jonno394
Za Warudo
Buzz201 said:I know that. I was just saying that fans can't really be "undervaluing" anime, they just don't value it as much as it costs to produce.
That reads like Undervaluing to me
A better complaint/question would be why aren't people willing to pay these prices if they want to see more anime (which they clearly do)? And obviously that's a highly complicated question to answer.
Because at the end of the day, people have other things to pay first like rent/mortgage, bills, food, so your average Joe isn't left with much cash to spend on the things they like, or if they are, then anime isn't a huge priority as they have other things to think of first, so they want as much as they can for as little as possible. That's why the manga model did so well for them, but in the long run, it wasn't a model that could keep them going.
If fans can't afford to buy or cannot justify the outlay of what a physical collectors retail release costs (say an Anime Limited collectors edition around £35-£40) then I believe they should brace themselves, as imo, that is the model I can see most adopting, supplemented by subscription based streaming services and potentially, much later, a standard edition.
Unfortunately, (and this can be directed at a whole heap of luxury products or pastimes people enjoy) Just because you like anime doesn't mean it should be priced within your means. Anime is a luxury product, and it isn't a right or a privilege. If owning the media is too expensive then it's great that things like netflix and crunchyroll exist because it opens up a whole heap of titles to you for a flat monthly fee. I would have killed something like that during the peak of my fandom and then subsequent unemployment. I know what it's like to not be able to afford what you enjoy, it's awful, especially if it's one of your only hobbies/pastimes.
It sucks that anime is expensive, but at the end of the day, we all know the world we live in, and we all know how businesses work. If you want more releases in the future then current/past releases need to be profitable and then those profits are spent on new licenses.