It's not often you have Capcom come in with a new IP over the past decade. Their previous ones were released a few years back with strategy-based
Kunitsu-Gami: Path of the Goddess and third-person co-op shooter
Exoprimal, and both didn't explode in popularity like their most known franchises. For me, the former didn't receive a physical release so it wasn't a priority to pick up and play, while the latter was more multiplayer focused despite attempting to appeal to
Dino Crisis fans.
I'm mentioning those two because Capcom were also developing another new IP, one that was in development hell for a long time called
PRAGMATA, which was announced during the PlayStation 5 announcement showcase in June 2020. It took six years, but it was well worth the wait.
PRAGMATA to me felt like playing a classic third-person shooter that's sci-fi themed from the seventh generation era of gaming, in fact my first thought process was comparing this game to
Dead Space but replace the cosmic horror with AI robots and a companion that provides a new gameplay mechanic during combat.
I've never seen a game play like this before, and its thanks to Diana, the companion who tags along with you on your journey, and her hacking abilities. In short, this game is both an action third-person shooter and a puzzle shooter at the same time.
When you aim at any enemy, your regular weapons won't do much damage so you will need to rely on Diana to hack through their defences so that you're able to take them out. Diana's gameplay works by displaying a mini-game on the right-hand side of the screen in a grid box using X, Square, Triangle and O to move around almost like the classic
Snake game on mobile phones.
These grid mini-games, done in real-time, will have blue icons where if you manage to reach them before hitting the green icon (which ends the mini-game), you can deal more damage against the enemies. There's also yellow icons that you can find along the way to offer additional boosters like the ability to confuse enemies into dealing friendly fire, freeze them into stasis, burn them out i.e. exhaust them, and more. You also have to watch out for red icons that will halt your progress.
Hugh, our main protagonist, can wield different types of weapons that will unlock over the course of the game. His main weapon, the Grip Gun (and later the Pulse Carbine) have infinite ammo but at the cost of reloading taking its time which is why you want to take advantage of the other weapons in your roster, like the Shockwave Gun (which is this game's shotgun), Charge Piercer (this game's rifle/railgun), Stasis Net (to freeze enemies in front of you) and a very interesting weapon the Hacking Mine gun where if you use it correctly you can deal tons of damage towards multiple enemies and bigger opponents during your progression. A few defence weapons are also available. I've tried a majority of the weapons and they're pretty neat but you want to alternate to what works with your style.
The level design was also pretty engaging. While the game was linear for the most part, there were areas that give you the opportunity to explore your surroundings such as locating secret paths that reward you with items that help upgrade your equipment and mods which was pretty addictive to collect.
You will also encounter red doors that open up challenging rooms where you need to defeat tons of enemies or bigger opponents in a small area. I failed on a few but upon succession they reward you with tons of bonuses. Speaking of items there's quite the variety you will find in the wild and from defeating enemies like Lunafilament, which are these blue box like items, you can use to upgrade your other weapons as well as hacking modules and mods to assist with combat and progression.
In terms of other items you uncover during your playthrough are yellow hologram cubes that were scattered around which you want to collect so you can upgrade your health, Grip Gun/Pulse Carbine power and Diana's hacking abilities. There's Cabin collectibles which are fun to discover, which you will notice from the sound he makes, and there's REM collectibles which is a great side plot for Diana to learn more about Earth and the interests that humans take part in.
PRAGMATA features a main hub that you will use to go in-between each area of the map, upgrade and prep your gear, and have a quick chat with Diana or Cabin, the latter of which offers you bingo sticker mini-games and training missions. These training missions are really good and help test your skills in a lot of areas including defeating enemies in specific ways or reaching a target before the time wraps up. They can be pretty easy but there are some that were quite challenging if you're not careful. If you really like these training challenges there's more that you can unlock in post-game content.
The boss battles were pretty spectacle in its design. They do make you think about how you fight them in each area, for example if there's a new weapon introduced you probably want to include it in your roster against these opponents. The final boss in particular doesn't hold back so you want to be really well-experienced with the weapons and hacking modules you have in your possession, and if you feel you can't do it there's always the option to revisit previous areas to further upgrade your gear, or just switch to a lower difficulty if you want to focus more on the story.
PRAGMATA's story is an interesting one because the general premise is pretty simple by design, and what makes the game special for me was the journey from start to finish thanks to the dynamic Hugh and Diana have to each other. It's like a father and daughter bond and I don't want to spoil anything else because I feel a lot of how these two get along is best experienced yourself. The ending in particular was really special and is definitely one of the better endings I've experienced in terms of the characters, plus the final fight was pretty fun in terms of epic-ness. The music was also wonderful with really peaceful piano pieces which adds to the adventure vibe and tone of the game.
As much as I really enjoyed the experience, the game isn't by means perfect. The hacking mini-game is fun but it can be a bit sluggish at times especially during fast-paced moments where enemies would just go off-screen which breaks the flow. The health pickups that you can use are pretty slow and can easily be voided which was annoying during boss fights or tense segments so I wish they sped that up. The main weapon's reload was pretty damn slow even when upgraded which is a shame but I suppose it's to make the game feel more balanced. And the map itself I do think could have been expanded on in terms of knowing exactly where you are in an area, but the rest of the game was pretty polished in general.
My playthrough on Standard difficulty was 15 hours 18 minutes with an additional 4 hours for post-game content which was pretty fun. In terms of trophies, it's surprisingly easy to get a majority of them, however you will have to start a new playthrough to get the Lunatic difficulty which is unlocked upon story completion so it's similar to Resident Evil's trophy lists. I have all except for Lunatic but I'm happy to settle with what I have.
PRAGMATA is a great game and a cool new IP for Capcom that I hope they will revisit in their catalogue. Thanks to their Reach for the Moon Engine the game ran really well and is said to be the same for Nintendo Switch 2 users as well.