room has to be put back to how it was before Marguerite comes in. This requires a lot of trial and error but is super satisfying once you get the perfect run. This was definitely my favourite DLC out of them all and I'd love a game that just focuses on scenarios like these.

21 is a life or death game of the card game, 21. I almost beat this one but because of either bad luck or it being rigged in Lucas' favour and I was a missing a trick, this one was also incomplete but as I got the majority of the experience I'm okay leaving it as is. This was a bit of a fun though.

Daughters is more lore heavy than having any unique gameplay feature like the other three but it does feature two endings. The good ending I had to look up honestly though but I regret not figuring it out for myself. This was a decent time as well.

Not a Hero

Taking place instantly after the ending of the base game, this focuses on Chris Redfield in pursuit of Lucas as we never defeat him after completing his section and this wraps up that plot point of the game. Compared to the base game, this is much more action heavy and if you've played RE5 or RE6, then you'll be used to Chris being a tanked out powerhouse. I do enjoy the action side of the series so this was right up my ally. It isn't to long either, and is a good companion piece to the main game.

End of Zoe

This DLC focuses on what happened to Zoe as that was also left unanswered in the base game. With the infection taking over her body more, her uncle, Joe Baker, Brother of Jack, is on a mission to save and cure her. The gameplay in this one was really fun as Joe is a physical powerhouse, opting for fists only, no guns, with the only other weapons being spears to deal with alligators and homemade bombs (which I used only once). It was so much fun beating the mould with bare fists and it never got old for me once. We also discover that Jack is still alive and we get a final, final fight with him, both Brothers fighting hand-to-hand, very entertaining indeed. At the end, Zoe is saved and that wraps it up for the plot of RE7.

Though I didn't experience all the DLC at its fullest, I thoroughly enjoyed what parts I did play and they were great additions to the game, adding new playable characters and new gameplay styles, I appreciate how experimental they got with some of these. If you enjoyed the base game, the majority of these are a must.
 
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Metal Gear Solid: The Twin Snakes
This is an odd one; a total remake of MGS1, released less than six years after MGS1, and it remains a Gamecube exclusive to this day (probably due to legal issues related to Nintendo's involvement and Silicon Knights shutting down). I've played both versions of MGS1 many times. I can never quite choose a preference for one over the other, so I tend to alternate.

The main point in the favour of TTS is the graphical upgrade. Despite the mere half-decade gap, that was during the critical period between the fifth and sixth console generations, where we saw perhaps the largest leap in graphics quality. TTS bumps the graphics up to a level comparable to MGS2.

Every other change is more divisive though. Some gameplay elements from MGS2 are added, most notably the ability to shoot in first-person. Given the otherwise restrictive overhead camera view, this makes it far easier to take down enemies, especially once you get a suppressed weapon. This makes TTS somewhat easier, but it's still no cakewalk. In particular, the opening hour is still punishing, since you don't have much equipment yet. It's also pretty brutal if you do happen to get spotted, especially compared to some of the later sequels where it's easier to survive a firefight and then reposition to hide again.

The most controversial changes come down to the cutscenes and dialogue. The cutscenes in TTS are directed by quirky action director Ryuhei Kitamura (known for the likes of Versus, Azumi, and Godzilla: Final Wars), and are completely bonkers. The mood of many scenes is changed by his odd sense of humour and over-the-top fight choreography.

There's new music in many of the cutscenes, which generally doesn't fit as well as the original score. Also all of the dialogue has been re-recorded. Most of the original cast return, so the main difference here is the removal of the regional accents for some characters. The new performances are generally comparable to the original, but the new voice for the cyborg ninja is lacking, and some of the actors come across as a bit tired of repeating the whole thing again.

Under all that though, it's still MGS1, which is to say it's still great. After this latest revisit to the remake, I land on the side that the PS1 original is the superior version overall, but I do miss the first-person aiming when going back to that one.
 
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Game #6 - Code Vein II (PlayStation 5)
Acquired: 29.01.2026 - Started: 30.01.2026 - Finished: 15.02.2026 (Story), 15.02.2026 (Platinum)

Bandai Namco's anime style Souls-like finally received a sequel after all of these years. Code Vein was a surprisingly entertaining game and while it's considered by many to be "too easy" for a Souls-like, it was a solid entry point to the genre as it's not super challenging but still doing its own thing whilst also keeping the tropes of what makes a souls-like experience.

