What Games Are You Playing?

Yeah, Disco Elysium is what, the best written game around? Admittedly, I haven't played Planescape Torment (yet) but it's so expertly written and runs the gamut of emotions so effortlessly, it's astounding.

Getting an emotional beatdown in what is supposed to be just another screen on the way to your objective is something that stays with you. Won't spoil or maybe there are choices involved that won't lead you to that moment? Dunno.

I also want to go through it a second time, role-playing a dickhe.ad copper but it's gonna be hard - I also like to play myself (mostly lol).

 
Eh, what now? Ark participation questionnaire?? I don't remember getting that on my PS4 version! Think I've been conned... Or, have just conveniently forgotten that heh.
It's on a couple of the in-game computers: one halfway through the game and the other in the after-credits scene. Easy to miss if you're not scouring every menu option on every computer.
 
Top tip, will be getting that then. I also notice I have an upcoming penumbra game in my steam wishlist having completely forgotten there even was a new upcoming penumbra one...
Sadly you've missed the sale by a few hours, but it's £6.99 regular price on Steam anyway now that I notice. An upcoming Penumbra game? You've got me stumped there. Even searching doesn't find anything unless you mean this, which unfortunately isn't connected to Frictional's Penumbra games, as far as I know the series has been done with since 2009 unless you know something I don't... It would certainly be a surprise to see a new instalment now.

reminds me of my jaded self, where I used to pick all the "right & good" choices in such games to now just going with my selfish human instincts the consequences be damned... Though that's probably just a reflection of my changed nature as a grumpy old git.
My own cynicism is currently leading me to reject all of the game's ideologies and factions because really, isn't anyone who claims to believe in anything either corrupt, doesn't actually believe in those things and is just exploiting the naïve, or naïve, actually does believe in those things but will be forever exploited by the corrupt? Not sure what stead this world-view will put me in during this game or in real life, for that matter. I think the way I've long felt about religion has now spread to include politics and society in general. "The strong do what they can and the weak suffer what they must" just seems like an unalterable universal truth at this point, not that I think that means such a system should be participated in, but ultimately we have no choice but to exploit or be exploited if we want to continue to live... But enough of that. Perhaps playing this for 11 hours straight wasn't the best idea, I'm not sure oiling those particular brain cogs was a good thing...

I also want to go through it a second time, role-playing a dickhe.ad copper but it's gonna be hard - I also like to play myself (mostly lol).
I don't think there's anything wrong with role-playing, usually, it can be a lot of fun, but when you're being asked the big questions there doesn't seem a lot of benefit to say, pretending to be a fascist or a communist when you're not. Because you're not going to be confronted with anything that actually makes you consider your own world-view.
 
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Sadly you've missed the sale by a few hours, but it's £6.99 regular price on Steam anyway now that I notice. An upcoming Penumbra game?
Ah bugger, oh well with any luck it'll be on sale again in the future. Ignore me on the other point, it's Penumbra Requiem but the version I'd added to my wishlist has no price next to it and says "coming soon" so probably just a different version or a discontinued one... And on your other ruminations, I've gotten so far in my disappointment with how people, myself included, will choose to exercise the worst of their instincts. But this is nothing new for all the time humanity has existed and just the way of the world, survival of the fittest (read: meanest) of them all and I am way too far into the moany git persona that it's easy to miss the positives, which definitely are there, so am actively trying to be more balanced these days for my sanity!
 
Finished Soul Hackers 2 this weekend. It feels like a good game that is either the template for an excellent sequel or made from the pieces of a much bigger one. As you get further into the endgame the story brings in elements that are either meant to hint at a bigger universe or are the remains of entire subplots with completed assets that were scrapped but they felt they needed to include in some form. Which is a shame because the story that is there is engaging and all of the core characters are endearing or fantastic. Saizo's entire arc is great, Ringo is a charming lead character with a ton of personality and all the bar events do a great job of rounding out the cast.
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The gameplay is a big change form the Shin Megami Tensei or Persona formula. The combat was reworked in a lot of small ways that I'm very torn over. It's got a dozens of customisation options for your entire party, on to top of all the demons and skills you can equip. I think making status effects a definitive attack type as a replacement for Light and Dark attacks is interesting. Even if you don't poison an enemy you'll likely still do damage and didn't waste a turn. But that also means your elemental attacks lack status effects and feel completely interchangeable as a result. And you unlock so many bonuses and character abilities that the enemies can't do anything in the face of your overwhelming offence. As for defence, it's insanely easy to make a healer who is completely immune to all damage before entering the final dungeon. So the game's difficulty just collapses into effortless victories until the final boss. Which is a shame because boss fights in general are engaging with unique mechanics or animations. But after a few hours of repetitive dungeons and a complete lack of Challenge I was getting sick of the game.

