What Games Are You Playing?

Thanks for the replies! I have to say, it sounds pretty good, worth being excited about at least!

Just based on the couple of trailers I've seen I would echo Rui's sentiment about the bland looking characters (not you, Torgal!). I'm actually someone who really liked FF15 but the characters weren't especially memorable at all, though thanks to the abject sillyness of the game they were all at least pretty adorable to hang out with, so I worry that the serious tone may accentuate the problem here. Square used to have such a knack of creating really captivating imaginative characters when I think of previous games, I hope that's still in there somewhere!

Also, that translating method sounds pretty interesting! So, if I've got that right, the writer will go back to his original script and amend the original Japanese version based on what the translator decided to do with it in English? Does sound unconventional but definitely interesting!

I know as much about the characters as anyone else, but tying the Eikons to specific characters is a hell of a concept and ripe for developing strong personalities with the various ways people see the power of the Eikons and even how the Dominants see themselves. I doubt that potential was left on the table.

Yeah, adjustements were made based on the English writing, as per the team. On the other hand, I've also seen trailer and demo comparisons showing how there aren't really any linguistic flourishes in the JP dialogue. Kinda like Vagrant Story, that game's story was incredible but the English dialogue was all Alexander O Smith and collaborators.
 
Finally got back to playing AI: The Somnium Files – Nirvana Initiative and put a good number of hours into it this week in an attempt to clear the backlog. I got burnt out last year so I put it aside. It feels like I'm getting to the final act. The jokes are still landing, a lot of the characters are fun (both returning and new) even if some of them are plain.

It does feel like the Somniums have been oversimplified this time. Somniums are sections where you explore a witness or suspect's mind to uncover their secrets. In the first game they often followed absurd dream logic while in Nirvana Initiative they are a lot more straightforward. Which probably designed to make it more of a straight forward puzzle game along with the inclusion of more traditional puzzles. There's only been a few that I think really stood out so far.

The central mystery in the first game was fun but you could mostly figure out vital conclusions hours before the characters. Because Nirvana Initiative is a lot weirder in the ideas it's kicking around it feels impossible to predict what is happening, who is responsible, what's a disappointing reveal, what's a misdirection and what is just boldfaced truth. At this point I feel like I've got a read on what the big, big twist is but I also have no idea how it is possible or where it goes from there. By this point I'm deep enough in that I have to find out the answer on my own or it'll drive me up the wall.AI_ THE SOMNIUM FILES - nirvanA Initiative_20230618180551.jpg
 
Mega Man 11 (PS4)

Mega Man 11 is the first Mega Man game I've played to completion as I usually give up on them, thanks to this title having easy options I was able to beat it. Had a decent time with it, some frustrating parts but overall a solid experience and liked the two gear mechanic. I don't think the series is going to be a favourite anytime soon but I enjoy the world of Mega Man and will give more a go / go back and attempt the ones I've given up on before sometime.
 
Just been able to play a bit of Sonic Origins Plus before going on my way Sunnycon Anime Expo. Great to be finally able to play as Amy in the classic games.
 
Recently finished up Final Fantasy I & II via the Pixel Remaster collection. Neither are particular highlights for the franchise but you have to start somewhere. Not sure whether I’ll work through the other remasters now or space them out between other games.
 
Still playing Tears of the Kingdom am really enjoying it, just looked at the time i spent in the game and its saying 70 hours damn didn't think i've played it for that long and still not done
 
Last edited:
Man, I got this game just as I started and got busy at uni, and didn't actually play it as I didn't instantly gel with the gameplay. Definitely regret it now after reading how EVERYONE raves about it, but at least my brother got to play that and love it heh. That copy is long lost sadly 😔

For my money, it's one of the best presented, best written, best games ever made. Vagrant Story was pulling cinematic tricks that Kojima and other creatives were highlighting during marketing in the PS3 generation, like cinematics-gameplay transitions and such. I'm not even going to get into the cutscene direction, which is better than most stuff still out there, just much more technically limited.

Mechanically, it's dense, but it's a very singular game. You should play it, if you ever get the chance! I got it on Vita and still have the original disc. I replayed it this year still! It was the only game I needed to become a lifelong Matsuno fan!

--------
And I'm now playing FF XVI and having a great time. If you enjoy anime, it's impossible not to enjoy this game. It's clear where they decided to allocate most of the resources, the Eikon battles. Magnificent stuff so far.

