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Life is Strange: Reunion
When something terrible happens to the characters you love in a book or a movie, it hurts because you care about them, but there's also a thin veneer of distance granted by it being a passive experience. A game like the original Life is Strange was different though, because I had to choose which terrible thing happened at the end. It made me complicit, and so I was left with not just the loss, but also the guilt of my part in it. LiS1 is such a powerful story--and Max and Chloe are such memorable characters--that my choice at the end of that first playthrough in 2015 has haunted me for a decade.

I started the final episode of LiS1 with no clue of what was ahead and only one thought on my mind: Chloe had to survive, no matter the cost. Then I got to the end and was told that the cost was letting a whole town full of people die, including everyone else I'd met over the course of the story. I spent about fifteen minutes pacing back and forth, trying to decide what to do. What made me decide in the end was that Chloe didn't want to sacrifice her mother to save herself. I thought that Chloe wouldn't recover from that. So I let her go. And I never forgave myself.

In the years since, I've often pondered how I would have written a happy ending for LiS1. To me, the pieces of the puzzle were there, and it felt like the developer might have considered including one only to remove it for dramatic impact. I never got around to writing it, and now I don't need to.

A couple of years ago, LiS: Double Exposure brought Max back (see my review here). It was great to see her again and the first 80% of that story was solid. It did drop the ball towards the end though, due to it setting up plot threads for a potential sequel that looked like it would turn LiS into X-Men. The strengths of LiS are as a suburban mystery series with supernatural powers, centred around sympathetic characters. Trying to switch to a superhero action plot would have been a disaster, and thankfully the developer of Reunion realised this.

Despite being a direct sequel to Double Exposure, Reunion backpedals on that Brotherhood-of-Mutants-esque plot thread, abandoning it completely. Instead we have another classic LiS mystery to unravel, another impending disaster to prevent. Plus we have the true magic of LiS, and something that I never thought would happen: Max and Chloe back together again for another adventure. It's a joy to see them in action. The groundwork for this reunion was set up in Double Exposure and builds on Max's powers from both that story and LiS1. It works surprisingly well, acknowledging both possible outcomes of the first game in a way that fits the overall narrative.

By bringing Chloe back into the story, it also returns that same anxiety I felt towards the end of the original. It's well founded too. Without mentioning any specifics, the climax of Reunion might be the most tense string of decisions I've needed to make since the suicide mission in Mass Effect 2. And as in that game, every decision made during the climax can mean the difference between life or death for a surprising number of characters. It doesn't hold your hand either. Some easily overlooked details can result in people dying, and I was shocked that I ended my first playthrough without finding out the true motivations behind the disaster. I ended up immediately replaying the final couple of hours (thanks to a flexible chapter select feature) to figure out everything I missed and aim for a more positive ending, which worked with my personal headcanon as being part of that original narrative, since Max's whole thing is time travel.

The marketing for Reunion makes it clear that this is Max and Chloe's final story, and implies that it will be the final LiS game too. If that's the case then I have no complaints about this being the capstone to the franchise. It's not only a worthy sequel to Double Exposure, but to LiS1 too. More than that, it healed an emotional wound I've been carrying since 2015. If you have any interest in this series, I highly recommend that you take this opportunity to "press x to sit" with Max and Chloe one last time.
 
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Game #22 - Dead or Alive 6 (PlayStation 4)
Acquired: 13.01.2025 - Started: 01.06.2026 - Finished: 03.06.2026 (Game is infinite completion-wise)

With the Last Round version on its way I figured I would take a look at the original version that Koei Tecmo released in 2019. Dead or Alive 6 is a divisive one for different reasons; the fanservice was toned down and the online mode wasn't as good as many had hoped. Despite this, I still wanted to give the game a try especially as a casual player.

