What Games Are You Playing?

Sparrowsabre7 said:
@ilmaes: That's not quite they same, yes she had big'uns but it suited her character as a Monica Belluci esque upper class bitch and wasn't a stupidly stereotypical "skintight wetsuit" design. Jill had that battle suit sure, but her chest is no where near as pronounced, even when she rips the suit open.
Probably a fair comment. But I think we are well and truly into "NuResi" territory past 5, if we weren't already with 4. I don't think they are trying to stick 100% to the old school feel (although on the other hand, Revelations seems 110% old school... so maybe I'm still right ^^; )
 
@ sparrow

Sadly thats the way things have turned out, an adventure game can't just be about climbing and exploring caves or shooting things it has to have breasts involved (tomb raider's been playing that card since the beginning)

Same with Horror games now, you can't have a girl with average boobs wandering through a house/building searching for things and escaping the undead, its somehow uninteresting, on a very basic level its known that men tend to have an attraction to breasts and if you include oversized but "Perfect" ones in a game, even on a subconscious level, the male will feel more inclined to play it. Just one of those subliminal ways of getting people to buy/play things.

So no amount of complaining will stop a developer from changing things, as they say "when it isn't broken, don't fix it" if they have found a way to get males to buy games on a subconscious level due to instinct/natural chemistry/attraction then they will exploit it. Even gay friends have said they appreciate a decent pair of breasts and female gamers also get affected, if you ever watch sex education shows then you'll know that in surveys they do on high school girls that most are actively concerned with their own breasts and pressure to have porn star quality tits leads to alot of surgery, so gaming characters with "the perfect pair" will also affect them.

Just the way the world is mate,
 
Tachi said:
@ sparrow

Sadly thats the way things have turned out, an adventure game can't just be about climbing and exploring caves or shooting things it has to have breasts involved (tomb raider's been playing that card since the beginning)

Same with Horror games now, you can't have a girl with average boobs wandering through a house/building searching for things and escaping the undead, its somehow uninteresting, on a very basic level its known that men tend to have an attraction to breasts and if you include oversized but "Perfect" ones in a game, even on a subconscious level, the male will feel more inclined to play it. Just one of those subliminal ways of getting people to buy/play things.

So no amount of complaining will stop a developer from changing things, as they say "when it isn't broken, don't fix it" if they have found a way to get males to buy games on a subconscious level due to instinct/natural chemistry/attraction then they will exploit it.

But the thing is, I don't think it works =/ I mean I've never bought a DOA game at all, though I may admire the visual aesthetics. It still comes down to making a good game and I think that this breast-oriented marketing is nonsense.

Tomb Raider is a bit different as it was deliberately marketed on the character's breast sizeto the point where they're part of the character like it or not (and indeed the less well-received the previous installments are the bigger they got...) but even they've realised this can't go on. Tomb Raider 2012 has a much less ample-bosomed Lara and I think that's a good thing. Either way, that's still not the same as introducing a well-endowed woman to a series that previously had none.

I should point out I'm not anti-breasts and I'm also far from a feminist (not to say I'm a misogynist either :p), I'm talking about these games insulting our intelligence by appealing to the lowest common denominator. It's the same reason games still predominantly use reviews from FHM and Zoo; because gaming has a stigma of being a thing for guys and therefore sex makes it sell better. I would love to know how true that is though games sales. I think sex can sell a movie, but a movie is not an interactive experience, if the way the game plays is bad, any additional sexual enticement is merely trying to overcompensate.

ilmaestro said:
Probably a fair comment. But I think we are well and truly into "NuResi" territory past 5, if we weren't already with 4. I don't think they are trying to stick 100% to the old school feel (although on the other hand, Revelations seems 110% old school... so maybe I'm still right ^^; )

Hmm, well people say "NuResi" but there's a difference between evolving gameplay and adding in something entirely unecessary. The core resi elements remain: bioterror, zombie or zombie-like enemies, protagonists thrown into situations which they don't fully understand, large ham villains. Yes tonally there's a shift towards action, but the horror facets still remain, even if it's now action-horror instead of survival-horror. Plus most of the changes make a lot of sense. Chris and Leon have faced BOWs before, they're not likely to go in unprepared, plus partners, while it dials down the horror atmosphere, also makes sense. You need someone else to watch you back.
 
