Metal Gear Solid: Rising

That looks absolutely horrible. That's not MGS that's some bad hack'n'slash ripoff, Where's the element of stealth that the great game series was founded on. MGS4 was awful and now this, oh lord they need to stop remaking these while MGS is still a credible franchise.

God dammit stop blocking my swear words :(
 
Geez lighten up, it's a different take on the series, you're not Snake in it, it was bound to be different.

I already have 3 awesome stealth games in MGS 1-3 this is something totally new and I like it. A game doesn't have to be exactly like its predecessors to be considered part of the same series, look at all the Final Fantasy games, hell look at Metal Gear Acid.
 
Sparrowsabre7 said:
Geez lighten up, it's a different take on the series, you're not Snake in it, it was bound to be different.

I already have 3 awesome stealth games in MGS 1-3 this is something totally new and I like it. A game doesn't have to be exactly like its predecessors to be considered part of the same series, look at all the Final Fantasy games, hell look at Metal Gear Acid.


Acid was bad, FF13 was also bad.
 
When I saw the trailer for Metal Gear Solid: Rising I let out a big sigh of disappointing. It epitomizes my problem with gaming today, the needless over the top gorefest that any adult action game has to be these days.

Whatever problem people had with metal gear solid franchise (that included me). It was still a more classier & intelligent title that didn't need to showcase of horrific violence for it to sell. With this new title it seem even Metal Gear has to aim it self at gamer who want to get their violence fix.
 
Wow just me and Rauken it is then lol. Rauken I doubt it will be, considering the precision slice system I think it's definitely going to require a level of finesse not before seen in sword-based games.

Dave, I really don't think the violence is being used to sell the game per se, just to make the blad combat more realistic. If you cut people they will bleed, and the HF blade is essentially a matte lightsaber. To have it cut through walls etc but not people would be kinda dumb. Plus I expect, as someone on gfaqs hypothesised, that the enemies will often be cyborgs which require a certain manner/combination of attacks to defeat.

I think the trailer was just to show that they wouldn't hold back on the power of the sword, rather than show that the game will be an orgy of violence. I think the fact that the cutscene part of the trailer involved a cyborg was testament to that.
 
Sadly to me it look likely it heavily aimed at that teen adult that craves excessive violence. Metal Gear Solid of the past would never need to constantly need to show levels of violence to such a degree. It never needed to even with all the fire arms and weapon used in the past.

It would be more tasteful to keep it one good hit with the sword would equal death with human characters instend of the trailer portraying it like some act carried out by some psycho killer slashing repeating at the same victim.

It would been better to keep all enemies as cyborgs, as it clearly looks to me the human are just cannon fodder. They simply there for people to get their fix of cutting someone into hundred of little pieces.
 
Kirrimir said:
Looks like something that should be for Wii. That's how bad it looks.

Are you serious? :/ Might want your eyes checked those graphics looked pretty good to me.

@Dave, yeah I do see what you mean, but that alone isn't enough for me to dismiss the game completely, it looks like it'll be fun and less button mashy than just about every other hack and slash game out there like Ninja Gaiden and DMC. I think it's still too early to judge what exactly this game will be like.

Ultimately I'm looking for fun in a game, story and everything else comes second. I have a good deal of terrible games because I find them fun, but I also have a lot of great games.

It's quite funny how games have reversed so much, at one point games needed excessive gore to not be considered kids games and now games with excessive gore are considered childish. It's an ineresting notion, in its own way.
 
Sparrowsabre7 said:
I think it's definitely going to require a level of finesse not before seen in sword-based games.
I would expect that of the MGS team, so fingers crossed.

I have a feeling that this trailer is just to show off a feature in the game more than anything, and also the freedom of that feature. I do agree that they often feel the need to add excessive gore to a game so they can sell it to kids, but I'm sure there will be alot more to this game than meets the eye :wink:
 
Kirrimir said:
That looks absolutely horrible. That's not MGS that's some bad hack'n'slash ripoff, Where's the element of stealth that the great game series was founded on. MGS4 was awful and now this, oh lord they need to stop remaking these while MGS is still a credible franchise.

God dammit stop blocking my swear words :(

To be fair, it's not as though they've slowly been sapping away the "stealth" element from the games with each sequel, they done it in one go with this new game. They even changed the slogan from "tactical espionage action" to "lightning bolt action" (or something). The series has moved on, MGS has changed and isn't really about stealth anymore, the creators have made that clearrr. So it shouldn't really be compared to the older titles anymore right?
 
I would expect that of the MGS team, so fingers crossed.

