fabio de lunatico
Claymore
Predictably, the combat does get easier to manage as you progress through the game, especially once you're able to issue orders to your party, but it still feels too chaotic for my liking. That the framerate falls through the floor when things get vaguely busy on-screen just compounds that impression of clunkiness, as it feels like the controllable character is wading through mud. On the other hand it's been an exceptionally easy game thus far, so it's not as though the issues are likely to impede progress.MercenaryRaiden said:Argh, that's a shame. I had a feeling that Nintendo had specifically brought out Xenoblade first, as it was the best of the lot. It's a shame about the looks as well, at times Xenoblade can look rather stunning for something on the Wii.fabricatedlunatic said:and the battle system is an awkward, clunky mess (nothing like Xenoblade's elegant, intuitive real-time combat). And it's easy to forget how ugly the Wii's SD graphics are... horrrp.
In other news, I too started playing Corpse Party. For a game with simplistic 16-bit style graphics, it isn't half effective in creating a creepy, menacing atmosphere. I managed to get the "good" ending of the first chapter at the fist time of asking (well, except for when Naomi was killed by the shadow thing - I wasn't expecting that) though I understand that in subsequent chapters things get more complex regarding the decisions you make. Chilling!
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