Super Mario 3D World
It's about time Princess Peach was playable again. I may be a middle-aged guy, but given the choice between playing as a plumber, a princess, or a squawking mushroom, hand me the damn tiara every time. Unsurprisingly Nintendo's gender politics are still trapped in the 1950s, so Peach plays as easy mode with her floaty jump, just as she did over 30 years ago in Super Mario Bros 2. Some levels can still be a challenge even with that ability, and for the most part it keeps the game on the right side of frustrating. That aside, level design is as imaginative as you would hope from a mainline Mario game, though its occasional new tricks (climbing walls and cloning yourself) aren't a game-changer in the way that Galaxy's approach to gravity managed. The only annoyance was the same thing that has irritated me about almost every post-SNES Mario game: gating progress with hidden items.
Bowser's Fury
This one plays much like Mario Odyssey, having a hub area that contains a bunch of objectives you can visit in any order. Its kaiju-sized boss fights are a neat gimmick, but aside from that this just felt like a tech demo, and didn't grab me as much as 3D World (not least beacuse it's back to being a plumbers-only club). The way to access it also isn't well signposted. I assumed I would need to complete 3D World to unlock it, but you just need to press right on the main menu. I had to search online to find that out, since the splash screen doesn't make it obvious.