Before the pandemic I took a chance on the first Death Stranding and was very surprised by how entertaining the gameplay was and while the story was a bit convoluted I really enjoyed the experience. I've always wanted to revisit the game but never bothered to pick up the director's cut version. But now Hideo Kojima has released Death Stranding 2: On the Beach which I pre-ordered since it was part of The Game Collection's rewards deal, and the best way to describe my experience was that it's pretty much the same to how I felt with Final Fantasy VII Rebirth last year - and that it's an amazing but long journey that you can easily get lost in.
I dedicated 117 hours of playtime traveling around Australia delivering packages, building various bridges and roads throughout my journey to make things easier for myself, whilst also listening to Low Roar from time to time. The feeling that you get driving around from Point A to B, listening to music, is a rather calming experience and I've not felt like this in a long time. A lot of video games tend to put you on the edge and have you focused on everything around you whether its for achievements or an enemy or annoyance in the way, but here you are just walking or driving around on a simple order and perhaps you may have some obstacles here and there but at the end is a rewarding thumbs up from the person who requested it.

Death Stranding 2: On the Beach continues the story of Sam and Lou but rather than focusing on the United States like in the first game, the duo are now travelling through Mexico and Australia, the latter primarily for the most part. The goal is the same, reconnecting various outputs and putting them on the network which not only makes life easier but also adds more fun to the online community, as their various contributions also supports you whilst your contributions to fixing roads and creating objects supports theirs. For example, I made a bridge in the middle of the dessert and over 26,000 people witnessed it on their playthroughs, that is absolutely incredible.
The first game was known for having the 'bare with us' pace similarly to Yakuza 0 where you don't have much creativity for your journey at first but then it slowly opens up with more opportunities such as different orders and objects to create. With On the Beach, a lot of those features are moved forward in your progression, so being able to take out BTs and drive off-load vehicles comes sooner than later. The game does introduce more features over the course of the story so you don't get everything right away which helps with the pacing.
One notable difference with On the Beach is that you now have proper weapons to take out the non-BT enemies scattered throughout the game, which the story does make reference to from time to time. You don't kill them (because otherwise you would cause havoc thanks to the BTs) though that is possible and the game punishes you for that, so for the most part enemies are just hit with sleeping darts or so. I found using the assault rifle, rifle and grenade launchers have all been pretty handy.
The BTs also have a bit of an upgrade of their own, with a new type that can see where you are and they are not easy to deal with, but thanks to the grenades you can get yourself out of a bad situation fairly well. Outside of those types of enemies I didn't mind stealth-killing other BTs and the boss fights you can encounter are also pretty cool, but you do need to be careful because of two things; your packages need to be kept out of distance so they don't get damaged, and some BT bosses can cause a voidout if you're not paying much attention to your surroundings. On the plus side, you can capture BTs using a special grenade and have them fight alongside you in a Kaiju style fashion which is entertaining and very Kojima.
Like in the first game, you have a star system and the more stars you earn the better options you have for progression, which includes more resources such as metal, resin, and special alloys, and better connectivity to create more objects in the area. Some orders also add more music to your playlist and there's various artists including Low Roar, Silent Poets, CHVRCHES, Woodkid, Daichi Miura that have songs available for you to listen.
The environments are diverse and fit the theme of Australia, with the traditional grey segments as well as snowy mountains, desserts and forests. No area felt the same so it makes it feel different though you can tell Australia should be much larger as it's fairly easy to get from one side to the other of the country pretty fast on a vehicle. Drawbridge is also a new feature in this game that allows you to fast-travel to different outposts throughout the game but the game is sneaky to which your deliveries will have less points because its not directly done by you on the journey so you want to be tactical when it comes to order progression.

Most of the cast is back in this game and we also have new faces to witness, including George Miller
(Mad Max director) making an appearance but with Australian performer Marty Rhone doing the voice work in a role similar to Del Toro and Nicolas Winding Refn, and German actor Fatih Akin
(The Edge of Heaven) with US actor Jonathan Roumie
(The Chosen) doing the voice work as the dollman who tags along with you on your journey and has been a great addition. The cast also features Italian actor Luca Marinelli
(Mussolini: Son of the Century), US actress Elle Fanning
(Predator: Badlands) and Japanese actress Shioli Kutsuna
(Deadpool 2).
The Platinum trophy was fairly easy but lengthy. The main one is getting five stars on all outposts in the game and that is achievable but you want to put your resources towards completing the roads and railings because they are integral to making progression in certain areas much smoother to navigate. I never bothered much with most of the gadgets but I did find the home bases fairly useful to repair your vehicles and the bridges being the best portion for travel.
In terms of criticisms, I do think the game is tad padded out on content and the weapon controls during combat can be a bit messy especially when you need to switch weapons. There's also one outpost that randomly damages your cargo just before the destination which is annoying and might be either intentional or a design flaw in the process.
Overall I really enjoyed my time with Death Stranding 2: On the Beach and I did finish the story about 90 hours in but spent more time to get the remainder of the trophies. The game also features a brief recap of the first game's events if you have not played it before and the game's conclusion is solid and opens the door for more if Kojima wants to do so.