Dead or Alive is a franchise I've been wanting to properly play for years. I have the original PlayStation version on PlayStation 3 via the Japanese PlayStation Store which is known for featuring a toggle for jiggle physics even in 1996, and also own the Dead or Alive 5 Last Round for PlayStation 4, though I barely played it and might check it out some time. Dead or Alive Xtreme 3 I have played a few years back, which is a spin-off focusing more on the fanservice, the volleyball and an RNG casino.

Mortal Kombat - 1.jpg

For those unfamiliar with this franchise, originally developed by Tecmo it's a fighting game that became known for its female cast of various body types and characters from the Ninja Gaiden series. They've also done collaborations with different games including Atelier, Senran Kagura and more.

Dead or Alive 6 has various different modes that you can explore. I started off with the Story Mode which was very non-linear, allowing you to choose different missions from different characters that occur at different timeframes. The story was jumbled and you can easily lose track on what is going on, but I got a gist of what was going on from start to finish. Many character paths do feel incomplete and I do wonder if it would have worked better if they combined it all into one big path in chronological order. Interestingly there are no trophies related to the Story Mode which is a first.

What I do like about the Story Mode is it gives you the opportunity to play many characters in the roster, including newcomers Diego and NiCO and returning characters Honoka, Marie Rose, Mila and Rig from Dead or Alive 5 as well as the classic characters like Kasumi, Ayane, Leifang, Tina and even Ryu Hayabusa from Ninja Gaiden. My favourite characters in the roster have been Tina and Tamaki but I also liked playing Helena, Mai, Kasumi and Leifang.


The controls were a lot different to what I had expected. The Triangle button focuses on punches, the Circle button focuses on kicks, the X button focuses on Hold and Square button is Block/Guard, and you can perform high, middle and low attacks based on the direction you are pointing with the D-Pad or Analog Stick. Left/Right is high attacks, Diagonal is middle attacks and Down is low attacks. It took some use to with the controls but once I got the hang of it, allowed for some fun combo attacks. The tutorial mode does a good job going over how to perform the moves, though I did struggle with combos related to diagonal/middle attacks because you can easily end up going forwards or down.

Mortal Kombat II - 1.jpg

Outside of Story Mode we have Quest Mode where you can play a match against an opponent with the aim of not only winning the fight but you have to perform specific criteria to earn stars. The more stars you achieve, the more quests you can unlock which leads to unlocking more in-game content. I managed to get at least 2 stars on a few dozen quests but I found it to be quite challenging to perform specific attack moves and I think its because of the terminology and combo path needed to achieve it.

The missions do bring up a 'recommended tutorial' for specific ones but I don't think its enough to nail it down. Pretty much comes down to more practice, the better the outcomes. I will give praise for the game in terms of the unlocks as a lot of games these days don't bother rewarding players with new costumes or trivia like this, gives me the same vibe of the games from the PlayStation 1 & 2 era.

Mortal Kombat 3 - 1.jpg

Then we have the other modes. Versus mode is your quick 'let's do a match' against either a second player locally or the CPU and it's good fun being able to choose a variety of characters including those from the DLC roster. Arcade mode is the classic and traditional 8 stage line-up of playing specific characters in a row, and you can select between five different difficulties to give yourself more challenge. I played through Beginner and Normal to see the difference in combat. Time Attack mode is similar to Arcade but you have a timer so you want to finish the fights in the fastest way possible. And Survival mode where you fight dozens of characters back to back and the higher the difficulty, the longer you'll end up spending in the arena.


I should probably mention that I did purchase three of the four Season Passes when they went on sale. The first pass featuring THE KING OF FIGHTERS XIV characters Mai Shiranui and Kula Diamond, who do not carry over into the base game version for Last Round but will remain available as DLC, the second pass featuring Ninja Gaiden character Momiji, and the fourth pass featuring Tamaki who debuted from Dead or Alive Xtreme Venus Vacation series. Also available as DLC which I didn't acquire were Phase-4, Nyotengu and Ninja Gaiden character Rachel. I actually didn't realise Nyotengu was DLC until I played through most of the game and wondered if she was locked behind specific in-game requirements like older fighting games did.

