Overall best 2D fighter and one that cater to my tastes?

Neferpitou

Stand User
What people opinion of what is the best 2D fighter their currently is?

Also which 2D fighter would be closest to cater to my following ideals for a beat em up: One where that you don't have to practise endless to master learning moves and combos and so in turn won't end up keep on failing to do moves when exactly you want because of difficulty of pulling the move off.

So one where all moves can be executed with ease from the get go but with the fighting more about when you use the moves instead if you can. Also the need of good reflexes, the use of battle tactics and watching your opponent moves and countering them.
 
I'm like you Dave, not a fan of endless combos, I enjoyed Mortal Kombat vs DC Universe because of it. All the combos are generally two directions and a button, really simpleto pick up. Plus it has Batman =P
 
I would say SSFIV as well, it isn't too hard to pick up, but when it comes down to the combos, it can be quite evil. There is a lot that the game itself doesn't teach, one thing i am still learning is the wee tricks to help with them. Online at the moment would be ok too, since it is a more recent release, you can easily find people around your level to go up against, so you can see how you match up to others who may not be as great as yourself, say. If you just got SFIV, then now you'd probably only find high level players, i couldn't even get a win in last time i was on it.
 
Wait on King of Fighters XIII instead of settling for SFIV.

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There is no such thing as a fighting game where reflexes, tactics and countering are not crucial. Also, there are some powerful moves in every fighting game that don't require complex button and direction presses. I'm a pretty casual fighter, but even I can pull off some decent moves. Getting button presses down for special moves requires practice, and it will make you a better player, so don't go the easy route.
 
Zelgadis said:
There is no such thing as a fighting game where reflexes, tactics and countering are not crucial. Also, there are some powerful moves in every fighting game that don't require complex button and direction presses. I'm a pretty casual fighter, but even I can pull off some decent moves. Getting button presses down for special moves requires practice, and it will make you a better player, so don't go the easy route.

I beg to differ there are plenty of beat em up which can easily turn into no skill button masher or case of people learning very power combos i.e. Killer Instinct 80 hit ones. I just don't want to play a beat em up which has moves which can't be easily executed 100% of the time so a loss never come down to failing pulling off moves and leaving yourself open in the process. So If I did lose it would because of my lack of reflexes, tactics and countering and not because of overly complex controls/move set and that I didn't practise the same moves over. Just my personal preference that is all.

For anyone who owns a xbox360 would it be advisable to buy a street fighter fight pad or one of those joysticks to improve the experience for 2d fighters? Recently tried street fighter alpha again on PS2 and the standard ps2 control were simply not up to the task for the game.
 
when it comes to SF, i do recommend a pad or a joystick, though if you aren't sure about putting a lot of effort into it, i would recommend going for the pad, as it is the cheaper option. the 360 control and the ps3 controllers are both awkward to use, the pad has the buttons mapped out better so certain moves(ultras) are easier to pull off.

In regards to button mashing, any fighting game has it, SF, KoF, DOA, soul calibur, none of them don't have button bashing, and all of them have moves you can easily learn at first, but will find difficult to master. What you have bolded from what Zelgadis said is true, if you are only a social player, never expecting to take on higher level players them maybe not, but when it comes down to playing through the ranks, bettering yourself, reflexes, tactics and countering are all very much important.
 
The button bashing is some what of mute point for me. Saying that there are plenty of Poor beat-em ups up where Button Mashing can easily lead to victory while other like later virtual fighter titles where Button Mashing will simply lead to defeat.

But any I was just trying to highlight the point that reflexes, tactics and countering are not the overall reason for victory in quite a few fighting game which just feels wrong to me.

As I don't like the idea of people get overly unfair advantage because of them learning a powerful combo or certain moves which are inaccessible for non hardcore 2d fighter players.

I personal want a well balanced fighter with all move easily accessible 100% from the beginning and the skill comes from how you use them and not if you can use them. Something similar to a Fave game of mine the scrolling beatem up Streets of Rage 2. All moves can easily executed from the get go but on hardest setting a tremendous amount reflexes, skill and strategy are need to be successful.

A quick go of Street Fighter Alpha probably tells me later version of the series with better control will probably be the closest title to get for what I desire.
 
Have you played Garou ~ Mark of the Wolves? It's available on XBLA and (I think) PSN? Otherwise it's playable on MAME and any of the Neo Geo emulators. Great roster of characters, simple move sets for each character (80% of moves are based on Hadoken and Dragon Punch motions), 4 buttons for attacks, balanced fighters, crunching sound effects and cracking J-rock soundtrack. Deffo one of my favourite fighting games.
 
Since you look like your intrested in the series already, i would say get Alpha 3, preferably in its original format and not the more recent anthologies release. You should be able to pick it up cheap for the PSone. Its a great fighter and while memorising moves can help, the different special systems can help turn the tide in your favour. I'll stand by others and say Street Fighter 3 is probably the best entry in the entire series however, I would play it more but i just can't get the hang of the parry system.
 
My fave fighter is still Samurai Spirits, although something like Galfighters (well, anything with anime babes in, in fact), is easier controls-wise, I've noticed.
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Hafta say I agree with Zelgadis, tactics and reflexes play a role in any fighting game, combos or no. In fact in games with simple combos like smash bros it's the tactics that will win you the match.
 
memorium said:
go get Blazblue, it looks awesome

Had a quick go of that at the Telford EXPO it certainty felt a lot different than most 2d fighting games in a good way. But can't really make much of judgement on the little time I spent on it.

BlackWolf said:
Since you look like your intrested in the series already, i would say get Alpha 3, preferably in its original format and not the more recent anthologies release. You should be able to pick it up cheap for the PSone. Its a great fighter and while memorising moves can help, the different special systems can help turn the tide in your favour. I'll stand by others and say Street Fighter 3 is probably the best entry in the entire series however, I would play it more but i just can't get the hang of the parry system.

Probably making a massive generalisation here but I find most Street fighter game are quite similar so if you like one you will probably enjoy the rest of the series. I can't play 2d fighter on the PS controllers as the D pad I find are awful for that genre. Need either joystick or floaty D pad like mega drive or fight pad has got.

Sparrowsabre7 said:
Hafta say I agree with Zelgadis, tactics and reflexes play a role in any fighting game, combos or no. In fact in games with simple combos like smash bros it's the tactics that will win you the match.

Indeed but I am arguing against overall complex moves and controls which give unfair advantage against new gamers. I desire fighter 100% accessibly from the start but you need to improve tactics and reflexes to get better and not learn overly complex move to succeed.

Smash brothers is a bit of weird one as victory may come down to luck of what item as appears at you feet to use. Also the factor how your opponents act which will decide the outcome of the battle. No matter how good you are I can't imagine someone could win 100% of the time If the other 3 gang up on them.
 
Funnily enough already got the metal slug collection for the Wii.

Nice try but not exactly a one on one fighter, If I want to fighter endless enemies I have always got Streets of Rage 2.
 
I suggest games like Super Smash Bros. Melee which has a big competitive scene, or Final Fantasy Dissidia. Both games have very simple inputs to pull of specials, so if only 10% of your game should revolve around good input of moves, the main skill you'll need is quick-thinking and tactics.k

Otherwise I would recommend Street Fighter IV, but there are complex combos and tricks in that game if you want to play at a competitive level, but not as complex as Street Fighter 3.

Overall, if you plan to play online a lot, go with SF4 as it's very active online plus it's the 'big thing' in the fighting game scene at the moment. If you have friends who will play offline with you, then Smash Bros. Melee is a good choice for easy inputs.
 
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