GOD EATER OT | Confirmed: No Japanese audio option for Western versions

NormanicGrav

Quintessential Grav
AUKN Staff
After many years, God Eater returns to the west for PlayStation 4, Vita and PC.


Resurrection is the remastered version of God Eater Burst, which was previously released on PlayStation Portable. Resurrection adds new additional features including new continuity for God Eater 2 Rage Burst. The game was just released in Japan for PlayStation 4 and Vita back in October 2015. The anime adapted from studio Ufotable covers most of the events of God Eater (with its own storyline). Ufotable also handled the cinematics for the video game franchise.

Rage Burst is the 'Burst' addition to God Eater 2 (the original was released on both PSP and Vita). The sequel, released for PlayStation 4 and Vita in Japan back in February 2015, covers a new setting and new cast of characters in the same universe.

You can check out the God Eater's main English website here.

UPDATE:

After numerous teases, the next chapter in the God Eater series is headed West. Can you talk us through the character creation and online modes within Resurrection?

Yoshimura: Okay, so the characters you see are dressed in uniforms, and there many fun options that you can play around with online, there’s plenty of depth. You can change your eye color, skin color, hair, facial features — there’s quite a bit of variation. It’s not just visuals, either; you can also adjust the voices that will feature during the cutscenes, and this will allow players to really feel a part of the story.

Tomizawa: We also have the God Arc weapons in the game, so it’s not just visual, these changes also impact the gameplay while offering players deep customisation options. These will be divided into three groups: hammer/sword, guns for range attacks and a shield. During battle, players will be able to switch between all three in real time.

In terms of localization, will the game be fully localized or can we expect Japanese voice acting with English subtitles?

Yoshimura: All the Japanese voices will be localised into English, and you will have subtitles as well.

Will there be the option to still have Japanese voice with English subtitles?

Yoshimura: It’s just going to be pure English.

Can you give us an overview of the game’s set-up?

Yoshimura: God Eater Resurrection takes place in a hub, and from here, players will be able to choose different missions before leaving to fight the Arigami. In battle, it’s the main player plus three NPCs, so you can play alone while still experiencing that multiplayer space. Weapons also have the ability to transform as you fight the Arigami, and this has become a trope of the God Eater series.

Tomizawa: It’s stylized like a living organism inside the weapon, allowing players to latch onto the enemies and take their abilities for power-ups. There is a lot of tactics involved.

In terms of the player, you’re only able to control the one character? Or can you switch to take control of other party members?

Tomizawa: So you don’t actually control them, but you can give them orders. It can be defensive, or offensive depending on your play style. When you move around the environment, you can lure the monster into a more effective area to fight. You also have the option of just leaving the group and letting the NPCs fight the monster.

How does the team battle system of Resurrection compare to God Eater 2?

Yoshimura: God Eater Resurrection is the first series, and there’s also God Eater 2: Rage Burst, which is a different series. The fighting mechanics and systems change, so there’s a lot of variety in the gameplay. For western players, they can play Resurrection first before stepping up to a more kinetic experience with God Eater 2: Rage Burst. The core gameplay is the same, of course, and if you play Resurrection before Rage Burst or vice versa, you should be OK.

Is there a story that continues on into Resurrection?

Yoshimura: In terms of story, yes, it’s connected. It’s basically God Eater 2 takes place after God Eater 1.
 
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Re: GOD EATER OT | Resurrection & Rage Burst Coming to West on PS4, Vita & PC

NormanicGrav said:
After many years, God Eater returns to the west for PlayStation 4, Vita and PC.


Resurrection is the remastered version of God Eater Burst, which was previously released on PlayStation Portable. Resurrection adds new additional features including new continuity for God Eater 2 Rage Burst. The game was just released in Japan for PlayStation 4 and Vita back in October 2015. The anime adapted from studio Ufotable covers most of the events of God Eater (with its own storyline). Ufotable also handled the cinematics for the video game franchise.

Rage Burst is the 'Burst' addition to God Eater 2 (the original was released on both PSP and Vita). The sequel, released for PlayStation 4 and Vita in Japan back in February 2015, covers a new setting and new cast of characters in the same universe.

You can check out the God Eater's main English website here.

