Finished it a little earlier in the month, but have completed Soul Hackers 2. Having only really played Devil Summoner: Soul Hackers in the broader series, this was more streamlined by comparison (SH1 is a game from the 90s in fairness). Still, while not much of a challenge on the default difficulty, as most situations were just figuring out whatever the boss gimmick is and occasionally getting caught out and thats about it, I still liked the game overall and many of the things its doing in the combat make sense and seems like a pretty good, if more newcomer friendly, combat system (you can absolutely create situations where you have take no damage on characters depending on the boss if you build towards it), but its the party characters and the engaging dynamics between them (with some fun performances, I am a fan of Erica Lindbeck's Milady and Griffin Puatu's Saizo in particular) is what ultimately saves it from being just above average to me. Maybe skip the story dlc, it's not particularly good and of questionable value.
Oh, and I took a break for a bit, at some point last month they patched the game and added running as a toggle and that saved A Lot of time, to the point I cannot imagine not having it (especially for the soul matrix stuff towards the end, that would be very slow without it). The admittedly pretty repetitive dungeon design really doesn't help in that regard.
There's a lot more of this series of games I need to play more of them at some point, having tried and failed a few times to commit to playing any of the Persona games, those new ports are on the way though soon, so maybe around then... but not at the moment.