Hmm all valid points, I didn't feel a need for the sex scenes in dragonage if anything it was a shameless idea to get players to play more of the game (i know that they set a trophy on the ps3 for being able to sleep with all characters in your party... which meant atleast 2 playthroughs due to gender) in a game that requires gamers to see all types of characters beginning mission and the last mission too it was just as bad as the sex scenes - forcing you to play hundreds of hours with the same storyline bar the beginnings and endings.

If only there was a governing body that regulated arse pulling useless ploys to keep gamers playing their game, it degraded the game to an extent that i never purchased the second game or origins. So i do see where your coming from, i'm not too bothered if just oversized boobs are or arent there personally but if they are there then don't use a shameless effort to extort the fact by making it a trophy for doing something unrelevent to the rest of the game.

So in resident evil, sure have the big breasted lass running from zombies and things but the moment they add a trophy for getting them to bounce 100times in a jiggle-counter will be the day i accept that things are "too far" lol.
 
Sparrowsabre7 said:
Yes tonally there's a shift towards action, but the horror facets still remain, even if it's now action-horror instead of survival-horror.
Well... her breasts seem to have horrified you, so... job done? :D

;)
 
ilmaestro said:
Sparrowsabre7 said:
Yes tonally there's a shift towards action, but the horror facets still remain, even if it's now action-horror instead of survival-horror.
Well... her breasts seem to have horrified you, so... job done? :D

;)

Well played :p I wouldn't say horrified though, more like... actually, horrified is probably the best word for it :p
 
Tachi said:
Hmm all valid points, I didn't feel a need for the sex scenes in dragonage if anything it was a shameless idea to get players to play more of the game (i know that they set a trophy on the ps3 for being able to sleep with all characters in your party... which meant atleast 2 playthroughs due to gender) in a game that requires gamers to see all types of characters beginning mission and the last mission too it was just as bad as the sex scenes - forcing you to play hundreds of hours with the same storyline bar the beginnings and endings.

I'm not sure I understand what your saying. It sounds like your saying, that you played the game for hundreds of hours so that you could sleep with all the characters in your party, and you did this so that you could get a trophy. Was that correct? If so, I'd say that's your own bloody fault then lol.

If only there was a governing body that regulated arse pulling useless ploys to keep gamers playing their game, it degraded the game to an extent that i never purchased the second game or origins. So i do see where your coming from, i'm not too bothered if just oversized boobs are or arent there personally but if they are there then don't use a shameless effort to extort the fact by making it a trophy for doing something unrelevent to the rest of the game.

So in resident evil, sure have the big breasted lass running from zombies and things but the moment they add a trophy for getting them to bounce 100times in a jiggle-counter will be the day i accept that things are "too far" lol.

I don't get this. Of what value is a trophy? To my understanding,they don't do anything and are completely pointless. So what difference does it make if they have a trophy for bouncing breasts or not? I think the issue is with the actual oversized breasts in the first place.



Unrealistic body proportions and massive breasts in female characters have pretty much always been a staple of the traditionally pubescent aimed gaming market. Horny teenagers are the only ones I can see being more likely to pick up a game due to a pair of enormous breasts being on the cover, but now with the ease at which they can get more lecherous content on their computers and smartphone, I'm not even sure it would make much of a difference to that market. It's just one of those unfortunate habits that the gaming industry hasn't been able to grow out of yet, and which makes gaming seem so immature a medium, at times.
 
ilmaestro said:
The day they introduced trophies was the day things had gone "too far".

I disagree, I think they can sometimes be a fun way to extend play. When you've beaten the game, it gives you a sense of accomplishment if you can get a few 'chievos. THat said I don't whore out for them on every game.
 
Just jumping on the horror talk quickly, then if it goes on much longer, i'll move the convo to our now fantastic general gaming discussion.

What you said about the characters and nowadays horror is wrong tachi. I think you should look at most horror games actually. Fatal Frame(Project Zero) doesn't go for anything to the same extent other games do, the female characters aren't oversized at all, and the games are far scarier and more engrossing than most of the resident evil series(i say most, the ones after 3-4 got less horror focused, bar revelations). Resident Evil 0 and REMake as well, same thing. Rebecca Chambers doesn't fit that bill either, and she is me favourite character from the series. Amnesia and the Penumbra series, you don't even see your character, Dead Space focuses on Isaac, yet the other characters don't really have any of that appeal thrown in either. Some do, there is no doubt about that, but i still don't see them now being a bigger percentage than what i'd call more regular designs for characters for horror games.

