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The Oblivion remaster is real... and it's out now!


It looks impressive, but it's Bethesda, so I'm going to wait for a Digital Foundry assessment on whether it's a broken mess or not.
 
It looks impressive, but it's Bethesda
Well technically speaking it isn't really, it's been developed by Virtuos and they've rebuilt it from the ground up in UE5. So it's finally time to say goodbye to the Gamebryo/Creation Engine and its near 30 year old jank/charm and hello to TAA with built in motion blur via monitor ghosting that makes your GPU sound like (and run as hot as) a jet-engine I'm guessing, if other UE5 games are anything to go by, but I'll find out soon enough. £1 gamepass trial, let's go.

At least I know what I'm getting with Oblivion and I know I'm going to enjoy it more than Starfield (in fact that's what I've just uninstalled to free up space for this). Plus 20 years is an actual reasonable amount of time to pass to make me excited to see a remake unlike say, less than ten (looking at you The Last of Us and Life is Strange).
 
Well technically speaking it isn't really, it's been developed by Virtuos and they've rebuilt it from the ground up in UE5. So it's finally time to say goodbye to the Gamebryo/Creation Engine
I'd been hearing that the underlying game logic is still running on the original engine, while the graphics are using UE5. I can't remember if that was from an official source and don't know enough about game engines to know if that's even possible.
 
I'd been hearing that the underlying game logic is still running on the original engine, while the graphics are using UE5. I can't remember if that was from an official source and don't know enough about game engines to know if that's even possible.
Oh boy, you appear to be correct. That "ground-up rebuilding" phrase I'd internalised was just referencing the graphics. Looks like Gamebryo bugs are back on the menu after all. Plugging another engine's code into Unreal is actually a thing, yeah. The GTA Trilogy remaster did something similar with UE4 (and a few modders have done it with bits of other old games to showcase their own graphical improvements made in UE4/5 as well). Not sure the GTA Trilogy with all its problems is the best advert for it as a method, but if they've managed to pull it off half decently the future may be looking more (graphically) promising for Bethesda. Now if they can just work on making interesting stories and environments again rather than ones that bore the absolute arse off me.
 
if they've managed to pull it off half decently the future may be looking more (graphically) promising for Bethesda
Early impressions on Reddit are pointing towards the PS5 version having a lot of stutter in outdoor areas on performance mode vs lag in quality mode. I suspect this is why they shadow-dropped such a major title.
 
Are... are frame rate fluctuations like that not normal for console gamers? [laughs nervously in PC]

It's playable enough for me. In interiors I'm getting like 110+ fps but in the open world it ranges between about 47-63, which is pretty normal for a modern Bethesda game. Fallout 4 still plays like that now (and maybe that's why Starfield's environments were mostly empty). And it thankfully offers TSR as an alternative to TAA so I don't have the sickening ghosting issues I've had in other UE5 games. Hilariously enough one of the things that seems to spin my GPU fans up the most is turning the FPS counter on.

I have to say my first impressions are largely positive, it does look quite beautiful, I'm really enjoying seeing Cyrodiil in a new light and am looking forward to visiting my favourite locations again, but there is something very wrong with the characters' hair. That or they just wanted to remind everyone who first played the game on release in 2006 that they're now going bald. Very lovingly modelled horse anuses though.

The Elder Scrolls IV_ Oblivion Remastered 23_04_2025 20_48_50.png
 


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