For June I went through at least 4 games from the backlog.
Completed Game #14 |
Kingdom Hearts: Melody of Memory (PS4)
Released last year, Kingdom Hearts: Melody of Memory is a music rhythm spin-off (but still canon) to the ridiculously over-convoluted franchise. The game is basically all about hitting various enemies on-screen to the beat of the rhythm for a specific soundtrack or song from each Kingdom Hearts release, from the 2002 game all the way to Kingdom Hearts III. There are roughly 140-150 songs in total and each one lasts mostly around 2 mins.
World Tour is where you will want to spend time unlocking songs as you go along and once you reach the end, you unlock new story segments that continue after the events of Kingdom Hearts III ReMIND. The content is small but acts as a crucial element to where the next story saga is heading (and what they revealed is literally taking notes from Star Ocean: Til the End of Time and it's insane). The journey is actually pretty well-paced if you are mainly going through a song on one difficulty at a time, but I decided to spend additional time earning all of the challenges to help complete the trophy list since it requires finishing each song on all difficulties.
I played through the whole of World Tour on Beginner mode but did go through roughly 40% of the songs on Standard & Proud mode along the way. The gameplay is split into three parts; the main core element is your trio (Sora, Donald & Goofy, or the characters from Birth by Sleep, 358/2 Days and Riku & his Dream Eaters from Dream Drop Distance) hitting enemies using L1, R1 or X (you can use any of the three to hit a single enemy - so don't worry if an enemy is on the left lane as you can hit it with X or R1 for example), jumping to avoid obstacles or hitting flying enemies (using Circle followed by attack), or gliding to grab the green notes (holding Circle). This is roughly a majority of what the gameplay is like.
The second part is called a Memory Dive where you are automatically gliding, but you need to use the analog sticks for specific notes. There are also some notes where you have to hold the button and let it go at the end of its path. Other than that, the rest is very similar by using L1, R1 & X. The third is the disappointing part where the game doesn't provide enough songs dedicated to it and that's the Boss Battles where it's very similar to Memory Dive but the lanes are side-ways and there are segments where you have to hit the notes successfully otherwise you'll get damage from the enemy. It's pretty fun but only very few songs use this feature.
Outside of World Tour, you also have a Versus mode against the AI and the option to play all of the unlocked tracks you earned from the main campaign. You will also need to synthesis to unlock more songs in a similar fashion to the mainline games using gems, crystals etc. There's also no punishment for using additional items like HP items, EXP Boost and King Mickey assisting you along the way.
World Tour will take roughly 15 hours playtime if you are aiming to unlock all of the challenges and songs for the game. There's also an additional 15 hours playtime if you plan to finish all of the trophies including the 100,000 enemies defeated which is a grind-fest and unless you're very good at Dark Domination and Wave of Darkness on Proud mode, you will be spending a very long time on that trophy. Other than that, the game is fairly easy to Platinum since you only need to full chain (hit all notes without missing) about 50 of 150 songs on each difficulty which is easier than you think as there's tons of variety for the difficulty.
Overall Kingdom Hearts: Melody of Memory is a very enjoyable game and especially if you are a fan of the franchise. I do think that the game is worth owning at a discount price which is what I did as I waited until it was £19.99 before picking it up. The game is available to own physically and digitally on PlayStation 4 and Nintendo Switch, as well as digitally on Xbox One and Epic Games Store.
Completed Game #15-17 |
Time Crisis: Razing Storm, Time Crisis 4 Arcade Ver., Deadstorm Pirates (PS3)
Not long ago I recently acquired Time Crisis: Razing Storm, a collection of light gun games which were packaged together in one PS3 release. These games each have different mechanics and concepts but the general gameplay are similar.
Razing Storm is a spin-off of Time Crisis which you control a soldier who can also use a shield and a whole bunch of assault weapons. The game is split into two modes; the Arcade mode which has four stages with the last one only unlockable if you can beat the missions that are in the third stage - which were very hard if you are using the controller by the way. You can progress through the arcade with unlimited continues which is useful at least. Other than that the story is basically non-existent in that mode which is why you have the other mode called Story mode which is actually a first-person shooter.
The FPS gameplay is not great to be honest, without the ability to be able to aim more accurately it feels very rough and the difficulty is surprisingly tough so I had failed numerous times progressing through the story. Also you can't jump which is a weird experience and it uses motion controls for cover which doesn't work very well. Overall length for this campaign was about 4 hours which is alright at least.
Time Crisis 4 Arcade version is basically the arcade mode for Time Crisis 4. Time Crisis 4 was released for the PlayStation 3 back in 2007/2008 era but this re-release offers support for the PlayStation Move controller. While I have been using the DualShock controller (as I don't own either the Move or Camera devices), it actually plays really well and you can progress through the whole game without thinking to yourself "I wish I had that Move controller". Obviously the Move controller would be a much better experience, the DualShock controller does the job very well.
The game has 3 big stages and through Free-Play mode, it starts off with a limited amount of continues and everytime you get a game over, you unlock an additional continue slot which if you rinse and repeat you'll eventually unlock 9 continues and 9 health bars which will make the experience much better. You can also choose between the two main characters which play the game route but have slightly different angles which changes the experience a bit.
Then we have
Deadstorm Pirates, another Namco light gun game that actually has some really cool ideas presented. In addition to your usual shooting gameplay, you also have scenes where you need to rotate the wheel on the screen using your Analog stick to avoid obstacles or control a boat which was pretty cool. The Arcade mode has five stages with four of them you can choose at any order.
The setting feels more similar to SEGA's House of the Dead than it does to Namco's Time Crisis, as you will have moments where you need to hit an enemy at a certain weak point within a short time window. Unfortunately playing this game with the DualShock controller is not that great compared to Razing Storm and Time Crisis 4. You will get a much better experience if you had access to a Move controller or GunCon.
Overall the Time Crisis: Razing Storm collection is worth picking up if you find one for cheap as it's going up in value in the US it seems. I don't believe the collection is available on the PlayStation Store so you'll have to make do with the physical version which is exclusive to PlayStation 3. If you have a Move controller, you will love this.