I have a feeling that this trailer is just to show off a feature in the game more than anything, and also the freedom of that feature. I do agree that they often feel the need to add excessive gore to a game so they can sell it to kids, but I'm sure there will be alot more to this game than meets the eye

my thoughts precisely =)

Will-O'-The-Wisp said:
To be fair, it's not as though they've slowly been sapping away the "stealth" element from the games with each sequel, they done it in one go with this new game. They even changed the slogan from "tactical espionage action" to "lightning bolt action" (or something). The series has moved on, MGS has changed and isn't really about stealth anymore, the creators have made that clearrr. So it shouldn't really be compared to the older titles anymore right?

THANK YOU! Exactly the change of the slogan should be evidence enough that this is basicallya new subseries within the franchise, like FF Tactics was to FF.

I'm still curious as to where this fits though. logic would dictate between MGS 2 and 4, but when specifically will be interesting, mabe it'll disclose fully how Raiden became a cyborg, or maybe it's post MGS4 since Kojima keeps talking about the torch being passed, which might explain why the suit is different, it's just armour now, though considering the fake jaw probably not.
 
If memory serves, the way they approached MGS: Rising was to explain why they said it was of the zan-datsu style, to cut and to take. By that, i would imagine that the gameplay we saw would feature as one of the primary bits for the game, but obviously it was way to brief to judge the game properly. We could still see some of that steath that MGS is renowned for, or we could see another whole new element to the game, it is way to early to tell.

@kirrimir: You honestly sound like someone from Sankaku half the time. XIII was not bad(can't speak for Acid), but i ain't gonna argue here, not gonna move away from the topic at hand.
 
Article about the game:
http://www.andriasang.com/e/blog/2010/0 ... interview/
and a quote about how there will be aspects to encourage disabling rather than killing

"You're actually not just fighting cyborgs and mechanical foes in Rising. You'll also find human foes. You are free to slash away at these foes. However, Matsuyama did note that they're keeing in mind the difference between chopping up a cyborg and chopping up a human.

One of the fundamental ideas of the game, said Kimura, is to not endorse mindless killing, and to extol the virtues of disabling enemies rather than killing them. This is similar to the conventional Metal Gear games, he noted. They wanted to try out a number of new things with Rising, but this is one area they wanted to keep unchanged."
 
Sparrowsabre7 said:
One of the fundamental ideas of the game, said Kimura, is to not endorse mindless killing, and to extol the virtues of disabling enemies rather than killing them. This is similar to the conventional Metal Gear games, he noted. They wanted to try out a number of new things with Rising, but this is one area they wanted to keep unchanged."

Running through mgs2 using only the Tranquilizer gun brings back so many memories... brb gonna go play
 
Kirrimir said:
Sparrowsabre7 said:
One of the fundamental ideas of the game, said Kimura, is to not endorse mindless killing, and to extol the virtues of disabling enemies rather than killing them. This is similar to the conventional Metal Gear games, he noted. They wanted to try out a number of new things with Rising, but this is one area they wanted to keep unchanged."

Running through mgs2 using only the Tranquilizer gun brings back so many memories... brb gonna go play

I think MGS3 was the best example of extoling the virtues of non-lethal takedowns, with the rivier of death. It was a little unsettling seeing the sheer number of people you'd murdered. I thought I'd been mostly cautious my second play through yet the river was full of dead people o.o Plus I tend to avoid ammo use so most of them had slit throats moaning "my head is gonna fall off!" which was more than a little disturbing o____o
 
Sparrowsabre7 said:
Article about the game:
http://www.andriasang.com/e/blog/2010/0 ... interview/
and a quote about how there will be aspects to encourage disabling rather than killing

"You're actually not just fighting cyborgs and mechanical foes in Rising. You'll also find human foes. You are free to slash away at these foes. However, Matsuyama did note that they're keeing in mind the difference between chopping up a cyborg and chopping up a human.

One of the fundamental ideas of the game, said Kimura, is to not endorse mindless killing, and to extol the virtues of disabling enemies rather than killing them. This is similar to the conventional Metal Gear games, he noted. They wanted to try out a number of new things with Rising, but this is one area they wanted to keep unchanged."

This is what I hope for but the Trailer did put massive emphasize on cutting humans in several pieces and little of disabling opponents. So while saying its going be one thing doesn't mean it will turned out like what they say it will be.

A lot of People are just simply going ignore disabling route instead go for the most brutal kill possible because the option there. While I have no problems with the direction of this game taking with it less stealth more action approach. The first look of this game seem to have overly excessive violence when the game is designed more towards you disabling opponents?
 
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