Suiseiseki
Hunter
No, this isn't a thread about RPG Maker, although that's certainly a worthy topic. Basically, it's a gathering together of several hollow thread ideas into one.
Firstly, do you prefer a classic rpg style world map, or a connecting world of locations?
Secondly, do you prefer random encounters, or field encounters?
Thirdly, would you rather tradional levelling up or an other system (in which case, specify?
Forthly, what type of battle system do you prefer?
The setting - tradional medieval fantasy, space-voyaging sci-fi, or else
And finally, do you prefer linear, story and character-based RPGs, or more expansive but less plot heavy customizable games?
What of the above options would you choose to make your perfect RPG?
For me:
1) I've always loved the world map, no matter how terrible it looks, but the idea of exploring grassy meadows in the game's standard graphics as opposed to a down-graded world map has finally caught on with me.
2) I far prefer field encounters, where the enemy doesn't appear out of nothing; you have a chance to avoid the enemy that way.
3) I do prefer systems where it is a simple progression - while complex customization can be fun, it does sometimes lose its novetly after a while.
4) I like a battle system that is tactical at large, yet manages to be fun at the same time; my favourite battle system is from the recent Digital Devil Saga, which is at the moment my favourite game.
5) I can love any type of setting, but steampunk, 19th century-based setting have always been my favourite, partially because they are not covered often and it's always a joyous ocassion to see a such a game released.
6) I play RPGs as much for the plot and the characters as for the gameplay, so having a scripted story is vital for me, with only a few exceptions.
Firstly, do you prefer a classic rpg style world map, or a connecting world of locations?
Secondly, do you prefer random encounters, or field encounters?
Thirdly, would you rather tradional levelling up or an other system (in which case, specify?
Forthly, what type of battle system do you prefer?
The setting - tradional medieval fantasy, space-voyaging sci-fi, or else
And finally, do you prefer linear, story and character-based RPGs, or more expansive but less plot heavy customizable games?
What of the above options would you choose to make your perfect RPG?
For me:
1) I've always loved the world map, no matter how terrible it looks, but the idea of exploring grassy meadows in the game's standard graphics as opposed to a down-graded world map has finally caught on with me.
2) I far prefer field encounters, where the enemy doesn't appear out of nothing; you have a chance to avoid the enemy that way.
3) I do prefer systems where it is a simple progression - while complex customization can be fun, it does sometimes lose its novetly after a while.
4) I like a battle system that is tactical at large, yet manages to be fun at the same time; my favourite battle system is from the recent Digital Devil Saga, which is at the moment my favourite game.
5) I can love any type of setting, but steampunk, 19th century-based setting have always been my favourite, partially because they are not covered often and it's always a joyous ocassion to see a such a game released.
6) I play RPGs as much for the plot and the characters as for the gameplay, so having a scripted story is vital for me, with only a few exceptions.