That-Bastard-Bad-Guy-Aion said:
Chrono Mizaki said:
What did FF7 provide? It provided the same, old elements as previous Final Fantasy, just in 3D. Final Fantasy VII was nothing more than a jump from 2D to 3D. But beyond that, I believe FFVI did everything better. VII has a Materia System, which I applaud them for, but that's about it.
First of all, there's something very important you're failing to grasp: everyone, without exception, will look back fondly at what introduced them to *insert genre here*. They'll also be critical of what comes after and improves on what they've already seen before, because there will be nothing new or original to see. That's a given.
You also forget something. I'm not easily blinded by Nostalgia. Final Fantasy X was my fourth RPG [and the first RPG I've completed] and I pretty much criticise it on numerous points. It was nostalgia, as I was around 11, but as an 18 year old who plays numerous RPGs? I can see many faults with it, which is why I said XIII was superior to X.
Final Fantasy IV was my real first RPG. And when I came back to it, it was still a tremendous improvement for its time. Sure, the story was a little silly... and characters pretend to be killed off, so that more characters were introduced in the party, but FFIV was a true template, not FFVII.
FFV built onto that, but taken away all the extra characters, leaving you with four playable characters, but a wide variety of job classes. And you can change them if you wish. Still, it has its flaws.
FFVI took the formula a lot farther, refined it and added tons of improvement in pacing, storyline and the espers. The storyline took the back-seats, but the character shine through. All the characters separate at times and you get to play their part of the story... or they reunite at times and venture forth. Everyone has their part. Terra, Celes, Locke, Edgar, Saban, etc.
About Terra and why she was being chased, despite having Amnesia. Or Locke being a treasure hunter, but was party responsible in his girlfriend's accident... and eventual memory loss. About Edgar losing his brother, whilst Saban was afraid of taking over the Kingdom. About Celes being a general, but was accused of 'treason'.
There are many motives from each character. And their side of the story whist simple, is still excellent. And you know, this was one of my later RPGs I've played.
-snip due to not knowing about Suikoden after being underwhelmed by the introduction of Suikoden 1 and rather be arsed playing Fallout 1 at the time-
Final Fantasy VII is hard for me to judge as a result. I'll never know how I'd feel about if if I'd played FFVIII first--maybe FFVIII would be my favourite game. But saying its only redeeming quality is its graphics is complete and utter nonsense.
Did I say that? Final Fantasy VII did nothing but brought it from 2D to 3D... and that was an admirable step in it alone. The Materia System I preferred over the Esper System of VI, but otherwise, it was about a step back.
Translation didn't help as the script was poor at times. And the explanation of Jenova was mistakable thanks to the script. The characters were all quirky and interesting, but they felt underwhelming compared to VI. Tifa was pretty much your average childhood friend, whilst Aerith was just a woman who was an Ancient and pretty much got stabbed by Sephiroth.
Though... It was a huge shock that Aerith died in FFVII, bringing its shock value in ways more than VI. But in a consistent story with the event surrounding it? VI does it better.
If that were the case, it'd score high in terms of graphics and low in every other category. You're forgetting that FFVII was the game that 'broke' the western JRPG barrier; getting rave reviews before Square had become a name that sells games with minimal effort outside of Japan. Don't you think it would've had to be pretty special to achieve that?
It's special, but I wish you don't try hard to be Citizengeek, considering it's that kind of drivel I hear from his mouth, not yours.
It's indeed special, however. It broke the western barrier and thus, JRPG became more appreciated and sold more in the west. A lot of JRPGs came over, such as Tales and such. But bringing onto that, I could say the same for Chrono Cross, which got a consistently better reviews and hype than Final Fantasy VII
http://www.metacritic.com/games/platfor ... tasy%20VII
http://www.metacritic.com/games/platfor ... no%20Cross
http://www.metacritic.com/games/platfor ... onotrigger [due to a lack of SNES collection of reviews]
And Chrono Cross has a perfect score of 10... at Gamespot.
It's true that, if you break it down and look into the past, FFVII didn't exactly bring anything earth shattering to the table in terms of gameplay.
Glad we're in agreement about that, though it has refined the Esper System into the Materia System.