So the anime did make it popular enough for a release of RES and 2
 
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Re: GOD EATER OT | Resurrection & Rage Burst Coming to West on PS4, Vita & PC

thedoctor2016 said:
So the anime did make it popular enough for a release of RES and 2

I would argue that Bandai Namco had planned on localising God Eater 2 Rage Burst first but when Resurrection was announced they kept it on hold for that release. I doubt the anime would have had any effect unless the sales turn out better than expected.
 
Re: GOD EATER OT | Resurrection & Rage Burst Coming to West on PS4, Vita & PC

I think it was both resurrection and the anime coming out at the same time, i do think the anime has a little to do with it.
 
Re: GOD EATER OT | Resurrection & Rage Burst Coming to West on PS4, Vita & PC

Awesome, GE2RB is one of my favorite hunting games, having more people able to play it will hopefully motivate me to play Resurrection, too.
 
Bad news, during an interview the devs have stated the game will be purely in English when asked about the audio options.

Source

After numerous teases, the next chapter in the God Eater series is headed West. Can you talk us through the character creation and online modes within Resurrection?

Yoshimura: Okay, so the characters you see are dressed in uniforms, and there many fun options that you can play around with online, there’s plenty of depth. You can change your eye color, skin color, hair, facial features — there’s quite a bit of variation. It’s not just visuals, either; you can also adjust the voices that will feature during the cutscenes, and this will allow players to really feel a part of the story.

Tomizawa: We also have the God Arc weapons in the game, so it’s not just visual, these changes also impact the gameplay while offering players deep customisation options. These will be divided into three groups: hammer/sword, guns for range attacks and a shield. During battle, players will be able to switch between all three in real time.

In terms of localization, will the game be fully localized or can we expect Japanese voice acting with English subtitles?

Yoshimura: All the Japanese voices will be localised into English, and you will have subtitles as well.

Will there be the option to still have Japanese voice with English subtitles?

Yoshimura: It’s just going to be pure English.

Can you give us an overview of the game’s set-up?

Yoshimura: God Eater Resurrection takes place in a hub, and from here, players will be able to choose different missions before leaving to fight the Arigami. In battle, it’s the main player plus three NPCs, so you can play alone while still experiencing that multiplayer space. Weapons also have the ability to transform as you fight the Arigami, and this has become a trope of the God Eater series.

Tomizawa: It’s stylized like a living organism inside the weapon, allowing players to latch onto the enemies and take their abilities for power-ups. There is a lot of tactics involved.

In terms of the player, you’re only able to control the one character? Or can you switch to take control of other party members?

Tomizawa: So you don’t actually control them, but you can give them orders. It can be defensive, or offensive depending on your play style. When you move around the environment, you can lure the monster into a more effective area to fight. You also have the option of just leaving the group and letting the NPCs fight the monster.

How does the team battle system of Resurrection compare to God Eater 2?

Yoshimura: God Eater Resurrection is the first series, and there’s also God Eater 2: Rage Burst, which is a different series. The fighting mechanics and systems change, so there’s a lot of variety in the gameplay. For western players, they can play Resurrection first before stepping up to a more kinetic experience with God Eater 2: Rage Burst. The core gameplay is the same, of course, and if you play Resurrection before Rage Burst or vice versa, you should be OK.

Is there a story that continues on into Resurrection?

Yoshimura: In terms of story, yes, it’s connected. It’s basically God Eater 2 takes place after God Eater 1.
 
NormanicGrav said:
Is there a story that continues on into Resurrection?

Yoshimura: In terms of story, yes, it’s connected. It’s basically God Eater 2 takes place after God Eater 1.
Thank heavens he cleared up this intricate timeline.

thedoctor2016 said:
Thats not good especially when people know the JP Vas from the Anime.
I'm not convinced that's as much of an issue as you think it is.
 
I have no problems with English dubs, heck a lot of them are handled much better on video games than in anime. My issue is that there is no need to keep the Japanese audio off of the English release - unless they have an excuse, which is licensing issues (that I can understand).

There are two Vita games that are English dub only (Operation Abyss and Danganronpa Another Episode). The former went with Dub only due to memory limitations on Vita and the complexity of the programming while the latter had no space for both audio options however the original audio was added via free DLC.

With God Eater surely there's a way to include both audio options unless the programming was that complicated (in addition to character lip-syncing).
 
They're pretty big games by Vita standards (~3.5GB), so I guess it would have to be DLC if they did. Hopefully they're just not ready to announce that yet and it's still a possibility?
 
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