I haven't checked the online version but I expect there won't be much considering the Last Round version is on its way which has controversy of its own for not including rollback netcode and cross-play support which are integral for making the multiplayer experience the best it can be.

DEAD OR ALIVE 6_20260603213438.jpg

After playing for about 5-6 hours total, Dead or Alive 6 has been an accessible fighting game and I liked what it had to offer despite the story being a mixed bag. The roster is solid and there's apparently more characters making their way for the Last Round DLC so I'm curious to see what they have to offer. I haven't played most of the mainline games so I can't compare on whether those are better but I think this instalment is good. The game has the option to choose between prioritising frame-rate or graphics so I chose the obvious which was frame rate. The characters do sweat which I recall is a new addition to this instalment which you can toggle on and off.

And yes despite Dead or Alive being known for its fanservice and tons of costumes available, I was a gentlemen and picked suitable outfits for each of them rather than just bikinis, like Tamaki in a summer outfit with a nice hat, Mai in a bunny suit, and Leifang in an Atelier outfit.



Not decided on my next game yet. In terms of brand new games there aren't any that are on my radar until September so this will be a good opportunity to check anything in the backlog.
 
View attachment 45053

Game #22 - Dead or Alive 6 (PlayStation 4)
Acquired: 13.01.2025 - Started: 01.06.2026 - Finished: 03.06.2026 (Game is infinite completion-wise)

With the Last Round version on its way I figured I would take a look at the original version that Koei Tecmo released in 2019. Dead or Alive 6 is a divisive one for different reasons; the fanservice was toned down and the online mode wasn't as good as many had hoped. Despite this, I still wanted to give the game a try especially as a casual player.

Dead or Alive is a franchise I've been wanting to properly play for years. I have the original PlayStation version on PlayStation 3 via the Japanese PlayStation Store which is known for featuring a toggle for jiggle physics even in 1996, and also own the Dead or Alive 5 Last Round for PlayStation 4, though I barely played it and might check it out some time. Dead or Alive Xtreme 3 I have played a few years back, which is a spin-off focusing more on the fanservice, the volleyball and an RNG casino.

View attachment 45054

For those unfamiliar with this franchise, originally developed by Tecmo it's a fighting game that became known for its female cast of various body types and characters from the Ninja Gaiden series. They've also done collaborations with different games including Atelier, Senran Kagura and more.

Dead or Alive 6 has various different modes that you can explore. I started off with the Story Mode which was very non-linear, allowing you to choose different missions from different characters that occur at different timeframes. The story was jumbled and you can easily lose track on what is going on, but I got a gist of what was going on from start to finish. Many character paths do feel incomplete and I do wonder if it would have worked better if they combined it all into one big path in chronological order. Interestingly there are no trophies related to the Story Mode which is a first.

What I do like about the Story Mode is it gives you the opportunity to play many characters in the roster, including newcomers Diego and NiCO and returning characters Honoka, Marie Rose, Mila and Rig from Dead or Alive 5 as well as the classic characters like Kasumi, Ayane, Leifang, Tina and even Ryu Hayabusa from Ninja Gaiden. My favourite characters in the roster have been Tina and Tamaki but I also liked playing Helena, Mai, Kasumi and Leifang.


The controls were a lot different to what I had expected. The Triangle button focuses on punches, the Circle button focuses on kicks, the X button focuses on Hold and Square button is Block/Guard, and you can perform high, middle and low attacks based on the direction you are pointing with the D-Pad or Analog Stick. Left/Right is high attacks, Diagonal is middle attacks and Down is low attacks. It took some use to with the controls but once I got the hang of it, allowed for some fun combo attacks. The tutorial mode does a good job going over how to perform the moves, though I did struggle with combos related to diagonal/middle attacks because you can easily end up going forwards or down.

