What Games Are You Playing?

Yakuza Kiwami 2 - I started this on 22nd February. It's the most fun I've had at the beginning of a Yakuza game (I've played bits of 3, 5 and Kiwami but never got further than Chapter 7). Something about the movement fells much better to me and the story has more immediate hooks. Kiwami felt like you were just going to be interested in why a criminal in a giant crime syndicate would grow into a selfish person. There's a lot more going on in Kiwami 2 that feels like it has more interesting things from different angles with far more immediacy.
 
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Game #8 - Resident Evil Village (PlayStation 5)
Acquired: 12.02.2026 - Started: 24.02.2026 - Finished: 28.02.2026 (Story), 02.03.2026 (Shadows of Rose)

The next game on the Resident Evil journey is a return to the action horror genre with Resident Evil Village, which Capcom released back in 2021. The first game was a return to the survival horror genre as well as the classic Resident Evil 1 format of a building that featured various different areas that you slowly unlock over the course of the game, but here Capcom decided to take a different approach with inspiration from Resident Evil 4 as well as a few other parts of the franchise from what I have encountered.

Resident Evil Village wraps up the Ethan Winters storyline from Resident Evil 7: Biohazard, which is a rare case considering Capcom has always brought back characters for different instalments throughout the series whether it be a spin-off or mainline game. While Ethan as a character isn't as developed as the rest of the cast, I did enjoy the journey and the way the story concluded here was pretty good. The game also clears up some mysteries that were introduced from the previous game. Chris Redfield also makes an appearance and had his character model updated based on the reception from the previous game, so rather than modelling the design from the classic OG, they went back to the look he had from Resident Evil 5 & 6.


I do think the way Chris Redfield handled his approach to Ethan to be a mixed bag, though his team do take the piss out of him later when you learn more about what was going on. The antagonists of the game were very good though, but the ones that stood out the most were Lady Dimitrescu and Heisenberg who each were voiced well and held a great presence in their parts of the story. Resident Evil is known for their biohazard creatures so it was interesting to see they take inspiration from fantasy and folklore with this instalment, with the likes of werewolves, vampires, dolls, sea monsters and experimental tech throughout.

The game also features a new merchant called The Duke who is probably my favourite character. His presence was felt with a great sense of mystery whilst also helping you with providing new weapons, ammo, and items. He can also cook which adds a new way to improve your health and guarding which is unique. The Duke also has a fun reference to Resident Evil 4 which suggests there's more merchant characters in this world.


As you can probably guess, Resident Evil Village is like a spiritual successor to Resident Evil 4 with its setting and gameplay. The survival horror elements does remain thanks to two major sections, one being inspired by Resident Evil 2 and another from Resident Evil 7: Biohazard's tech demo Kitchen, but in general Ethan will pretty much have his own suitcase full of weapons, items and other goodies to pretty much kill every biohazard that gets in his way. If you finish the game, especially on higher difficulties, you can also unlock infinite ammo and stronger weapons plus there's the Mercenaries mode if you want to pull off more moves.

I really enjoyed the discovery and progression in this game. The Village is a hub where you can unlock more places to explore as you progress the story, including new weapons and treasures that you can unlock to sell for more cash. Every enemy you defeat will also provide ammo, crafting material, money or treasure and you can use all of this to sell to The Duke and be able to upgrade your gear. I took a slightly different approach by holding off on upgrading my pistol and shotgun until I picked up a new version a little bit later into the story so that I can put all of my funds towards upgrading them both which worked out well.


You can also ultilise pipe bombs, landmines, grenade launchers and there's a knife as well, but considering Ethan isn't as skilled as Leon or Chris, you don't have an option to sidekick or yeet any enemies that get stunned or knocked out by your attacks which is a shame but I suppose it would have gotten in the way of the first-person angle especially considering Capcom were hiding Ethan's face throughout the whole game. That is, unless you acquire the Winters Expansion which allows you to play the entire game in third-person mode. You can also play the entire story in PlayStation VR2 but trophies will not unlock from what I have heard.

