Sorry, looked at it wrong... have a true break down for you now.
and the only way to add slots to your weapon is to upgrade it until a slot is added by the crafter.
Ludroths Nail (with no skill points or slots, active skill of halve stun)
no helmet
Jaggi Mail (Stun +1m attack +3m gluttony +1 cold res -3, attack +1)
Jaggi Vembraces (stun +3, gluttony +1, cold res -1, health +2, attack +2, gathering +2, decor: gathering +2, health +2)
Jaggi Faulds (paralysis -1, gluttony +4, cold res -1, stun +4, attack +1, deco: stun +1 paralysis -1)
Jaggi Greaves (stun +2, attack +3, gluttony+2, cold res -2)
and the Pawn Talisman charm (provides combo +5)
Right… so re looking at this, you’ve got this so far:
Stun = 11 points. Should have stun halved or something like that.
Attack = 10 – attack up small.
Gluttony = 8.
Pawn talisman 10? = combo +5
Health = 4
Gathering 4
Para = -2
First off, get a helmet. Hunters helm will probs be best.
Take off the health and gathering decs for the vambraces. You can afford to take off the stun from the waist too.
Now you can use these 3 places (possibly 4 if the hunter helm gives you a slot) to either add to the gluttony, or the attack
The only one that will benefit straight away would be gluttony.
If your building for the future, fill them with attack decs, build up your sword till you can add a slot to it, add a final attack and you will have attack up medium.
in total, the skills you'll have active will be:
attack up medium
stun negated/halved
combination +5 (if that alone has 10 skill points that is, not active if the it adds only 5 skill points)
OR
attack up small
gluttony - fat eating
stun negated/halved
combination + 5
s'up to you, either way if you ever need advice i'm happy to help.
(may need your help taking on the royal ludroth anyway lol)