Dead or Alive always seems hit and miss as well, but i don't think it's the sex appeal that has been thrown into it that does it. I'm a big DOA player, more so than i am a Street Fighter gamer, and i think going by the two, much like if you go from SF to tekken, it's not so easy to move into one from the other. tekken maybe a bit easier? i can't say for sure, but combos and button presses don't rely so much on fantastic timing as they do with SF, where combos seem to have a fairly strict window of time to link them.


Regardless! On topic. I played the Resident Evil Revelations Demo last night actually, and i thoroughly enjoyed it. That feel of horror is in there as it should be. The 3D is very comfortable to play the game in, though i'll admit, i only played it in normal 3D, not anything stronger. You also don't get ammo from every enemy you kill, which is nice, so it certainly isn't as action-like as the recent numbered ones. It has a lot of potential, and i can safely say i'm looking forward to the end of the month for it's release. It's been a while since i played a proper horror game i've actually looked forward to, so it's nice to say that again.
 
Sparrowsabre7 said:
ilmaestro said:
The day they introduced trophies was the day things had gone "too far".

I disagree, I think they can sometimes be a fun way to extend play. When you've beaten the game, it gives you a sense of accomplishment if you can get a few 'chievos. THat said I don't whore out for them on every game.
Actually, you're right.

The day people started calling them "cheevos" was the day things had gone too far.

When I was younger, you used to carry on playing games because they included fun content, and the "reward" was something in-game. What a disappointingly easy way out it is to give someone a "trophy".
 
Yeah, I don't at all get the whole trophy thing either. At first, before I knew what they were, when I would hear about all these people going nuts trying to get all the trophies in a game, I thought that it must convert to some kind of online currency to reward you for your dedication, with which you could buy downloadable games with. However, it's now becoming increasingly apparent to me that this is not the case, and people are only trying to get these "trophies" just because they are there, the mere existence of them some how warranting the waste of time. It baffles me.
 
People strive to get Trophies because their number, in the form of the level ups you attain from their points value, acts as a kind of universal personal high score across your games. A badge that shows whether you have reached a certain standard of skill on a game.

For instance, I got the platinum trophy for Dark Souls last year. Thanks to the trophy system, anyone viewing my trophy list on my PSN profile will see this, and they will know that I am reasonably proficient at the game.

So trophies are basically a form of high-score chasing, because you want to have more points than anyone else, or at least more than your rivals. Just like in gaming for the last 30 years.
 
ilmaestro said:
Except that Trophies and Gamerscore are usually for playing "the most", not "the best".

That is why trophies are better than achievements. Check the platinum trophy count. Lots of platinum trophies shows that someone is fairly good.
 
ilmaestro said:
Sparrowsabre7 said:
ilmaestro said:
The day they introduced trophies was the day things had gone "too far".

I disagree, I think they can sometimes be a fun way to extend play. When you've beaten the game, it gives you a sense of accomplishment if you can get a few 'chievos. THat said I don't whore out for them on every game.
Actually, you're right.

The day people started calling them "cheevos" was the day things had gone too far.

When I was younger, you used to carry on playing games because they included fun content, and the "reward" was something in-game. What a disappointingly easy way out it is to give someone a "trophy".

Forgive people for not wanting to write "achievement" every time they mention it in a sentence :p

I also feel it worth pointing out that in many cases achievements aren't always for things that would merit unlockable content, but rather acknowledging an easter egg that would otherwise go unnoticed. They're not the best thing ever and they won't make me pick up a game solely because it has them (like some weirdos who buy terrible games just to boost their gamerscore...) but it's a neat addition and it's not like it's detrimentally affecting anything you do so why complain? If people got rid of them it's not like it would encourage devs to put in more content.
 
Skyrim, finally.

SO... BEAUTIFUL...

I'm walking (not running) everywhere because I'm so in awe of everything. I spend ages dragging corpses to nearby rivers and sending them over waterfalls just to watch the physics. I had to go and get a jumper IRL when I was climbing the big mountain.

My one complaint? Horses haven't improved at all since Oblivion, from what I've seen so far. My wife (Jenassa, she immediately reminded me of a less damaged Viconia de Vir and no other is likely to top that) can't ride on the back of my horse with me, which just seems really harsh. And I'm somewhat incredulous that mounted combat still hasn't been implemented. Especially when I'm a wizard and can just fire spells from my hands. Killing wolves I meet on the road is still a stupidly arduous process (stop horse, get off horse, ready weapons, kill, mount horse, go) when a quick ride-by flaming should off them in about two seconds.

Everything else? About two notches beyond awesome. FUS RO! (I can't DAH yet).
 
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