Danganronpa: The Animation
Danganronpa is the first of three recent collaborations between director Seiji Kishi, series compositor Makoto Uezu and animation studio Lerche involving murderous high schoolers, the other two being 2015's Assassination Classroom and Rampo Kitan: Game of Laplace. It is based on a visual novel of the same name, about a group of 16 high school students trapped inside the prestigious Hope's Peak High School, with a somewhat ridiculous and sadistic animate teddy bear called Monokuma, the only way they can escape is to kill another student not get caught.
This review is mostly me highlighting the show's flaws, so I figured I'd start by saying I really enjoyed it, and I'd definitely recommend people watch it. The animation by Lerche is fantastic, but the look of the show is quite stylised and it took a bit of getting used to for me. I'm not sure sure why the show's look is as stylised as it is, the video games' isn't. However once I got used to it, the show looks great and clearly demonstrates Seiji Kishi's technical strengths as director. There's a lot of panning and zooming shots that look amazing, something most other shows seem to avoid because of how difficult they are to get right. I'm assuming CGI was used for those shots, but I couldn't see any noticeable integration problems and nothing has a distinctly CGI'd look about it. The CGI was so well done, I wouldn't have been too surprised to discover it was pure CG, but as far as I can tell it isn't. (Though nobody else has commented on this, so maybe it's really obvious to everyone else and I'm making a fool of myself by posting this.)
Lerche and Seiji Kishi have really developed a knack for their use of stylisation and animation tricks to produce great looking shows, and I'm more than willing to jump on the bandwagon and say we'll probably see some excellent work from them in the future and if they keep on the trajectory they're currently on, I could see them becoming a favourite studio of mine (and hopefully other people too).
Story and script-wise the show is more of a mixed bag, it has great mysteries you can follow along with and work out the answer to, which is always great for a Mystery show, but it also has more than it's fair share of reveals that revolve around tenuous evidence and circumstantial confessions. I have no clue how Mondo Owada decided Chihiro Fujisaki's killer would have a matching coloured jersey. And Celestia Ludenberg outing herself because she used a plural was outright ridiculous, especially since the sentence in which she used the plural was quite ambiguous, and she could have easily bullshitted her way out of it. There are also a few plot holes in the aftermath of Makoto Naegi's execution, such as how all the other work he's innocent without Monokuma telling them and why Kyoko Kirogiri dives in the trash chute without knowing if the door can be opened from the inside. Then the final two episodes contain the most ridiculous twist, proven mostly using evidence we aren't given as viewers. This was especially annoying as the show hadn't really just randomly introduced huge twists without some kind of set-up before this point, and for it to fall at the final hurdle and do so for the big final twist is disappointing. The final reveal is also basically a monologue from the bad guy, which is also disappointing, given the whole show is about the students finding the truth about what's happened. The ending is also annoyingly tonally inconsistent for the rest of the work; all along the series aims for quirky pitch black comedy, so for it to suddenly pull up and aim for sincerity and sentimentality feels unearned and slightly ridiculous. Maybe it worked for some viewers, but I just found it to be a bit silly, and occurring about two-thirds of the way into the final episode, it killed any remaining tension and strangled the rest of the show. I wouldn't say I was disappointed by the ending, but I feel like it could have been than it was. From what I've heard, the game is much better, so I'm assuming that at least some of the flaws story-wise were introduced when the show was crammed into 13 episodes.
The show also struggles with it's comedic undertones, which given the complaints other people had with Assassination Classroom and Rampo Kitan: Game of Laplace, seems to be a recurring problem with Seiji Kishi/Makoto Uezu/Lerche works. It has great dark jokes, with the "parentheses are amazing" monologue from Monokuma being a particular favourite of mine, but the show never quite goes for it in the way the directing and tonal set-up suggests it might. Many of the executions are clearly attempts at irony, but aside from the shock factor of the first one and some amusing attention to detail, the executions are mostly just weird and rarely as funny as they could and should have been. Maybe it's just me being a sociopath, but I feel the show would have benefit from going a lot harder on the dark comedy front. It just had the distinct feeling of wanting to break and do more, but not being able to, and that's not really something you want to come across to the viewer. I haven't played the video game, but I wouldn't be surprised to discover the jokes had been toned down a lot during the adaptation process, and I do wonder if the significant time restraints had led to some of the funnier moments being dropped in order to propel the narrative along.
Overall, the show gets a lot more right than it gets wrong, which is partly why I was so disappointed by the storytelling elements it does get wrong, and I'd definitely recommend people give it a try, but I'd note that tonally I think it's something you're either into or you aren't. If you have the right sense of humour, you probably won't enjoy it, but for me it was a solid 8 out of 10, and I look forward to the next Kishi/Uezu/Lerch team-up, season 2 of AssClass.
TL;DR 8 out of 10, definitely give it a try.