João Gomes
Thousand Master
Damn, you done already?!
When I read this was 3 hours, I decided to wait for the whole thing. Leviathan looks so gooooood.
Didn’t watch the game awards, but the trailers and info coming out of it were great!
Ah well, since I’m here.
Finished Atomic Heart and initial impressions weren’t very good. Some of them remained throughout the game, some vanished by the time I was done with it.
The game doesn’t get balance right and makes it extremely hard to wander around the open world because there are seemingly endless waves of robots and they take a toll on your inventory, be it bullets or healing items. Result: I treated each open world section like a corridor to the next dungeon.
Combat feels simultaneously punchy but floaty, it’s weird. By the end I was having fun, because I had tons of ammo and a considerable number of upgrades but I was still getting stuck into corners with gangbanging robots all around.
The writing is bad but the plot is alright. Otherwise, this is an artist’s game, the art direction, cutscenes and animations are great with the art direction and world design being particularly stunning. Retro futuristic designs are very much my jam.
Also finished Cocoon and it was very enjoyable. Not status like Inside, but pretty good. I loved the final puzzles where you’re doing things within worlds, the result of which will affect the world within the world, WITHIN the world. So good.
Good pace, great style and the sound byte you get when you find the solution to a puzzle is almost addicting.
I’m now playing Forspoken (thank god for adjusted expectations, it’s very acceptable so far) and Super Mario RPG which shouldn’t take long to finish.
I think I’ll stop buying games just because and work through my enormous backlog for a while.
When I read this was 3 hours, I decided to wait for the whole thing. Leviathan looks so gooooood.
Didn’t watch the game awards, but the trailers and info coming out of it were great!
Ah well, since I’m here.
Finished Atomic Heart and initial impressions weren’t very good. Some of them remained throughout the game, some vanished by the time I was done with it.
The game doesn’t get balance right and makes it extremely hard to wander around the open world because there are seemingly endless waves of robots and they take a toll on your inventory, be it bullets or healing items. Result: I treated each open world section like a corridor to the next dungeon.
Combat feels simultaneously punchy but floaty, it’s weird. By the end I was having fun, because I had tons of ammo and a considerable number of upgrades but I was still getting stuck into corners with gangbanging robots all around.
The writing is bad but the plot is alright. Otherwise, this is an artist’s game, the art direction, cutscenes and animations are great with the art direction and world design being particularly stunning. Retro futuristic designs are very much my jam.
Also finished Cocoon and it was very enjoyable. Not status like Inside, but pretty good. I loved the final puzzles where you’re doing things within worlds, the result of which will affect the world within the world, WITHIN the world. So good.
Good pace, great style and the sound byte you get when you find the solution to a puzzle is almost addicting.
I’m now playing Forspoken (thank god for adjusted expectations, it’s very acceptable so far) and Super Mario RPG which shouldn’t take long to finish.
I think I’ll stop buying games just because and work through my enormous backlog for a while.
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