Chaos;HEad
It's one thing to do an adaptation of a Visual Novel, but it's another to actually make sure that there's adequate time to make sure that care and attention is issued so that the thing doesn't become A FREAKING JUMBLED MESS!
Let's start slowly, introduce the 'romance', good good, now let's illustrate what the plot will be... a murder? Precognition? Okay, fine...
Giant neon swords, megalomaniac thingys, a bloke in a wheelchair, the typical loli, the McGuffin of less than coherent principles, flashbacks in less than two minutes that should be entire episodes, little sister likes Oni-Chan, more McGuffin, a less inspired rushing of major scenes, annnnnnnnnnnnnnnnnnnnd...
What we have here, ladies and gentlemen, is the very nutshell of something screaming for more time on screen, 'cause when it was 8 episodes in it already felt like we should've had 30+ episodes in explaining things. We didn't get that - we got a clusterfluff of incoherent plotting that's having the most almighty sugar rush.
In many ways it's also a fair reflection to what's happened to anime in the last ten/fifteen odd years, in that 13 (12 in this case) episodes seem to be the norm for a series. This was most certainly a causality of this approach. Far more time was needed for, well... everything.
Catchy end credits theme, admittedly.
It did have Eri Kitamura as Rimi, though, who is one of my favourite seiyus.
2/10.