There's also some hardcore shenanigans
Game carts that are just 'keys' to access a download and Zelda literally just being the Switch 1 Game (which you can pick up for £45) and a download of the upgrade pack!
Well technically speaking it isn't really, it's been developed by Virtuos and they've rebuilt it from the ground up in UE5. So it's finally time to say goodbye to the Gamebryo/Creation Engine and its near 30 year old jank/charm and hello to TAA with built in motion blur via monitor ghosting that makes your GPU sound like (and run as hot as) a jet-engine I'm guessing, if other UE5 games are anything to go by, but I'll find out soon enough. £1 gamepass trial, let's go.It looks impressive, but it's Bethesda
I'd been hearing that the underlying game logic is still running on the original engine, while the graphics are using UE5. I can't remember if that was from an official source and don't know enough about game engines to know if that's even possible.Well technically speaking it isn't really, it's been developed by Virtuos and they've rebuilt it from the ground up in UE5. So it's finally time to say goodbye to the Gamebryo/Creation Engine
Oh boy, you appear to be correct. That "ground-up rebuilding" phrase I'd internalised was just referencing the graphics. Looks like Gamebryo bugs are back on the menu after all. Plugging another engine's code into Unreal is actually a thing, yeah. The GTA Trilogy remaster did something similar with UE4 (and a few modders have done it with bits of other old games to showcase their own graphical improvements made in UE4/5 as well). Not sure the GTA Trilogy with all its problems is the best advert for it as a method, but if they've managed to pull it off half decently the future may be looking more (graphically) promising for Bethesda. Now if they can just work on making interesting stories and environments again rather than ones that bore the absolute arse off me.I'd been hearing that the underlying game logic is still running on the original engine, while the graphics are using UE5. I can't remember if that was from an official source and don't know enough about game engines to know if that's even possible.
Early impressions on Reddit are pointing towards the PS5 version having a lot of stutter in outdoor areas on performance mode vs lag in quality mode. I suspect this is why they shadow-dropped such a major title.if they've managed to pull it off half decently the future may be looking more (graphically) promising for Bethesda