But it wasn't originality that made FFVII great; it was the structure and pacing.
The Structure and Pacing has a see-saw of 'being great at times' and 'being poor at times'. The Midgar Sections had some of the best pacing around, yet outside of Midgar, in places that I can't remember the names of, from what I can remember, they were horrendous.
I have more fond memories of Midgar than anything else.
The first few hours deceived players into thinking the entire game would take place in Midgar, and then, out of nowhere, the real, huge world of FFVII was revealed.
Sounds great on paper, but I missed Midgar. It has one of the best pacing of the game... and I really wanted to explore other parts of Midgar. If it has that, then FFVII would've been unique. I wanted to see how sectors differ from each other.
In Denzel's Episodes, I loved how the other sectors of Midgar were like, it makes me wish I stayed in Midgar and explored it.
But for FFVII to venture out into the new world, it did so with mixed results, hence the see-saw of 'good pacing and design' to '**** pacing and design'.
After that, to hook players, an excellent flashback involving the lead and introducing the villain played out, and that gave players the motivation to push-on; exploring the world as they hunted for Sephiroth. And then, just when chasing Sephiroth got old, Square did something different: they killed off a main, playable character, using the PS1's graphical prowess to impact on players like 2D games would struggle to because of the obvious graphical limitations.
And as I said, it has the wow-factor. But as for Sephiroth, it was nice delving into his backstory and all, but when compared to Kefka, I had more motivation to track him down later in the story compared to Sephiroth [despite how 'black/white' you see him as]
FFVII is loved because it isn't boring. It doesn't have a period after the slow(ish) start that leaves players wanting.
At the start, I wanted more of Midgar. I was disappointed to see that the whole world didn't satisfy me like Midgar did.
And, at the very end; right when players tend to lose motivation because of being used to the gameplay mechanics and whatnot, Square chucked in a silly amount of extras to allow even more hours to be spent playing.
Oh, Final Fantasy VII indeed has the most amount of extras, so I ain't denying that. But mini-games aren't my thing, sadly.
Chocobo breeding, chocobo racing, hidden materia, a sunken ship, super-bosses, a battle arena, mini-games and, of course, the various extras that were available earlier; such as Wutai.
Wutai was mediocre imo. But you were right on about everything, but when the pacing in FFVII has a see-saw of being right and wrong, then something is clearly wrong here.
Never heard about any Sunken Ship, so I must've missed it somehow in my playthrough of VII.
And, of course, the battle system. The materia system is both easy to use and intricate, depending on how it's used. It can be picked up and used by newbies, or experimented with by experienced players; making it close to being the perfect system. I spent many hours maxing out materia - at Wutai and the end of the game - simply because I loved the materia system. I can't say the same about other battle systems I've encountered.
I agree, I can't think about any other materia system that has that, but I quickly lost my interest in it as it only serves to get me to Fira and Firaga at certain points. There weren't really much experimenting. If I use too much magic materia, I'll even it out with HP materia and it has served me well. I can only remember experimenting for the super bosses, but it shouldn't make me do that.
It should make me do at consistent points of the game. I should be experimenting and changing when come to different part of the games. All I can see is sticking to the same ones... and change them now and then for stronger abilities. It's unique, but that's around it.
Otherwise, I believe that Kingdom Hearts: Birth by Sleep's Command Board and Command System is going to surpass the Materia System of VII, because it combines having abilities to equip in Materia System style, but you could level it up through fighting or playing an extremely fun board game.
No JRPG (that I've played) has bettered the 'experience' FFVII provided.
Apart from the intricate Materia System, I can think of numerous JRPGs. Throw in a few Western RPGs as well, so to speak. These are my personal opinions, however.
But so to speak, I don't want a Jack-of-all-trade, where it barely pass in all, but doesn't succeed in some.
Instead, Chrono Trigger is miles-advanced ahead of Final Fantasy VII. No Transition, No Random Battles [if you say FF is about random battles, I will kill you]
What's so special about a game having no random battles? That doesn't make a game more advanced - it's a style choice, as much as anything. FFVII had to be split across three discs WITH random battles, so it wouldn't have been pretty with monsters wandering around in 3D, and switching over to the then stunning battle graphics instantly would've been an impossibility in the CD age.
