::cracks knuckles:: Animator training, activate!I'm not bothered by most CGI productions, but this anime and the new Lupin just remind me too much of Pixar CGI, and I hate that look with a passion. I'd much rather see it look like more realistic CGI gaming cut scenes in the style of Space Captain Harlock or Appleseed or Final Fantasy movies than this more cartoon-ish look.
You bring up a good point there GwG, but there’s a reason animation for games and film & TV are generally distinct. Games cut scenes are usually (or should be) created with the intent of blending with gameplay - If the character animation is too different from the characters’ in game animations (which are heavily constrained by the fact the player doesn’t have hundreds of buttons on their controller to say, control eyebrow movement or forehead creasing like the rigs an actual animator uses do) it breaks immersion. So character animation is usually kept fairly realistic and subtle (not necessarily in what the characters are doing, but in how they do it). There’s also the added difference that games as a medium are a way for players to experience and do things they couldn’t in real life, and animation is (currently and for the foreseeable future, presumably even The Matrix was nothing more than very advanced, very realistic animation) the only way we have of achieving this. Games have to use animation, there is no live action alternative.
Traditional animation was turned into an entertainment medium to overcome a similar but distinct issue with the constraints of reality, in that it allowed animators to create fantasies in which things like animals and inanimate objects could talk and act and the laws of physics didn’t need to apply. If you could draw it, it could be so. One of the principles of traditional animation is exaggeration. If you try to animate (3D or traditionally) realistically in a linear narrative like film or TV, it looks dull and unexpressive. Live actors are putting all sorts of subtleties into their performances with their fully bone-rigged human bodies which make them interesting to watch even when doing mundane things, but you can’t do that in animation unless you want a one-way trip to the uncanny valley (and why would you when live action exists?) When you simplify characters, you have to exaggerate.
Whatever you think of Pixar’s films (personally I‘ve gotten quite bored of them since I find the plots uninspiring) they are very well regarded as animators for good reason - They didn’t forget the principles of traditional animation and they use them very well in the new medium. This new Lupin film appears to be doing the same, and I applaud that.
Our tutors in 3D animation did a good job of drilling the principles of traditional animation into our brains, but I can’t help but wonder if some 3D animators working today ever learned them at all. It’s far less necessary when animating for games, but it’s vital for creating good animation for film and TV.