Dai
Death Scythe
Signalis
This would have easily made my top 5 for 2022 if I'd played it then. It nails the look and feeling of a PS1-era survival horror game while having its own identity. Thankfully it doesn't rely on jump scares, and in fact the monsters are the least horrifying part of the game. Instead the setting and world-building craft the eerie atmosphere of a Lovecraftian nightmare festering amid the carcass of an oppressive soviet-esque regime. Yet there's a surprising amount of heart to the story. It made me care about characters who only had a few lines of dialogue, and its underlying story of love, loss and obsession was effective from beginning to end.
The only downsides were that its lo-fi visuals made the environments repetitive (though this fit in with the brutalist world-building), and that it pushed the limited inventory aspect too far. I know that the six-slot inventory and storage chest is a callback to the original Resident Evil, but that game didn't have doors that needed six keys. There was way too much backtracking for inventory management.
This would have easily made my top 5 for 2022 if I'd played it then. It nails the look and feeling of a PS1-era survival horror game while having its own identity. Thankfully it doesn't rely on jump scares, and in fact the monsters are the least horrifying part of the game. Instead the setting and world-building craft the eerie atmosphere of a Lovecraftian nightmare festering amid the carcass of an oppressive soviet-esque regime. Yet there's a surprising amount of heart to the story. It made me care about characters who only had a few lines of dialogue, and its underlying story of love, loss and obsession was effective from beginning to end.
The only downsides were that its lo-fi visuals made the environments repetitive (though this fit in with the brutalist world-building), and that it pushed the limited inventory aspect too far. I know that the six-slot inventory and storage chest is a callback to the original Resident Evil, but that game didn't have doors that needed six keys. There was way too much backtracking for inventory management.