Rather than repeating the first game's structure, Bandai Namco decided to take inspiration from From Software's Elden Ring and other recent Souls-like games made over the years because Code Vein II felt like a completely different game compared to the first. Both the previous game's really cool art style that distinguishes itself from the rest and a companion that travels with you during your journey both make their return, but the gameplay had a lot of adjustments and changes in this new instalment.

Rather than having dedicated sections that are isolated from the rest like Nioh 1 & 2 does, Code Vein II is now open-world with a pretty huge map that you can explore. There will be areas that are cut-off but you can travel to any part of the world if you want, especially as the story progresses. As you explore the world, you will encounter optional mini-dungeon areas that you can fight your way through, some will be pretty difficult at first but as you get stronger it will be easier, and at the end there will be a boss you can fight. Defeating the boss will offer a chest, an item or a special device that will support you in the area with a boost to damage or resistance as an example.


My overall impressions on Code Vein II at first were pretty mixed. I felt the difficulty was unbalanced and there were a lot of design choices that I wasn't sure about, especially with how your health system was setup. The combat was fairly sluggish, the parry system was flawed and the enemies can be too aggressive and not giving you enough breathing room to recover. Let's talk a bit more about my issues first before we get to the positive stuff.

Parrying is an optional defence in the game as you can also use shields, but in a lot of combat situations it made more sense to parry than block, though dodging was my main method because parrying doesn't always work out. There is a very tight timeframe where parrying can be successful, and when it does work it's very useful in combat. The issue for me is that it's too slow and caused a lot of high failure rates which was rather annoying during the fights. Other games that have parries, for example Expedition 33, were quick and snappy which I have no problem with timing but here you have to go through an animation of sorts where it's somewhere in the middle where the parry needs to connect to make it work. Long story short, I don't like it and it doesn't always work for every boss battle you encounter.

The health system is a weird one. While I got used to it over time, thanks to the collectible items you acquire upon exploring the world map, it's not my favourite amongst other JRPGs. In a strange move, you have a bar at the bottom which is divided into two parts; yellow is your main health, and blue is your companion helping you, so when you get hurt and need to heal it felt like you only had 50% health than a full bar which definitely wasn't in the first game. I get the idea but it created more problems and unnecessary issues I felt. The collectibles that I mentioned are the Golden Blood Beads which help give you recover more health in one go, and Golden Nectars which add more quantity to the recovery items and you'll need to use them a few times to get a full health bar for context. There's also boosters that you can use to make it more manageable but in most scenarios the enemies will just take away tons of your health in a few hits.

When your character runs out of HP, your companion will come to your aid by offering you their health so they will be out of the battle for a short period of time. This is fine but you don't get a full health bar and every time you lose your HP and repeat the process you receive even less HP to a point where you can start with 1 HP and it's just ridiculous. I don't remember struggling this much on its health system in the first game so I think they were experimenting on something that wasn't broken in the first place.

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The open-world aspect of Code Vein II did feel a bit empty and while its nice to explore and find new things to combat and dungeons to cover, there are a lot of parts that have no save spots so it does end up being a high risk high reward in a number of situations. I do miss the previous game's style though, but I do commend Bandai Namco for trying to change it up. You have a bike at least so you can reach areas pretty fast and teleporting to different parts of the map using the save spots you locate is very quick which is handy.

Now let's get to the positives! Starting with the story as this is one very bleak experience that I didn't anticipate. You start off the game with a simple premise of travelling back and forth through time in order to defeat a couple big opponents in the present day, but over the course of your journey you encounter new characters who have enough development and tag along as companions that makes you feel even more miserable because of how things turn out. Basically if you get too attached, you're going to have a bad time. There are side quests that I recommend you explore because they add more development to the characters you meet and also receive rewards that will help you along the way, especially with the boosters.

The art style is also really good and the character designs were great. I really loved the art style of the first game so I'm glad they kept it here. The characters of the first game were pretty memorable but the new cast here were also very good and honestly I might say they may be even better. The incursions from the previous game also make their return which adds more background to the characters you encounter on your journey. I played the game with the English dub and their performances were also very good too.


