I May Be a Guild Receptionist, but I’ll Solo Any Boss to Clock Out on Time ep1: In the past, the joke of the title would have been turned into a single illustration or 4-koma strip, achieved its goal of amusing people and then we would all have moved on with our lives. These days, it's turned into a full television series. It's pretty much the same gag as used by the Grim Reapers in Black Butler and countless other shows, poking fun at corporate culture with an absurd backdrop; the lead will stop at nothing to minimise her overtime and if that means using her divine powers to smite monsters now and then, so be it. I enjoyed the (terrible) chemistry between the apathetic heroine and the motivated adventurer who is trying to uncover her secret, and the other side characters seemed slightly better fleshed out than usual; the creator of this series has successfully squeezed more potential out of a very limited concept than I was expecting. Despite its rock bottom aspirations this show isn't bad, though I question the lead's assertion that her role as an adventuring guild receptionist is a stable lifelong job. Every one of her colleagues is a hot, busty girl so I'm pretty sure she's getting fired and replaced by someone younger the moment that she gets too old to be the face of the guild.
Anyway, I’m Falling in Love with You. ep1: An interesting idea for a youth romance series: the lead's pivotal teenage years were messed up by the pandemic and she's now looking back nostalgically at a time when she had four hot male friends, all of whom she saw as brothers rather than potential love interests. Unfortunately, the actual show is strangely detached about it all which made it very difficult to figure out why I should care. One of the lead's friends has inevitably developed a crush on her and is being quite weird about it, while the lead is too busy wallowing in her own problems to even try to be a good friend to him (in this case, being a good friend might well require giving him a frank telling off, but at least that would have been something). The pandemic elements are also odd. Nobody seems all that bothered aside from moaning that swim competitions are cancelled, which is fine from the perspective of the impatient, hormonal teens but the lack of other background details robs the premise of any weight. Only one side character even actually cared about the swimming; everyone else is just distraught that their overcomplicated plans for confessing to one another relied on arbitrary external events taking place (because it's more romantic that way?) The female lead is oblivious to the point that it passes straight by sympathetic; she seems bewilderingly self-obsessed as she glides through life without ever thinking about anyone else's emotions or priorities. Ugh, I guess I like my romances to be messier, more emotionally intimate and feel earned. This is just a bunch of people doing their own thing in a way that's obviously going to cause hurt, and there's no hint of any real payoff to make me want to watch it all play out.
I Left My A-Rank Party to Help My Former Students Reach the Dungeon Depths! ep1: A more accurate title would be "I Left My A-Rank Party and Then Carried Three Cute Girls Through a Dungeon After They Took Pity on Me and Invited Me to Join Their Party". This game-inspired fantasy show really rubbed me up the wrong way. Our hero quits his high level party because they weren't taking him seriously enough and just saw him as the team member who handled the streaming tech (successful adventurers also stream their delves, enhancing the gamey feel a thousandfold). Fortunately, he's intercepted by three of his former students (he's only twenty) and all of them are now hot young women who want to go mining in the dungeon, so they're very happy to recruit a higher level player who they already know and like. What follows is a full episode of agonising, patronising condescension as the hero mansplains his way through simple game mechanics in a dumbed-down way for the (supposedly) trained adventurers he's with, who meekly thank him for sharing his great knowledge with them every time. Then at the end he talks them into fighting a boss they wanted to avoid (high level compared to them, low level compared to him), only to ignore the three of them entirely and solo it (on stream, of course) so that everyone can celebrate how fantastic he is. And they do. That's the show. It's a pure power fantasy about a guy showing off to new players, I mean adventurers, which is probably the MMORPG experience I least want to have presented to me as entertainment given how exasperating it is to suffer through in real life. It's worse because they're all girls, too; I think things are a lot better now but this was how every gamer with a female avatar experienced MMORPGs back in the noughties. The actual RPG world mechanics seem fairly clearly inspired by the Red Mage meta from Final Fantasy XI around two decades ago, an observation which provided the only entertainment value on offer.
Sakamoto Days ep1: A sitcom about a legendary retired hitman trying to live a peaceful life with his family while his past life threatens to catch up with him. It's a simple formula and part of a long term trend towards poking fun at edgy professions. The anime adaptation keeps things simple for the everyday life parts before switching to a more quick-paced style for the violence (when it's needed); it's engaging and commits fully to its premise. I don't dislike the show but it's not really compelling viewing. It's a nice change to have a shounen lead who actually has an ordinary (?) family right from the outset and a sweet side to go with his bloody past.
R