There are also a couple surprise mini-bosses here and there and I took on most of them except for one which pretty much used up all of my ammo so I focused on grabbing the treasure that I needed and ran. There's also four mini-game puzzles that you can use if you locate the ball that's related to them. The idea is that you need to rotate the design so that you can get the ball to its destination like Kororinpa which was a lot of fun. There's also a few treasure crates in some areas that you can investigate if you have the right components to access some areas like a crane gear or a key.

My playthrough for Resident Evil Village took 9 hours 16 minutes playtime on standard difficulty. I managed to locate all of the files, the deer collectibles and pretty much found every treasure that I could find thanks to the game bringing back the blue/red visuals to the rooms that previous Resident Evil games had (except for the last one). I went through the story in first-person but if I ever decide to revisit the game I'll give it a go at third-person.

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I also had a go at Shadows of Rose storyline, which is part of the Winters Expansion DLC pack. This is focused on the character Rose years after the events of Resident Evil Village. Even though the expansion pretty much re-uses a lot of the assets from the base game it does change up a lot of the gameplay including putting the game into third-person. Capcom decided to explore more of the survival horror roots with the story, so Rose won't have much in terms of weapons therefore you need to avoid and run from enemies that were around you whenever possible. The house segment from the base game is also back with even more horrifying ways to the point where my heartrate went up to 120. It's a solid experience and adds more closure to the Winters storyline. My playtime with this story was 2 hours 41 minutes.

Overall, Resident Evil Village was a very fun and entertaining experience and a solid addition to the franchise. Sure the story in parts was pretty daft and they went back to the action genre, but it's more in-line with Resident Evil 4 than Resident Evil 5 & 6 in terms of tone. There's a lot of great stuff throughout and while its not as perfect as Resident Evil 4 I do recommend giving it a go.



Resident Evil Requiem is now next. After that I'll try and play a few shorter games before delving into Nioh 3.
 
Resident Evil Requiem
This game manages the impressive feat of weaving together the modern first-person stealth horror and late-00s third-person action branches of the series in a way that feels natural, allows them to complement each other, and where fans who prefer one over the other will still feel they've had their money's worth from the experience. In terms of scope and duration, this almost feels like two full-length RE games for the price of one, but blended into a cohesive whole. Even within these two gameplay styles there is a lot of variety. Every time you think you are acclimatising, it throws in something new, whether that be a new mechanic, enemy type, or one-off action sequence.

One of the RE franchise's greatest tricks is that 30 years of Jill sandwiches, bingo, and punching boulders has accumulated a body of lore capable of being paid off in such stylish fashion as is managed in Requiem. From gameplay to locations to returning characters and easter eggs, there are nods to just about every Resident Evil game that's worth mentioning. Some are overt, some you need to keep a sharp eye out for, and some pack more dramatic weight and pathos than you might expect. I'm surprised that some self-restraint was shown here though; it's not the all-star reunion that RE6 tried (and failed) to deliver, instead digging deeper a lot of the time, and being all the more focused for it.

It ends up being the strongest of the RE games to include first-person, since it's more fleshed out than 7 and doesn't fall into the late-game tedium of Village. If there's one thing that some may take issue with, it's how heavily the action side lifts from the remakes. Leon plays just as he did in the RE4 remake, while a couple of locations use modified assets from another one of the remakes. It's varied up enough to not feel like a retread though, and is probably the compromise that was needed to pack so much into a single game.
 
Had a quick go on the Fatal Frame 2 - Crimson Butterfly Demo

I don't really play horror games anymore. I think the original Crimson Butterfly on PS2 was the last horror game I (re)played back in 2015 ish (or it was my replay of Clock Tower 3, I cant remember) so this was an experience. Overall it seems a very good remake so far

Playing this also reminds me that Miyu is 100% scarier than anything else in this game
 
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Game #9 - Resident Evil Requiem (PlayStation 5)
Acquired: 27.02.2026 - Started: 03.03.2026 - Finished: 08.03.2026

And here we are with the latest instalment Resident Evil Requiem. It's quite the experience considering it combines the survival horror gameplay of the classic Resident Evil games and Resident Evil 7: Biohazard as well as the action horror gameplay from Resident Evil 4 and Resident Evil Village. But there's more to each one so in general it felt like a homage to every instalment in the franchise.

