Resident Evil VII: biohazard
To go back some years, I remember playing the demo for this and though I did enjoy it, it wasn't what I wanted out of a RE game at the time, with it being first-person. I'm not the biggest fan of first-person games in general and they tend to cause me motion sickness which doesn't help. Some years later I played it a little on Steam but due to motion sickness it went on the back burner.
This time around, as I'd like to play and beat every mainline RE game eventually, I went in with an open mind and would play it in shorts bursts to prevent motion sickness. To my surprise I did not get motion sick as much as I had expected and could play it for a decent amount of time before needing to take a break. The second surprise was that I enjoyed the game a lot and it has become one of my new favourite entries in the series.
Though the beginning of the game is more akin to popular indie horror titles of the time, this is a classic RE game at heart, with puzzles, inventory management, tense enemy encounters and over-the-top bosses, to name a few.
The first half of the game is set in the Baker family home, where our protagonist, Ethan Winters, is searching for his missing wife, Mia. Mia is encountered very early on but something is not right with her, even having to defend yourself against her. Outside of her though, you come across the Baker's themselves, Jack, Marguerite and Lucas, with the former two being infected by what is known as the mold, which is causing everyone in this home to act strange. The Baker home is split into three sections, each corresponding to one of the family members. First off is Jack, who works as a stalker enemy which has become a bit of a mainstay of the series at this point. Secondly is Marguerite, she patrols an area of the home which is infested with mutated insects. Both Jack and Marguerite's sections end in a boss fight against them. The third section of the home, when coming across Lucas is more unique though as he is not a character you fight directly and instead, sets up various traps and death games for Ethan and his other victims to take part in, with the highlight being an escape room of sorts which I found a lot of fun to figure out.
Once dealing with the Baker family, culminating in a final boss fight against Jack, you have the chance to save Mia or Zoe from the mold infection (Zoe being another member of the Baker family, though not in the same state as the rest of them and has assisted Ethan upto this point). The choice here will change the outcome of the ending though regardless of who you choose, the next section of the game takes place on a wrecked ship in which you now play as Mia. This section contains all the revelations of the plot and that a young girl, Evie, is responsible for everything that has gone down throughout the game. Compared to the Baker house, this section is much linear and tends to drag on a bit as well I felt, the ship was also just not that interesting of an area to explore either. Once the game jumps back to Ethan there is one final new area to explore, the mines, which is more of an enemy gauntlet than anything and isn't to long of a section before coming back to the Baker home and fighting a mutated Evie as the final boss fight. This boss was quite underwhelming to be honest and was more spectale than anything. Once beaten we are saved by none other than RE veteran, Chris Redfield, sporting his worst design in the series and depending on if you chose Mia or Zoe to save earlier on, we leave in a helicopter with or without Mia. The canonical ending though is saving Mia as that is what leads into the next entry, RE Village.
My original plan was to get both the bad and good endings but I made the rookie mistake of not making an alternate save so I didn't have to start an entire new playthrough for the other ending so on this playthrough I only got the bad ending. I did start a second playthrough but it became a bit repetitive after just beating the game so I'll leave that for another time.
Though I talked about the main antagonists of the game, I didn't touch upon the generic enemies you fight throughout. Unfortunately there is not a lot of enemy variety in this game at all and they are all variations of these humanoid mold creatures. They're decent enemies to fight though as their un-natural movement can make it a challenge to aim which adds to the tension.
Another gameplay feature present throughout are these video tapes you come across from time to time. When put into a video player, you get to play the recordings on them, usually in the shoes of Mia or another victim of the Baker's. Outside of adding extra backstory these also work as hints for an upcoming section though are completely skippable but for a first-time playthrough, I'd say they are best doing.
Plot wise, I enjoyed this a lot, it was actually a nice change of pace having a story not focusing on the main cast from RE1 - RE6 and just being about a regular guy trying to save his wife (until Chris shows up at the very end of course). Though Ethan was a bit flat and Mia wasn't the most interesting character either, the Baker family were very entertaining and are some of my favourite villains in the series up there with Wesker and Salazar.
Overall RE7 is a fantastic entry in the series which really surprised me and going forward I am looking forward to delving into Village. I was planning to jump straight into Village next but with Requiem not far now I don't want to rush Village or burn myself out on RE so I'll tackle that entry at a later date.
DLC
RE7 has a lot of DLC which was all included in the Gold Edition, these include "Banned Footage", "Not a Hero", "End of Zoe", "Jack's 55th Birthday Party" and "Ethan Must Die"
I will say I decided to skip on the latter two as they were game modes which didn't really interest me nor add any extra lore like the others did.
Banned Footage
Banned Footage has four scenarios to play through, the first three, "Nightmare", "Bedroom" and "21" focus on Clancy from one of the video tapes in the base game surviving the three members of the Baker family while the fourth, "Sisters", focuses on Zoe and the origins of how the Baker family became infected.
Nightmare is a survival mode which I didn't survive long on, this game mode didn't interest me enough so I didn't finish this one.
Bedroom is another escape room scenario with the twist being, anything you change in the room has to be put back to how it was before Marguerite comes in. This requires a lot of trial and error but is super satisfying once you get the perfect run. This was definitely my favourite DLC out of them all and I'd love a game that just focuses on scenarios like these.
21 is a life or death game of the card game, 21. I almost beat this one but because of either bad luck or it being rigged in Lucas' favour and I was a missing a trick, this one was also incomplete but as I got the majority of the experience I'm okay leaving it as is. This was a bit of a fun though.
Daughters is more lore heavy than having any unique gameplay feature like the other three but it does feature two endings. The good ending I had to look up honestly though but I regret not figuring it out for myself. This was a decent time as well.
Not a Hero
Taking place instantly after the ending of the base game, this focuses on Chris Redfield in pursuit of Lucas as we never defeat him after completing his section and this wraps up that plot point of the game. Compared to the base game, this is much more action heavy and if you've played RE5 or RE6, then you'll be used to Chris being a tanked out powerhouse. I do enjoy the action side of the series so this was right up my ally. It isn't to long either, and is a good companion piece to the main game.
End of Zoe
This DLC focuses on what happened to Zoe as that was also left unanswered in the base game. With the infection taking over her body more, her uncle, Joe Baker, Brother of Jack, is on a mission to save and cure her. The gameplay in this one was really fun as Joe is a physical powerhouse, opting for fists only, no guns, with the only other weapons being spears to deal with alligators and homemade bombs (which I used only once). It was so much fun beating the mould with bare fists and it never got old for me once. We also discover that Jack is still alive and we get a final, final fight with him, both Brothers fighting hand-to-hand, very entertaining indeed. At the end, Zoe is saved and that wraps it up for the plot of RE7.
Though I didn't experience all the DLC at its fullest, I thoroughly enjoyed what parts I did play and they were great additions to the game, adding new playable characters and new gameplay styles, I appreciate how experimental they got with some of these. If you enjoyed the base game, the majority of these are a must.