Which is a shame because Soul Hackers 2 does a lot right and I was really enjoying the first 25 hours. It just hits a point where the repetition, boring dungeon design and complete lack of challenge starts weighing down on the experience. I still want to replay it again some time soon to hear all the optional dialogue and spend more time with the cast. It just looses stream as it goes along. Hopefully the next game this team makes improvements.
 
Disco Elysium
25 hours in and while I am incredibly impressed with the depth of this game, I have encountered a particular issue which is really bugging me.

Perhaps I've just been getting terrible rolls, but I'm now at a point in the game where I need to pass several "white" checks I've already failed once in order to advance in several different quests (and I have not been reckless here, the number of 70-90% success chance checks I have failed has been kind of ridiculous) and the only way to get a do-over on those checks is to spend a skill point, but I don't appear to have any tasks left I can do that will grant me XP to unlock new skill points. What almost annoys me more is the fact that even if I do manage to scrape together enough XP to get a skill point, I'm going to have to save scum in order make sure I pass the next check, which I really shouldn't have to do. For all the incredible effort that appears to have gone into making the player experience unique, it seems like a massive oversight to force the player to rely on specific skills which they may not have been investing points in at all in order to advance the main storyline.

Then there's the bug I've encountered which appears to have completely stopped the game's world clock outside of dialogue, but I'm really hoping that will fix itself next time I load the game. If it doesn't that's several hours down the drain.

Edit: Yeah, so I made it to that skill point, quick saved, failed a 92% chance of success skill check. Took two reloads to pass it. Then I played for an hour and failed another that had a 97% chance of success. This luck... Harry really is me, I'm scared.
 
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I finished up the main story and the 1st DLC of DBZ: Kakarot. Still got the trunks DLC to go but gonna take a mini break and play Yakuza 4 in the meantime. Been meaning to play 4 for a while now and I'm also playing Judgement on the PS4 so double the dose of RGG goodness.
Sounds good. I've been meaning to try Judgement but I feel as if I should finish Yakuza Kiwami first.
 
Finished with Final Fantasy Explorers recently, didn't really get on with it though- too much of the same repetitive stuff for my liking.

Coming to the end of Dragon Quest Heroes- Decent enough game though the whole Samurai Warrior-esque mob slashing can get a little tedious especially when you're after a rare drop.

Just started Devil Survivor Overclocked- This one's more my speed with the grid based RPG battle setup. Dialogue heavy so far though, might get burdensome but we'll see
 
Metal: Hellsinger
This is easily the best FPS I've played since Doom 2016. The rhythm-shooter mechanics click instantly, the soundtrack is one absolute (head)banger after another, and blasting demons to the beat never gets old. If you like shooters, rhythm games or metal, this is essential.

Need for Speed: Heat
This is...okay, I guess, though my interest started fading pretty quickly. It's trying so painfully hard to be Young, Hip and In Touch with the Now Generation, but just comes across as:
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Teenage Mutant Ninja Turtles: The Cowabunga Collection
Whether this compilation is worth £30+ will depend entirely on how many of these games you have nostalgia for, because some of them have not aged well. That said, the production values of the compilation itself are fantastic, offering all sorts of tweaks, assists, and interesting supplementary materials. On the other hand, if you don't have fond memories of crowding around a 4-player TMNT coin-op in the 90s and just want the best Ninja Turtles game, buy Shredder's Revenge instead.
 
I've been working on a lot of late but I've got three titles I'm playing currently!

Trails of Cold Steel 2 - Working my way through this at a decent pace. Onto Act 2-2 currently and quite engaged with it all. I do find it funny how between Act 1 and 2 they do the same exact scenario as they did in Trails of the Sky Second Chapter with Estelle, but still worked for the context of the game

Crypt of the Necrodancer - I'm determined to finally complete this game and get a full run done. I've reached Act 4 so many times and just fall short before getting to the boss room. Managing it a lot more consistently now but still a ways to go.

Kirby And the Forgotten Land - It's Kirby. It's darn cute and it's fun. Enough said I think
 
- Root Letter: Last Answer -
Score: √25 / √100 ★ (Average)

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The gameplay is an absolute chore to play through. It's stiff navigating to find stuff and moving to different locations within Shimane Prefecture.

Thank goodness there's a chapter skip function once you've completed a route because I would've ☺️🔫 if I had to replay or text forward through the midpoint of the story again.

The cast of characters are caricatural. Nothing else to add here.

The 3 endings are quite interesting excluding Crossing Paths route which was pretty unsatisfying. The Bonds of Marriage route is pretty mediocre and what you'd expect from a penpal meeting story. Cursed Letter, The Princess of Himegamori Forest and A Government Plot routes were the highlights of this VN. "Cursed" for it's horror, "Princess" for thriller and "Government" for it's sci-fi elements and strangest direction involving aliens and Kaijus.

Last Answer Arcs (Epilogues included with "Last Answer" expansion) are a real letdown. Where the 3 routes (Cursed, Princess, Government) had open endings that piqued curiosity, the writing quality just completely drops and comes off as trolling. It's also pretty short so much potential is lost.

