Nisemonogatari
Moving from Bakemonogatari to Nisemonogatari, I found I had to make a few concessions to aid my viewing pleasure. Chief of those concessions was not treating it as a horror title, but as a comedy-drama which happened to have one or two horror interludes. Secondly, said horror interludes were not to be taken seriously. Consequently my train of thought when viewing such scenes was somewhere in line with a deadpan: “Oh look, Koyomi got his heart ripped out again.”
What also helped was me warming up to the characters. Koyomi appealed to me as a cross between The Crow and Wile E. Coyote. The music too was very appealing, especially the third opening – Platinum Disco - in all its toe-tapping glory. And I also love the portrayal of Koyomi’s relationship with his twisted, verbally abusive but no less loving and devoted girlfriend.
And now: why am I still not fully sold on the Monogatari series?
Short answer: the writing and the resulting issues in pacing. I understand that wordplay forms a major part of the dialogue; that alone would not be a problem to me. The problem comes when the story frequently grinds to a halt just so the characters can revel in their cleverness. Five minutes could be spent on dialogue, followed by another five minutes explaining why the preceding dialogue was oh so clever. Pacing suffers as a result, and my patience was tested more than once as I screamed internally: “Get to the point already!”
In fact, the lack of proper pacing can best be seen in the second story arc, Tsukihi Phoenix. The arc lasts for four episodes, yet the actual Tsukihi Phoenix part only occurs onward from the last five or so minutes of the penultimate episode: why all the filler?
To conclude: Nisemonogatari is empirically a better product than its predecessor. The animation – in fact, the production values overall – are better. But it has retained the self-indulgent nature of Bakemonogatari and as a result uses eleven episodes to tell a tale that could easily be told in four episodes, tops. In the end it scores 6/10.
Moving from Bakemonogatari to Nisemonogatari, I found I had to make a few concessions to aid my viewing pleasure. Chief of those concessions was not treating it as a horror title, but as a comedy-drama which happened to have one or two horror interludes. Secondly, said horror interludes were not to be taken seriously. Consequently my train of thought when viewing such scenes was somewhere in line with a deadpan: “Oh look, Koyomi got his heart ripped out again.”
What also helped was me warming up to the characters. Koyomi appealed to me as a cross between The Crow and Wile E. Coyote. The music too was very appealing, especially the third opening – Platinum Disco - in all its toe-tapping glory. And I also love the portrayal of Koyomi’s relationship with his twisted, verbally abusive but no less loving and devoted girlfriend.
And now: why am I still not fully sold on the Monogatari series?
Short answer: the writing and the resulting issues in pacing. I understand that wordplay forms a major part of the dialogue; that alone would not be a problem to me. The problem comes when the story frequently grinds to a halt just so the characters can revel in their cleverness. Five minutes could be spent on dialogue, followed by another five minutes explaining why the preceding dialogue was oh so clever. Pacing suffers as a result, and my patience was tested more than once as I screamed internally: “Get to the point already!”
In fact, the lack of proper pacing can best be seen in the second story arc, Tsukihi Phoenix. The arc lasts for four episodes, yet the actual Tsukihi Phoenix part only occurs onward from the last five or so minutes of the penultimate episode: why all the filler?
To conclude: Nisemonogatari is empirically a better product than its predecessor. The animation – in fact, the production values overall – are better. But it has retained the self-indulgent nature of Bakemonogatari and as a result uses eleven episodes to tell a tale that could easily be told in four episodes, tops. In the end it scores 6/10.