I think I'm not even half way through, though...
 
Crash Bandicoot 4: It's About Time (PS5)

Now this was fantastic, loved it (and hated it). Crash is one of the earliest game series I got into with the PS2 titles and I have finished every mainline title apart from Mind Over Mutant and overall this is the best entry in the series (though Twinsanity is my personal favourite still).

Apart from the slide to jump feeling a bit off compared to other titles Crash and Coco have never felt better to play and I enjoyed what the other playable characters brought to the table as well with Dingodile being my favourite to play as out of the side characters. The negative takeaway with the side characters stages though is that the majority of their levels, once you finish their section, you have to replay a part of a Crash stage which you would had just done but with differently arranged crates making it quite repetitive.

As mentioned earlier outside of loving it I did also hate it at times which is the games difficulty, this isn't an easy game and this is coming from someone who has been playing platformers their whole life basically. The precision is on point in this game and will require a lot of trial and error but I will say when I did mess up it did feel like my own fault and not the game being cheap but some sections were quite frustrating at times but I kept calm and powered through, and this is because the game is so fun and enjoyable.

The game looks gorgeous as well, the environments all look great and the character animations are to die for. The voice acting and dialogue is top notch as well with the standout (as always) being Lex Lang as Cortex, you can't dislike it, it's so cartoony and charming. I enjoyed Dingodile as well, I got a good amount of laughs from this game.


This review of sorts is very disjointed but I did adore this game and just wish I'd played it sooner. Can't say I'm overly interested in Crash Team Rumble but heard it isn't terrible so may check it out when it drops in price but I am hoping we will see a Crash 5 soon enough of the same quality as 4.
 
well my cooler master 27 tempest gp27qIMG_0127 (Medium).JPG just developed a fault.its flahing and its dark on the right side. i got it from scan computers outlet on ebay. it was a return for dead pixel that i did not find.
 
For my money, it's one of the best presented, best written, best games ever made. Vagrant Story was pulling cinematic tricks that Kojima and other creatives were highlighting during marketing in the PS3 generation, like cinematics-gameplay transitions and such. I'm not even going to get into the cutscene direction, which is better than most stuff still out there, just much more technically limited.

Mechanically, it's dense, but it's a very singular game. You should play it, if you ever get the chance! I got it on Vita and still have the original disc. I replayed it this year still! It was the only game I needed to become a lifelong Matsuno fan!

--------
And I'm now playing FF XVI and having a great time. If you enjoy anime, it's impossible not to enjoy this game. It's clear where they decided to allocate most of the resources, the Eikon battles. Magnificent stuff so far.

I think I'm not even half way through, though...
Sounds like it'd be perfect for a remaster or at least a digital version to be able to play on the new consoles. I may get the PS1 version but I just know it'll collect dust as I'm too lazy and lacking in space to get my PS2 back out for that heh. Got FF XVI deluxe also as an impulse buy but haven't gotten past installing it 🤦‍♂️ but hopefully I'll have better luck next weekend!
 
After about 12-14 years finally got around to finishing Persona 3 Portable. Got the male MC finished soon after it released but only got around to starting the FeMC path a few weeks back.

Yes my backlog is ridiculous...
 
I finished Tales of Berseria and all the post game stuff too. I really enjoyed it (apart from some of the post game dungeons but it's whatever, didn't take away from the story) so much so that I got Tales of Zestiria in the steam sale to play at some point because I got kinda invested in the lore so I figured eh, why not.
I'm not gonna play that next though. Instead I also got FF VII (original) on steam too so I think I'm gonna delve into that next as I am still very much in a JRPG mood but wanted something different. Not that I don't have other games to tackle in my backlog. Totally fine I bought two more time sink games. All good.
I was also told by a friend that I should play the original FF VII before playing the remake (that I do intend to get round to some day) which was another reason I picked it up.
 
Finished FFIII Pixel Remaster and it’s the best of the NES entries. I’m now playing Like a Dragon: Ishin! in which I’ve barely touched the plot but have spent several days just running errands for NPCs and building up relationships - par for the course in any Yakuza game!
 
Final Fantasy XVI
When I saw the initial reveal trailer for this, it certainly looked impressive, but I worried that the obvious Game of Thrones influence would come at the price of it not feeling like Final Fantasy. Having just finished it with almost 60 hours on the clock, this is absolutely still Final Fantasy.