Character creation and customisation of your equipment also return, and they're just as complex as you would expect. I made my character fairly simple and didn't over-do it, but I am disappointed they don't speak in general outside of dying which is a shame as I felt that would have added to the experience even more. You have various weapons you can choose from, and I focused on one-handed weapons and two-handed weapons for the most part. You technically only have support to use one weapon at first, but as you progress through the story and side content, you will unlock the ability to wield two weapons. Each weapon you can attach additional customisations of its own to support you during combat, including special attacks and buffers including extra damage or reduced stamina as an example.

Also included in your gear are boosters that you can use to include additional strength, mind, dexterity and more. You also have Jails which are similar to the ones you have in the previous game where you can use it against enemies to recover blood or ichor as it's known in this game. Ichor is needed to perform the support abilities that your weapons have, as well as your Offensive Forma gear which is either a Bow, a Hammer or a Chainsaw Sword. The hammer is very handy as it will allow you to hit multiple enemies in one go upon succession and also slow down time against them. The chainsaw sword has a long process but is good to use against bosses. I didn't bother with the bow as a lot of the fights are close by. The weapons, forma as well as the defensive gear like Parrying and Shields can be upgraded to improve their performance.

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Another one to mention in terms of abilities are the blood codes. Blood codes are earned from the characters you interact with and if you reach certain requirements, you can receive additional boosters back at MagMell HQ. Not all blood codes will make progress at first, as it can be story dependant or based on your current build, and if you're not careful enough it may cause a side effect where you end up taking damage upon hitting enemies. You also need to make sure you balance your stats, because certain weapons require the right build otherwise it will make you weaker in combat or reduce the speed of your dodge rolls. You can fix this with using different blood codes and boosters or even using different weapons, but always keep an eye on your stats before jumping into a fight.

Like every other Souls-like game, you earn points that can be used to redeem levels or as currency to purchase new weapons, gear and more. While the weapons are more important when it comes to the battles, I always levelled up so that every little bit counts. I haven't reached a limit so you can probably get to Level 200 if you wanted to. There's also gifts that you can provide to your companions to trade for additional weapons, food or items. I always made sure I used up the points before jumping into a boss fight because if you die, the points are stuck in the location where you were last and it's rather annoying when its in a boss arena that you may not be prepared for.


I played the game for a total of 54 hours after acquiring all of the trophies as well as achieving all three endings of the game. The endings are setup like NieR Automata so you don't need to replay the entire game to achieve them, but you do need to go through additional story content to unlock them. The final ending route was very similar to Kingdom Hearts III ReMIND where you can't level up so I recommend you make sure you're well equipped and at a high level before continuing. Even though I didn't Platinum the first game, this game was a lot easier than anticipated especially as the difficulty became more balanced the more I progressed with the story.

The biggest challenge folks will have with the Platinum completion will be the Irreplaceable trophy which requires maximum affinity with a companion. The game doesn't tell you so the data is hidden on how much you've progressed with your companions. From what I read, it's divided between 30% going to Story/Side Quest progression, 30% towards Gifts and 40% for general progression like defeating big bosses, grabbing blue items or locating save points. I managed to get this during the final area of the second ending route, but it can take you hours if you don't plan (killing regular enemies doesn't increase the progression which is where the confusion lies).

Overall, Code Vein II was not a perfect experience but my impression on the game improved over time with a great cast of characters, a very solid story and combat that was decent. You don't need to play the first Code Vein as this one is pretty much a reboot with no relation to the previous game or even GOD EATER which was a surprise. There were some technical issues during my progress, like sound missing from enemies during combat and at one point my weapons turned into the Chainsaw forma which was distracting. The framerate is also inconsistent and the graphics are fine, but these are mainly due to the Unreal Engine they used. There are patches planned to hopefully fix these issues.



Code Vein II was a fairly lengthy game. I have Nioh 3 in the backlog which will be my next Souls title, but I plan to switch things up and take a look at Resident Evil 7 & 8 next. Hopefully I don't get too spooked.
 
I have RAIDOU Remastered: The Mystery of the Soulless Army on PS5 lined up next. Have done the prologue and some of the first investigation and am curious to see how this holds up.
RAIDOU Remastered proved to be a fun time - I didn’t get every demon but I think I competed every side quest at least. Curious to see if the sequel title gets remastered in the future.

Since then I’ve been revisiting an old childhood favourite game of mine in Robot Wars: Arenas of Destruction for the PS2.
 
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