Innocent Venus: 7.5-8/10
There's something deeply satisfying about ordering a series, complete with an art box, for next to nothing - knowing sod all about it - and, after watching it, realizing I've found a gem. Even my most cold of hearts is warmed by the feeling of satisfaction that comes over me. And, in a sentence, I like Venus because it gives me that feeling.
I'm not going to lie: Venus has issues. Namely, because it's 12 episodes instead of 24/26, the story moved from point to point with next to no downtime for character developing purposes. It started with chasing, then moved onto the tried 'n tested 'Join as a crew member of my ship, if you want to live!' part many anime seem to feature and, finally, it ended with a battle to rescue the princess in need of a savior -- Venus' very own special girl in need of protection, who may very well hold the key to the future. (You know the drill.)
I don't know why, but from the Japanese perspective, it almost seems fated in the stars that the current world will all about come to an end in the near future for one reason or another. Then, robots will then arrive on the scene as the surviving rich abuse the poor who cling to life, obstinately. (And, of course, rebellion will soon follow.) Venus sticks very close to this grim future they foresee as traitors of the Japanese elite - known, originally enough, as 'Phantom' - flee with a girl the higher-ups are, for reasons unknown, VERY interested in. Pursuing soldiers are slaughtered by the two protectors of this mysterious girl in wonderful looking CG battles, and in-between the slaughtering, the mostly psychotic commando crew from Phantom close in on them.
The early section of the story, where Jin and Joe - the protectors of mystery girl Sana - deal with the lower-ranked military assaults and, on the side, their inevitably fearsome enemies deal with anti-terrorism missions in knife-licking style reminded me a little of Front Mission 3. You know how, in that GREAT S-RPG, two opposing elite mecha forces encounter each other throughout the story; having intense duels? Yeah - that's what I'm typing about. Because of the length, little is revealed about the enemy team, but more than enough craziness and viciousness is displayed to make you (well... me, anyway!) get hyped about the future episodes.
Without wanting to ramble further, I'll share with you why I liked Innocent Venus so much:
-- For one, it looked attractive and the movement was fluid throughout. When a series is heavy with the CG mecha action, what I don't want to see is stuttering, awkward looking toy-models moving about, and in Venus there was never a moment where I thought, "WHY DID YOU DO THIS, GONZO!?" Good job, Brains Base. (And, on a semi-related note, the mecha designs were simple but that added a touch of maturity not seen in Gundam. A multi-coloured red, blue & white mecha that's as tall as two houses is NOT stealthy!)
-- For two, the limited amount of episodes meant there wasn't time for me to be bored. Pretty much every episode had robots exchanging fire and what you typically expect to see when robots go to war, and filler wasn't present. This is SORT OF a negative because the side characters never got enough time to be truly memorable - the pirate captain's relationship with an enemy soldier in particular striking me as unsatisfying - and even some vital main plot/character issues never got explained. But, obviously, the flipside of this is that, unlike in most 20+ episode titles, I wasn't forced to endure 6+ pointless, fillerish episodes. The pacing reminded me of Kawajiri's approach to directing - only revealing enough to make people care/understand and then just getting on with it; no messing about.
-- For three, there's a twist in the tail that caught me out. As an anime fan experienced enough to make a list of the recycled content used to created the show, it impresses me a hell of a lot when something makes me go, "Wow, I didn't see that coming!" You could argue that the only reason the twist caught me was because of the lack of info/character development time, but I like to focus on the positive of me not predicting something episodes in advance. (There were a few big hints leading up to what happened, but nothing significant enough to make it glaringly obvious.)
If I were to be cynical, I'd suggest that the original intent was for the lack of development/unexplained bits of the plot to be excused by the length of the show. But I'm not. So, instead, I'll lament over the lovable and cute heroine not being allowed to grow out of her dependent shell, and Joe's reasoning for blindly following Jin's betrayal of Phantom - putting both issues down to Brains Base not wanting to ruin the series by forcing it into a needlessly lengthy 24/26 episode timeslot. Sometimes, it's best to be grateful for what you have, rather than desiring more.
Overall, Innocent Venus is one of the true underrated gems out there, and you'd be a fool not to give it your time. There are few more impressive TV anime out there visually, and the show has enough substance and character - as well as a pleasingly surprising twist - to satisfy most. Buying and marathoning it is what a smart person, such as myself, would do.
Next on my hit-list is Rocket Girls. Please, NO MORE PLANETES-ESQUE HEADACHES/CONFUSION!!!