Last Answer also includes a live-action “Drama Mode”, with the option to swap in and out of the original artwork as you play. As explained by a redditor "Having to hire 90+ actors, prepare the cosplay, makeup and do proper shots, then importing and editing those shots for every scene just sounds like a huge waste of money that could of went into revising\improving the story, instead the new content is 5 short epilogues."

Conclusion: Save your £,$,€,¥ and just watch it on YouTube. Big letdown with the execution of Root Letter, from the caricature characters to the anti-climatic endings.
 
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I recently played through Bayonetta & Bayonetta 2 for NSW. The first I found very difficult whilst the second had a more reasonable difficulty curb. The story is a lot of fun, as are the characters, and I’m looking forward to the third game.
 
I recently played through Bayonetta & Bayonetta 2 for NSW. The first I found very difficult whilst the second had a more reasonable difficulty curb. The story is a lot of fun, as are the characters, and I’m looking forward to the third game.
12 years since release, Bayonetta is still the high water mark for melee action games, IMO. Even Platinum have never managed to make a combat system more satisfying; they've essentially just recycled it in most of their games since, to varying effect.

Atelier Rorona DX
I've enjoyed every recent Atelier game I've played, but I'm having trouble maintaining interest in Rorona. There's nothing particularly wrong with it, but this was the game that set the template for the modern Atelier series after the decidedly different Iris trilogy. As such, this game set down the core structural and gameplay tenets that Gust have been iterating on every year for over a decade, and playing it for the first time in 2022 makes it feels like a stripped back experience compared to something like Firis, Ryza, or Sophie 2.

The item synthesis system feels simplistic, combat is serviceable but basic, there are nowhere near as many character events (as far as I've played), and there's usually no story context for the alchemy jobs you take on. It makes me appreciate how much this relatively niche franchise has grown, especially in how more recent games have huge numbers of fully animated dialogue scenes compared to the static VN-style portraits in Rorona.

SuperHot
SuperShort
SortaGood
 
I’ve been slowly playing through Fatal Frame and it’s an atmospheric title, though the core camera mechanics are a bit wonky at times.
 
Stray
Absolutely phenomenal. I was so engrossed by this game. The story telling and world building is done amazingly well. The various characters along the way add so much to the experience. The little side quests were fun. The puzzles and tasks were fun to work out. And at its heart its a little cat simulator and you get plenty of opportunities to act like a cat. I managed to collect all the memories and badges at the first attempt which I was also pleased with! 10/10 for me.
 
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Completed The Legend of Heroes: Trails from Zero. its such a good game, finally great to do the Crossbell arc. Loved the characters and can't wait for Azure.
 
Final Fantasy VII Remake (PS4)

Wow, this was fantastic, from start to finish. For context my only experience with FF7 is Advent Children and I have briefly played a little of Dirge of Cerberus but I don't even remember anything from the latter. Adore the characters, a lot of very touching moments, the gameplay is fun (I don't mind turn-based but prefer action), the game looks amazing and the story and world kept me glued to the game for the past four days, I don't really know what much else to say apart from that I had a great time with the game and I'm so bummed I don't have a PS5 for the Intergrade content and the upcoming second part, Rebirth, hopefully I will by the time the game comes around. In the meantime though I feel I will definitely be pre-ordering Crisis Core Reunion as that will be available on both PS4 and Switch. I do also have a gaming PC but I don't think it could run FF7R Intergrade, not super well anyway and £70.00 is way to much on Steam. What I have done though is look on ebay and found a pre-owned copy of the Deluxe Edition of the game on PS4 which looks to be in excellent condition and for a great price so I grabbed that up, wanted to replace my copy anyway as I got it from CeX and it was left with some real bad sticker residue.

Score - 10/10
 
Shadow of the Tomb Raider
I've played the first two Tomb Raider reboot games multiple times, so I'm not totally certain why Shadow isn't clicking for me. I know it's from a different developer, but it's practically identical in so many ways that it's hard to tell. I can only assume there's something about the level design and combat scenarios that aren't working as well on a fairly subtle level.

Maybe I'm getting foraging fatigue. I'm tired of so many action-adventure games requiring me to constantly poke around for twigs and berries to craft ammo when I'd rather be enjoying the scenery or firing arrows through someone's head.

Maybe it's because Shadow doesn't feel like what I want from a Tomb Raider game. I want to be raiding tombs, not picking up tedious side-quests in hub towns. I want the environmental puzzles and breathtaking sights to be on the critical path, not in hidden side areas that only exist to unlock abilities that don't seem to be worth unlocking. Also, while the reboot trilogy has been grimdark from the word go, it's pushed further here and repeats some elements of the earlier reboot games that I'd rather see left on the cutting room floor. Why has "crawl through a cave filled with mutilated corpses" become a box that every Tomb Raider game has to tick now?

Or maybe I'm just bitter because Lara's boobs keep shrinking. I am totally bitter about that.
 
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