Square were doing political drama and dark fantasy back in the 90s with the likes of Final Fantasy Tactics and Vagrant Story, and FFXVI feels very much in that vein. Both elements are pushed to greater extremes here though. The political landscape of Valisthea is so complex and mutable that the game eventually gives you both a political advisor and a loremaster to help keep track of everything. It's a lot more violent than previous Final Fantasy games too, with throats being slit and blood gushing on a regular basis, plus there's a lot of swearing. It's also the first Squenix games since Xenogears to acknowledge that sex is a thing that exists. Predictably it's more prudish here than with the violence, but there's a fair bit of nudity of the Austin Powers variety (ie. where there's always something blocking our view of the good stuff).

It's a very good story, and surprisingly well paced considering its length. It spreads out its mysteries, reveals, twists and developments so that it never gets stagnant. Thankfully the mistakes of FFXV haven't been repeated; this is a complete, self-contained story that doesn't require a movie, ONA series, or a bunch of DLC chapters to tell everything. Characters are generally good, though some of those from the nobility come across as a bit stiff at times due to the faux Shakespearean style of their dialogue. FFXVI's Cid might be my new favourite character to bear that name in the series though (I'm referring to this game's Cid I, not Cid II here).

Character designs generally feel more restrained than is typical for the series. There are a few distinctive costumes here and there, but it's generally a bit too medieval fantasy here for it to capture the flashy, memorable looks that are usual a hallmark of Final Fantasy. Locations, too, are generally in the medieveal fantasy vein, aside from some ancient ruins. There's no lack of quality design in the locations though, with towns and cities being especially detailed and multi-layered affairs.

Once combat starts, any worries that the game might have been put in shackles of realism are thankfully detonated with high-yield explosives. It's fast, fluid, and gets increasingly flashy as the game progresses. I was concerned when I heard that there was only one playable character, and even more so that he only has one weapon type, but again those fears were unfounded. The combat has excellent fundamentals and evolves throughout the course of the game, adding new abilities at regular intervals, some of which can radically alter how you approach battles. It encourages customisation and experimentation with your character build by allowing you to respec your abilities any number of times without penalty (something a lot of games with extensive ability trees could learn from). While I never got bored of the combat, I do think that the varied play styles of the different characters in FFVII Remake give it a bit of an edge over XVI, but it's closer than I expected.

The headline boss battles between the series's trademark summon monsters are completely bonkers. Some of them are like interactive Godzilla movies, or maybe something even more over the top like Ultraman, considering the technicolour insanity of some of the later ones, and that I'm pretty sure I saw Ifrit pull a Rider Kick at one point.

And the music? I haven't played FFXIV, so this is my first encounter with composer Masayoshi Soken, but I can see why people gush about him. There's about 8 hours of music in the game, and I don't think a single track is a dud. Location music and character themes are great, the main theme is a banger, and I cranked up the volume every time one of the boss battle themes kicked in.

Overall, it's a solid entry in a series that includes some of the best JRPGs of all time. It doesn't quite stand toe-to-toe with the best of the series, since it's a bit lacking in some of the charm and personality that made the golden era of FFVI-X sing, but it's still a great game on its own sweary, blood-soaked terms, and tells a story that has a lot more heart than I expected.
 
Last edited:
Just completed Final Fantasy XVI myself and I largely agree with what @Dai has said. It's definitely up there as my fave FF game. I think FFVII Remake just pips it.

Want to give a shout out to the awesome side characters: Gav, Byron and Mid. Loved these 3 especially.

I think this game has the best Cid in my opinion. Loved the banter between him and Clive.
 
Just wondering if Atelier Ryza data carries on to the other games or if theres any benefit of staying on the same system?

Got Ryza 1 for free on Switch thanks to a giveaway

And the other two are on the steam sale whats tempting
 
Just wondering if Atelier Ryza data carries on to the other games or if theres any benefit of staying on the same system?

Got Ryza 1 for free on Switch thanks to a giveaway

And the other two are on the steam sale whats tempting
The only benefit is that you can use the characters' costumes from previous games in the sequels if you have save data from them. Nothing else carries over, but Ryza is quicker to learn basic recipes and abilities in the sequels anyway, showing how she improves as an alchemist.
 
Back
Top