Chrono Cross handled existing battles across 2 discs. It's no excuse for Final Fantasy VII to do so, plus Cross has extremely detailed and beautiful enviroments. Sure, Cross was released two years after, but, really...
It isn't impossible, it's just simply stick to a tired element that should have been abandoned since Earthbound/Chrono Trigger Era. It was applauded for that and everyone loved it. Heck, Earthbound and CT were in more Top 10 JRPGs I've seen than a game like FFVII. Suikoden was amongst EB and CT... and sure, that uses random battles, but it must've done something special.
So tell me... Why can Cross do enemies-on-screen, but VII can't do that?
Chrono Trigger is an old, lacking in detail 2D game.
Disagreed, highly. The Antiquity Age [12,000 BC] were one of the best eras... and I'm still amazed by it. It was simply magnificent.
It wasn't an impossibility to work in battles without the screen changing if they kept the same graphics, and there was nothing remarkable about it.
Yet Cross worked well... and that uses two different graphics set. Tell me, what prevented VII, VIII and IX? Whilst we're at it, let's throw in X?
but random battles are a JRPG tradition some people actually like.
I've played JRPGs for around 9 years now. I was perfectly fine with random battlles and it didn't bother me. These days? It's an extremely archaic design choice... and it truly bothers me now when I'm working in a Game Design Course.
Sure, it makes me a snob, but when other games in the past did away with random battles... and it took another decade for that element to be thrown away, then there's something wrong here.
I played Grandia as a kid, and I loved being able to pick my battles. But that didn't stop me loving FFVIII, FFIX and so forth.
The problem wasn't that. The problem was 'claiming VII' to be a stepping guideline to making an JRPG... and calling Chrono Trigger a technological disaster for it.
The odd thing here is that you have previously expressed that you like Nocturne... despite it having random battles that are not only frequent but hard as nails.
Nocturne was special, nothing more. It was down the list for the fact that it still persist to have random battles.
Unless you can tell me what makes those characters in particular special from the rest; unique in their own right, and developed to the point of being easy to relate to, then you're just saying, 'I'm right, you're wrong!' If you view my stance to be ignorant, then I view yours to be childish.
Frog - He was cursed by the Fiendlord/Mystic Lord, depending on which you favour. Ted Woolsey's script or the current script. He was chivalrous, speaks in Olde English Dialect... or in the Japanese version, end up outright rude and swears at time.
He lost his friend and been turned into frog. He vowed revenge against Magus... and through cliches, gained the Masamune. But after that, he starts to change. Depending on where you can take him, you can kill Magus... or you can stop him, because he knew it wouldn't bring back Cyrus or the dead 'Chrono/Crono'.
Magus - Magus was the fiend-lord/mystic lord. Sure, he was an temporary antagonist, but he has his reason, just in numerous wrong ways. He caused a war, let numerous humans die by the hands of his fiends/mystic.
It was eventually revealed that he wanted to have revenge on Lavos, not to summon Lavos as the characters initially had thought. But why? Why would Magus want revenge? As it's revealed, he had a home in 12,000BC and he was a prince. Even though his mother was corrupt, he still had a sister, Schala, who was caring. He was 'Janos', a young child who people were ashamed of, because Janos lacked magical power.
Turns out he didn't want to use magic, because of his mother. Because she was corrupt with magic and immortality. That every 'Enlightened One' was so obsessed with Lavos, to be believed that they could all be immortal.
The Magus from the 600AD era was teleported back to 12,000BC and believe that he can change time. To stop its eventual demise of the flying island. He failed, still. Still, his revenge for Lavos is still so great that he even teamed up with Chrono and Co/Crono and Co... and even told them that there is a way to revive him.
Schala - She's a princess in its cliche terms. Well, she is kind and courteous. Yet she's one of those who has a strong magical power and one that is constantly abused by her mother, to summon Lavos.
She tried to keep equality between the Enlightened and the Earthbound. But in the end, she isn't the 'pure girl' that we all see her as. As in the extra content of Chrono Trigger for the DS, when she fused with Lavos, she even wished in her heart that everything would go away. She has a desire of non-existence, because of her abuse and of her power.
I'll stop there, but I have more up my sleeves in term of which characters I appreciate.
