ayase said:
I am kinda tempted, less than £20 is good value for a game on release these days. Also, the idea of an open world RPG in a modern day Asian setting sounds quite promising.
I need to find out more about the original games, obviously. I was about to say if combat is turn based like other JRPGs I'm less interested, but apparently it's QTE. Hmm. I don't know if that's better or worse.
You should definitely check out the games, there's nothing else out there quite like them. While, I can't guarantee anything, I think there is every chance you'd like them. As Fabricated said, it has it's clunky controls and moments, but none of that really matters as it's a game that truly immerses you in 1980's Japan and China. Including it's own take on the Kowloon walled city!! It's story, while hardly Shakespeare, is full of a unique brand of orientalist mysticism I simply can't get enough of, and the way it's supernatural elements subtly (well,for most of the two games anyway, and I ain't even mad at
that bit,
that amazing bit) contrast against the firmly rooted reality of the environments and certain deliberately mundane aspects (e.g the infamous forklift job), is quite simply exquisite. And that's not hyperbole, I literally haven't experienced that painstakingly nuanced blend in any other media. No other game or film for me, has made the mystical seem so believable.
I'm not surprised Fab didn't get on too well with Shenmue 2, as he never played Shenmue. These games aren't stand alone, Shenmue 1 and 2 are the
least self contained games I have ever played. Their relationship is symbiotic. Again, it's all about the subtle, yet nonetheless striking, contrasts between the two. I won't spoil anything, as that is an experience that needs to be actually experienced first hand, but where 80's Yokosuka is cozy, comforting and familiar, 80's Hong Kong is dangerous, wild and unpredictable.
It's also a game in which every character, literally
every single NPC that make Yokosuka and Hong Kong feel so alive, has an actual routine and little backstory blurbs written about them. You can't necessarily find the backstory's in the game, but they were still written anyway, and if you really want them, you can find them online. That is the level of detail we are talking about, no one is a faceless John in this game, from the old man you see smoking cigarettes on the park bench, to the Barbers wife, everyone is someone. Likewise, the faces (and unlike the faces we see on the Kickstarter preview, but I'm not mad) in these two games are equally craggy and characterful. They are gorgeous games, still to this day.
Winter (complete with a drunk wondering Santa) will turn to spring slowly, and you might not even realize it's happening, but you'll become attached to Yokosuka, and Hong Kong too, and when it's all over, you will genuinely miss those places and people. That's why people couldn't give up on Shenmue.
Also, for the record, the QTEs in Shenmue are fine, and they are only occasionally, not the whole game. The majority of the game is like a point and click adventure or something, punctuated occasionally,well pretty sparingly for most of the games, by Virtua Fighter-style brawls.
There is so much more I could say, but I'll stop there.
I'd also like to say that these are really
nothing like the Yakuza games. They are polar opposites, chalk and cheese. Yakuza is garish, ugly, and totally lacks any subtlety whatsoever. In visuals, story, and gameplay. It's full of random battles, literally every two steps, a convoluted messy story, a cast too large to care about, and lifeless NPC's all wearing the same shiny puffer jacket's with THUG or something written on them. I have still played 2 Yakuza games to completion, but I don't recommend them particularly, and I would never ever ever ever compare them to Shenmue. The only things they have in common are being open world and made by Sega.