ayase
State Alchemist
Aha, you clearly never developed Lucasarts LogicTM. That's something you have to learn from a young age, I think. Lucasarts adventure games exist for obscure puzzles. If you needed a walkthrough for Grim Fandango I can only imagine how hard you'd rage at Monkey Island 2 haado modo or Zac McKracken & The Alien Mindbenders.fabricatedlunatic said:I tried to like Grim Fandango but the controls and obscure puzzles killed my interest. I wasn't in tune with the game's logic and found myself continually looking at a walkthrough. That's not much fun.
The basic rule is no matter how ridiculous, if something's even remotely possible then that's probably the answer. Hence you can use a fish bowl as a impromtu space helmet, or you can use fondue cheese to repair a ship's hull. If you're a student of Lucasarts Logic you laugh and facepalm, thinking "why didn't I see that earlier" - if not, you either eye-roll or rage at the stupidity.
The Broken Sword games are very good though. And Grim Fandango's control system can be a bit of a pain. I like an inventory I can just click on instead of having to cycle through it every time.