And that's why I preferred Kefka as the ultimate villain of the series =P
Why is he "the ultimate"? Honestly, I never felt anything for him; he looked like a weak clown, his laughter sounded retarded and, if my memory is serving me here, he was just another 'pure evil/black' type of villain. I take mine 'gray', personally.
I love my villains grey. But honestly, from VII-onwards, all the characters who have 'grey motives' ended up failing in terms of taking them seriously. You pointed out the flaws with Sephiroth. I couldn't say much about Ultemecia, since I haven't completed VIII. Kuja was nothing much to write home about.
Seymour was a psychopath who wanted to euthanise the world of Spira, but he had a tough childhood, being a mixed-race Human/Guado. He and his mother was exiled by his father, just because his reputation were to be at risk for mingling with a human. His mother died and Seymour was forced to make her into an Aeon. I mean, really, he was traumatised and twisted to an extent.
The sad thing is... He has a great backstory, but he ended up nothing more than a stalker. And when his plans was revealed, about the Euthanasia of Spira by becoming Sin, was underwhelming... because of his current personality being nothing more than stalker... and it felt like his backstory had nothing in his current planning. It just made him into a psychopath.
Kefka was great, in that he was a manipulator and a very humorous and funny character. Sure, some of his line were epic, along with Ultros', such as "I've got Sand on my Boots". But he was twisted. In the course of the game, everything was a mystery. What was Kefka's motive? As a matter of fact, was Kefka really the true villain? He felt more like a distraction, though his action was drastically dark. He poisoned the drinking water at the Kingdom of Doma, because he wanted to destroy their defence at all cost.
Everything was focused on Emperor Gesthals. Up to a point, Kefka seize his chance and killed him. He succeed to be the God of the Ruined World... and smited everyone who didn't obey him.
But wait... Wasn't he a joke? I didn't take him seriously, nor did everyone. But with his backstory revealed, which he took part in experiments and his mind warped, he became twisted, yet appeared as a joker who takes everything as a joke.
He's the Final Fantasy version of Joker from Batman. And... he's an excellent fit for the game. And wait... not all of his motives were clear. I mean, what did he want? He wanted to rule the world, right? Nope, he wanted to eradicate it all. He find all life to be meaningless, including his own.
Kefka was dark, yes. But he was a complex psychopath in so many ways. Not all villains has to be Grey. You can have a complex Black Character as well.
How is someone an idiot for not appreciating a shallow, straight-forward JRPG after playing far newer JRPGs; ones with better execution?
And Chrono Trigger isn't shallow, yet again. Have your preference, I'm not bothered. But claiming FFVII is a techanical advance over Chrono Trigger in terms of pacing, gameplay, etc... is idiotic.
It's fair to suggest someone may be an idiot for calling something 'drivel' when that something has the most in-depth world of any JRPG in existence and many of the games could be transformed into novels.
Can we stop that I've only played Suikoden 1 and thought the beginning was underwhelming? It was a slip of a tongue. Stop going over about Suikoden and give me a chance to replay it.
It isn't fair to label someone as an idiot for not being born/getting into the genre when CT was considered special.
I started played JRPGs in 2000/01. It didn't stop me from appreciating Chrono Trigger.
PS: Chrono Cross is better than VII as well.
How is it? CC just throws a ton of characters at the player, doesn't develop them and leaves it at that. And the leveling up system is a pain; it being based on battles fought rather than experience points. Graphics aside and a good twist halfway through, CC brings nothing of note to the table.
I thought the storyline was interesting. Sure, the character could've done with a lot of expanding, but I liked Cross for its elemental system, it's storyline, some of its characters and the likes. The graphics was simply amazing for its time and the World Map is beautiful. The music was tremendous.
The Levelling System I liked... because at times, I ask myself why do we need an experience counter just to get to the next level. It prevents 'GRINDING', which was one of the downfall of JRPGs. All you need in Cross is a good weapon... and planning of your elements. Not just "Level up" and it solves all your problem.
And it's very handy to have Chrono Compendium at your side when playing Cross, because it makes the storyline and background even more interesting. Also, no random battles, which makes it all the plus.
There. I'm done. Feel free to fight back.