BBK/BRNK (2016)
BBK/BRNK (or
Bubuki Buranki for anybody that favours vowels in their words) is a Sanzigen CG action mech anime, created as a celebration of the studio’s 10th anniversary. It follows Azuma Kazuki, as he, his sister Kaoruko, and his father and mother live on a floating island. His mother, Migiwa, has the duty of protecting the Earth from Buranki, giant potentially-biological robots, currently in a dormant state. One day his mother falls ill and in a desperate attempt to relieve her mother of her duties Kaoruko tries to use the robot-controlling abilities she has inherited from her mother; she accidentally triggers a disaster, awaking the Buranki, eight of whom fall to Earth. Her mother is forced to send the rest of the family back down to the surface of the Earth to try and keep them safe. Ten years later Azuma returns to Japan, only to be arrested by the police and promptly broken out by a childhood friend, Kogane, who is trying to introduce him to her group of friends. These new people are carriers of Bukuki, individual components that come together to form Buranki, and they (like the police before them) are after his heart, and they wish to use it to revive the robot his mother sent his family down to Earth on and use the robot to reveal the truth about the events of ten years ago which have been “reinterpreted” by the government to cast Migiwa as a witch. However, before they can get there they’re attacked by a gun-toting bad guy who forms the first of a group of villains who also want the heart for their own nefarious ends.
All of that information was taken from the first episode, which like the rest of the show, seems to be hellbent on cramming as much in as possible, just to get to the next fight scene. Instead of explaining anything in any kind of depth, things are generally explained in single, potentially throwaway, lines or just not explained at all. For example, at one point Azuma and Kogane hug, and it’s treated by the others as an obscenely close interaction, but it’s never explained, nor is it brought up again. There are also several hugely important and emotional sequences that are strangled to death by the show’s refusal to give them any sort of breathing space and running time. Events of enormous emotional importance, that might be given a full episode in any other series, are crammed into about 5 minutes of screen time, and it leads to the characters being underdeveloped and never really moving on from just being the stereotypical character types and arcs you might see in any other series. These hugely emotionally important events rarely get brought up again either, in the show’s insistence to move on the next thing as soon as possible, and it prevents them from having the resonance they likely should, with both the protagonists and the audience.
During the final episode there are also flashbacks which change our previous understanding of events and change our understanding of a lot of the stuff the audience thinks we know. It’s a clever idea and in an emotional sense it works, but it took me going back and checking previous episodes in order to construct a timeline, before it quite clicked with me what had happened. (It seems you really have to be keeping track of everything that’s said in early episodes.) This technique also ties in with attempts by the series’ last couple of episodes to use fresh reveals about characters to cast doubt on their prior villain status. These attempts are surprisingly effective, even if many of them seem to come from nowhere. They also form a departure from previous episodes, which were unfortunately lacking in character development. Whilst I appreciated their existence and effectiveness, especially since they do a fantastic job of wrapping up the stories of some of the most interesting characters, they do also highlight just how lacking previous episodes of the show had been in that area, even when they were seemingly ripe for such scenes.
Most criminally, important events in the show never follow any kind of logical progression, they just occur. It comes across as an endless succession of mostly inexplicable twists, which are just happening so they can have another fight or hit another arbitrary plot beat that probably isn’t relevant to the overall goal of the series. Much of the early half of the season feels like padding for time, especially given one of the twists in the first half of the series renders a plot mechanic, and the several preceding episodes which use it, completely pointless in seconds. This twist occurs so casually that it’s almost insulting to the audience. That plot mechanic, despite not being entirely successfully resolved, is never mentioned again. Whilst some attempt is made to use this plot device as a means of developing characters and adding backstory, for the most part the series struggles to make the best of it and doesn’t really do anything with the backstory it does give us. It presents some interesting backstory about love under false pretences and whether it’s possible to truly love somebody who isn’t who they claimed to be, and also the difficulties of acknowledging any good that came from such a relationship. Unfortunately, the show doesn’t go anywhere or do anything with it. It doesn’t even really tie it into the present day events it’s being interspersed with, and it feels like a really disappointing missed opportunity as a result.
However, the frequent and generally excessive fight scenes are always well directed, animated and choreographed. There isn’t a boring or uninteresting fight scene in the whole show, and it does a great job making use of various weapons from shotguns to enhanced fists to full-scale mechs, and it does also do a great job of moving action around various different locations from sewers to trains to seaside bays and forests. Despite the fact there is an enormous number of them, none of the fight scenes ever feel samey or like a re-hash of a previous fight. Early episodes and their fight scenes also exhibit a sense of playfulness and fun, that I would personally more closely associated with the works of Trigger and director Hiroyuki Imaishi. To me, this was also enhanced by Sanzigen’s fantastic cell-shaded CG. Though I did notice some questionable attempts at replicating human walks and do seem to be more open to use of CG than much of the anime fandom.
The show also does a brilliant job of personifying it’s Bubukis, especially Righty (Oubu’s right hand), through excellent use of physicality, eye moment (all of the Bubukis possess eyes) and occasionally use of sound effects. This helps to reinforce one of the show’s key ideas, the potentially biological nature of the Buranki, and the associated themes it tries to discuss about teamwork and how other beings and objects shouldn’t just be seen as disposable tools to help one achieve one’s aim, but should be considered more thoughtfully. For the most part the show manages to do this discreetly, without being over-the-top or turning it into a monologue at the audience, however some of the references to Azuma being the Oubu group’s heart do start to be a little heavy handed, but it quickly gets that back under control.
Unfortunately, the show also suffers from a weird tonal anomaly around episode 8. Whilst the previous 7 episodes are mostly serious, episode 8 is full of irritating attempts at humour and introduces some questionable new characters, an excessively posey American character, full of dumb moves and ridiculous catchphrase-esque dialogue delivery that quite frankly feels like a poor attempt at aping
JoJo’s Bizarre Adventure or Karamatsu. Only
JoJo’s Bizarre Adventure knows when to end a joke to avoid it becoming annoying,
BBK/BRNK does not. We’re also introduced to a pair of Russian twins that literally lust after their brother… because ‘yay incest!’, I guess? We don’t actually get provided a reason for their love for him other than he’s intelligent, vaguely attractive and not especially pleasant towards other people, which is apparently all it takes. These characters are hugely problematic because they are so out of keeping with the rest of the series, and whilst they clearly are being played as humour, it’s hard to stomach them after 7 almost completely joke-free episodes. Especially when the series goes back to its previous tone not long after.
I don’t want to give off the impression that this is a bad series with little merit, as it generally isn’t. The show gets a lot of stuff right, and clearly illustrates that first-time series director Daizen Komatsuda has talent and the capability to produce great works. But the show is clearly struggling with the script and story he was given to work with, so I’d hate to see anybody write off any of his future works based on it. However, I couldn’t recommend
BBK/BRNK as for most people it’s confusing convoluted narrative, poor character development and insistence on cramming every episode well past breaking point will detract from any enjoyment the excellent fight scenes provide. I guess I’d say that whilst I wouldn’t recommend
BBK/BRNK and am not especially looking forward to the forthcoming sequel series, subtitled Giants of the Stars, I am excited to see what Daizen Komatsuda does afterwards as his best work is clearly yet to come.
Rating: 6/10.