So where do we begin with this one. Capcom decided to revisit the Resident Evil 6 model but combine them into one campaign that alternates between Grace Ashcroft, the daughter of Resident Evil Outbreak character Alyssa Ashcroft, and Leon S. Kennedy, the main protagonist for Resident Evil 2 & 4. Grace is the survival horror side while Leon is the action horror side of the gameplay setup. In general the premise works pretty well, though there is a pacing issue due to what happens in the story and I won't go over the % difference shown for those who wish to go in blind, but you can tell the shift when you reach the half-way point.

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Grace's gameplay is a homage between Resident Evil Remake, Resident Evil 2 Remake and Resident Evil 7: Biohazard. The game recommends you play this in first-person mode (and in this game you can choose to switch between first and third-person at any point) and I went with that mode for her whole side of the story because it works really well especially amps up the horror too. The level design here is great, and definitely felt like reliving the Spencer Mansion and Police Station from the franchise. Grace is not an action hero so you have to rely on limited resources, barely any ammo for the most part and stealth through various segments as you look around each room. There's keys to unlock, items to combine, files to explore to solve puzzles and rewards like using antique coins to improve your health, storage and combat.


A new addition to the series is the ability to collect blood to craft items including a device that can instantly blow up zombies which on paper sounds rather random - but there's a reason why I reference Resident Evil Remake in this game. Capcom have decided to bring back the crimson heads, or at least a version of them, in this game and it completely impacts how you proceed throughout the game including Leon's side. Simply put, your actions on how you interact with zombies can make your experience even harder if you aren't tactical enough and because of this, it makes the survival horror experience even more terrifying. If that wasn't scary enough, we also have a stalker enemy type but not in the same vein as Mr. X from Resident Evil 2 Remake who was an annoying invincible being, so you can feel a sigh of relief as you navigate through the rooms, but I should note that the zombies are smarter than usual and will follow you if you're close to them.

Capcom also introduced two versions of the standard difficulty - modern mode allows you to save as many times as you would like, which was introduced from Resident Evil 4 onwards. And classic mode which brings back ink ribbons for Grace's gameplay. For newcomers I do recommend going with modern mode so that you can learn how to navigate around and experience the horror at your own pace before revisiting the game on a more challenging format. Classic mode doesn't impact Leon's gameplay as far as I know.

I will admit that I did use guides to help support my progression for the survival horror instalments of Resident Evil, but this is the first time that I wanted to experienced it going through blind and I was very happy with how I managed to progress. Because I had played the previous games I knew what I had to do in terms of managing my items and what to expect, which I reckon helped support my progression throughout Resident Evil Requiem. The puzzles were also pretty simple and they primarily rely on you locating files that include the solution which aren't hard to find, though I wish they had included the colour-coding of the rooms like the previous games because that would have helped on whether I found everything or not.

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Leon's gameplay is a homage to Resident Evil 4 Remake and Resident Evil Village. Right away you can bitch slap zombies with an axe that can instantly be repaired without issue, so the whole knife concept from the former is not an issue here. He also has a big suitcase that allows him to use dozens of weapons and hold tons of items. Over the course of the game you can also unlock new weapons and upgrade the gear so that the power, stability and range improves which you'll need when dealing with tons of enemies in your way.


During combat Leon can respond to enemies with melee attack prompts and sometimes insta-kill enemies from behind with his axe which is very rewarding, plus parrying also returns if you can time them correctly. His one-liners return and some of them were pretty funny, which I reckon is his way of coping with the events of Resident Evil 2 now that I think about it. Honestly I will say that as much as I love Leon's combat gameplay (once you get used to the aiming controls), the level design felt a bit too spacious when compared to Grace's which is a shame, though in the context of the moment it does make sense. I did enjoy the journey but there could have been more with what was on offer.

Resident Evil Requiem's story was very good. Grace is the highlight of the game, she's an interesting introvert and her reactions make complete sense in the horrors that she experiences and her voice actress did such a great job. The story offers a lot of mystery, and some interesting takes to the lore of the franchise that will no doubt affect the future instalments. One moment also reminded me of Code: Veronica which I won't spoil. I will say though that without spoiling it there is one character that appears who isn't as well fleshed out as I had hoped, which is annoying because their visual appearance and voice work was very good too. The final act (this game's equivalent to the classic countdown timer of the previous games) isn't as epic as I had hoped but there's a lot of emotional beats that are really great and the ending itself I was happy with.

