Smeelia
Thousand Master
I'd say I'm finding the game a bit more fun as a stealth playground rather than playing for the "challenge", so I might end up feeling the same way as you. I guess it depends if the extra abilities of the enemies make it more fun to figure out ways to deal with them or just end up forcing me to play a particular way (sounds like it might be the latter, which would be a shame).
I guess maybe part of the problem is that it might depend on what gear you've developed, with tranquiliser guns seemingly becoming less and less useful (despite being somewhat expensive, especially for the sniper versions). I noticed that guards seem to have recently been equipped with gas masks in my game, which is interesting because I haven't even been able to develop a gas weapon yet (unless there's a lethal one I didn't notice) so I wonder if I'll ever get much use out of those.
I suppose it might be easier to just play more lethally but I quite like the non-lethal approach, killing people feels kind of like a failure. If I like the game enough (and could find time) then I could well do a more lethal playthrough but I generally like to play non-lethal first if it's an option. Also, going lethal second means I can take revenge on all the people that made it difficult during my non-lethal playthrough.
I guess maybe part of the problem is that it might depend on what gear you've developed, with tranquiliser guns seemingly becoming less and less useful (despite being somewhat expensive, especially for the sniper versions). I noticed that guards seem to have recently been equipped with gas masks in my game, which is interesting because I haven't even been able to develop a gas weapon yet (unless there's a lethal one I didn't notice) so I wonder if I'll ever get much use out of those.
I suppose it might be easier to just play more lethally but I quite like the non-lethal approach, killing people feels kind of like a failure. If I like the game enough (and could find time) then I could well do a more lethal playthrough but I generally like to play non-lethal first if it's an option. Also, going lethal second means I can take revenge on all the people that made it difficult during my non-lethal playthrough.