View attachment 45055

Outside of Story Mode we have Quest Mode where you can play a match against an opponent with the aim of not only winning the fight but you have to perform specific criteria to earn stars. The more stars you achieve, the more quests you can unlock which leads to unlocking more in-game content. I managed to get at least 2 stars on a few dozen quests but I found it to be quite challenging to perform specific attack moves and I think its because of the terminology and combo path needed to achieve it.

The missions do bring up a 'recommended tutorial' for specific ones but I don't think its enough to nail it down. Pretty much comes down to more practice, the better the outcomes. I will give praise for the game in terms of the unlocks as a lot of games these days don't bother rewarding players with new costumes or trivia like this, gives me the same vibe of the games from the PlayStation 1 & 2 era.

View attachment 45056

Then we have the other modes. Versus mode is your quick 'let's do a match' against either a second player locally or the CPU and it's good fun being able to choose a variety of characters including those from the DLC roster. Arcade mode is the classic and traditional 8 stage line-up of playing specific characters in a row, and you can select between five different difficulties to give yourself more challenge. I played through Beginner and Normal to see the difference in combat. Time Attack mode is similar to Arcade but you have a timer so you want to finish the fights in the fastest way possible. And Survival mode where you fight dozens of characters back to back and the higher the difficulty, the longer you'll end up spending in the arena.


I should probably mention that I did purchase three of the four Season Passes when they went on sale. The first pass featuring THE KING OF FIGHTERS XIV characters Mai Shiranui and Kula Diamond, who do not carry over into the base game version for Last Round but will remain available as DLC, the second pass featuring Ninja Gaiden character Momiji, and the fourth pass featuring Tamaki who debuted from Dead or Alive Xtreme Venus Vacation series. Also available as DLC which I didn't acquire were Phase-4, Nyotengu and Ninja Gaiden character Rachel. I actually didn't realise Nyotengu was DLC until I played through most of the game and wondered if she was locked behind specific in-game requirements like older fighting games did.

I haven't checked the online version but I expect there won't be much considering the Last Round version is on its way which has controversy of its own for not including rollback netcode and cross-play support which are integral for making the multiplayer experience the best it can be.

View attachment 45057

After playing for about 5-6 hours total, Dead or Alive 6 has been an accessible fighting game and I liked what it had to offer despite the story being a mixed bag. The roster is solid and there's apparently more characters making their way for the Last Round DLC so I'm curious to see what they have to offer. I haven't played most of the mainline games so I can't compare on whether those are better but I think this instalment is good. The game has the option to choose between prioritising frame-rate or graphics so I chose the obvious which was frame rate. The characters do sweat which I recall is a new addition to this instalment which you can toggle on and off.

And yes despite Dead or Alive being known for its fanservice and tons of costumes available, I was a gentlemen and picked suitable outfits for each of them rather than just bikinis, like Tamaki in a summer outfit with a nice hat, Mai in a bunny suit, and Leifang in an Atelier outfit.



Not decided on my next game yet. In terms of brand new games there aren't any that are on my radar until September so this will be a good opportunity to check anything in the backlog.

I haven't properly played DOA6 outside of a bit of the Core Fighters version years back but I'd definitely recommend DOA5 LR, it's my personal favourite fighting game of all time and has a fantastic roster (though I'm not sure if all of the DLC characters are still available though that may just be Mai which as you've mentioned is available as DLC in DOA6 / LR so at least you've experienced her there).

Naotora Ii was a unique DLC guest character who I played as a lot plus the four Virtua Fighter characters in the base game are still a great inclusion to this day.

There is a lot of modes to play as well and tons of costumes to unlock before even dipping into the DLC. I never went to crazy on the costume DLC though, only getting a few here and there.

Momiji is my favourite to play as though and will be my main going forward when DOA6 LR releases.
 
Almost 80 hours in and have three misc quests that can’t be finished, otherwise having a blast.
And with that I’ve done pretty much everything I feel like completing - might be a few misc quests here and there but I’ve put some real time into this and enjoyed it for the most part.
 
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