Upon reflection, I do think the game probably would have benefited from having Grace and Leon's gameplays split up as separate campaigns than switching back and forth. Sure with how its structured it would break the pacing, but I do think it would make replayability a lot better. Plus we haven't had a model like the classic Resident Evil Trilogy and Resident Evil 6 in a long time, so if Capcom does want to bring back the two genres for the next instalment I think that would be the better approach.

Despite some criticisms, Resident Evil Requiem is still an amazing addition to the franchise and Capcom did a fantastic job with the merging of the two genres. It felt like a love-letter to the whole franchise and adds more intrigue to what they could do next. My playtime for my Standard (Modern) difficulty playthrough was 11 hours 29 minutes and almost 100 saves mostly due to Grace's gameplay. And yes, much like the previous games, you can finish the game in under 4 hours if you know the crit-route which is insane. There's no VR support unfortunately but I hope they include it as it would be a fun addition (they did make it work with Resident Evil 7: Biohazard, Resident Evil Village and Resident Evil 4 Remake).



I am now feeling the void. Will need to figure out what to do next. Nioh 3 is planned but not right away.

In terms of Resident Evil games I've now played Resident Evil 4, 5, 6, 7, 8 & 9 in terms of the originals, as well as Resident Evil, 2, 3 & 4 in remake form plus Umbrella & Darkside Chronicles on PS3 and Operation Raccoon City on Xbox 360. So in a sense there's Resident Evil 0-3, Code: Veronica and also the Separate Ways expansion for Resident Evil 4 Remake to check out but hey ho.
 
I finally finished Witcher 3 a little while ago, and picked up Danganronpa 2 that's been sitting in my steam library for 8 years. I finished that the other day, was alright. I doubt I'll do the extra bits, like the island or the mechabeasts fights. Idk none of the characters really resonated with me enough to play further. It's such a wild universe. The lore is insane!

I had a hankering to play a JRPG next though, and I've played most of the bigger titles in my library already and I don't really want to buy another game at the moment so I scoured the list and found I had 3 I haven't played yet;
.hack//G.U. Last Recode, Zwei!! The Arges Adventure and Zwei!! The Ilvard Insurrection

I decided in the end to play the first Zwei!! game, The Arges Adventure because it has cloud saves (unlike hack//gu) and I want to switch between desktop and steam deck (Zwei!! actually looks better on the deck than on desktop)
It's fun charming game! Took a little while to get use to the mechanics. It's an old one, and has a unique levelling up system where you gotta eat the food the monsters drop to level up rather than gaining experience from just beating monsters. My biggest gripe is the only way to teleport around is through a one time use item (that you can buy easily thankfully) but my cheap ass will walk back if it's not too far. Grinding is also required. I found that I need to be 1 level more than the suggested level for a dungeon to have a better experience. Which is fine, it comes with the territory. Kind of what I wanted anyway, it's definitely scratching the itch.
 
I have an issue where I do not finish games so consequently I am in the middle of Judgment, Stellar Blade, Silent Hill f, Neon Inferno, Alan Wake 2, Terminator 2D NF and Shinobi. Games that I religiously play are Sonic Racing: CrossWorlds, Fatal Fury COTW and NASCAR25. Special shout out to Virtua Fighter 5 REVO.

My most anticipated games are Virtua Fighter 6 and GTA6
 
Resident Evil Requiem

So continuing on with my /I havent played Horror games in years/ post from the other day. Last night I started Requiem

I stopped playing RE stuff after 7 took a completely different turn that made me move away from the franchise. Last game I played was 6 all the way back in 2012 🙀

But I was told Requiem is a must. If I like classic RE stuff. Play it

What we have here is what I consider a true Resident Evil game. Really enjoying this so far. Some of the puzzles could be harder but overall a solid game

Not played any horror stuff in a while had me swearing at the screen a fair few times 😹😹

Currently up to the part where you take emily to the braille puzzle. I was expecting her to be all mutant killy kill kill tbh
 
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