Sparrowsabre7
Za Warudo
I was reading this article on IGN http://uk.games.ign.com/articles/120/1200005p1.html
And I thought I'd just ask the resident AUKN gamer crowd how hard (easy now...) they like their games.
Personally, I like a fair balance. I like a game to have challenge, but not so much that it frustrates me or worse, stops me playing entirely.
I think Vanquish is about as tough as I like games to be. On normal it was tough, but not so tough that I raged about it (except the penultimate boss, grumble grumble), it simply pushed you to use everything you had.
I also have a problem with artificial difficulty. I like the level of challenge in Resident Evil, but it's made more difficult due to the unforgiving save system. I think, even if it just allowed infinite saves, no checkpoint system, it would be less frustrating, but still as difficult.
Ultimately, while a lot of gamers decry games getting easier, there is something of a reason for it: not everyone is an ace gamer and lots of people just want to play games for fun. Losing is not fun, it never is, so hard games shut out people who just want to enjoy a game. Admittedly some games take this too far and make everything a cake walk, by having the player be near invincible and the enemies made of paper but I think it's not hard to create a decent difficulty level that is somewhere between the two extremes.
And I thought I'd just ask the resident AUKN gamer crowd how hard (easy now...) they like their games.
Personally, I like a fair balance. I like a game to have challenge, but not so much that it frustrates me or worse, stops me playing entirely.
I think Vanquish is about as tough as I like games to be. On normal it was tough, but not so tough that I raged about it (except the penultimate boss, grumble grumble), it simply pushed you to use everything you had.
I also have a problem with artificial difficulty. I like the level of challenge in Resident Evil, but it's made more difficult due to the unforgiving save system. I think, even if it just allowed infinite saves, no checkpoint system, it would be less frustrating, but still as difficult.
Ultimately, while a lot of gamers decry games getting easier, there is something of a reason for it: not everyone is an ace gamer and lots of people just want to play games for fun. Losing is not fun, it never is, so hard games shut out people who just want to enjoy a game. Admittedly some games take this too far and make everything a cake walk, by having the player be near invincible and the enemies made of paper but I think it's not hard to create a decent difficulty level that is somewhere between the two extremes.