The Gaming News Thread (for news that doesn't need a thread)

I do believe ceefax has me on a list of some kind (I know not why~), or else isn't too fond of meee, but this is a great resource to track physical games media that do/don't allow for games to be played without internet intervention. I only discovered it today, but still: sharing is caring.


A rough estimate was, 80% of PS5 games play without internet bollox. 90% PS4. 95% PS3.

The difference with game key-cards is, there's been so much uproar given that 99% of third-party games are, and it only started being a thing with the Switch 2 launch.
That's not true of PS5 games as the dastardly triple-AAAers are not consistent. Thus, I picked up Black Flag none the wiser.
 
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What other gems are stuck on PS3/360 worth getting before 2027 death
PS3 has possibly the best version of RE: Code Veronica. More recent versions are just emulating the inferior PS2 port, but the PS3 version is a native remaster built in MT Framework, so it has widescreen and better lighting effects.

Siren: Blood Curse is janky, but memorable.

PS3 has the only HD version of the first Zone of the Enders. It's not a great port, but the only option for people without a PS2.

Various PS1 games that haven't been re-released on PS4/5, like Silent Hill, Kula World, Vagrant Story, and Future Cop LAPD. In an inversion of the Code Veronica situation, I prefer the emulated PS1 versions of Final Fantasy VII - IX over the ports of the ancient PC versions that are available on modern consoles. Modern versions of VIII and IX lack the analogue controls and 60fps battle menus from the PS1 versions.
 
PS3 has possibly the best version of RE: Code Veronica. More recent versions are just emulating the inferior PS2 port, but the PS3 version is a native remaster built in MT Framework, so it has widescreen and better lighting effects.

Siren: Blood Curse is janky, but memorable.

PS3 has the only HD version of the first Zone of the Enders. It's not a great port, but the only option for people without a PS2.

Various PS1 games that haven't been re-released on PS4/5, like Silent Hill, Kula World, Vagrant Story, and Future Cop LAPD. In an inversion of the Code Veronica situation, I prefer the emulated PS1 versions of Final Fantasy VII - IX over the ports of the ancient PC versions that are available on modern consoles. Modern versions of VIII and IX lack the analogue controls and 60fps battle menus from the PS1 versions.

Ah, so Veronica on the PS3 is similar to the Jak trilogy, which was redone with true widescreen 720P (backgrond textures were changed iirc). A pity 'tis £15.99 + the remake coming but would be good to own the best version. Maybelline.

Recently played the Jak PS2 emulations on the PS5, and was somewhat horrified to discover that emulated widescreen is achieved by the zoom-cropping used on 4:3 anime that cuts off the top/bottom of screen. Most PS2 games did that back in day, turns out, and it kept defaulting to it if changed. 'Twas most unhelpful trying to see/find those damnable precursor orbs. 594/600 haunts my waking dreams...

Turns out Siren: Blood Curse was purchased by meee back in 2021. Must've heard tell of it back then... only to never install as 'tis 9.1gb, split into parts, which on the PS3 translates into slow, agonising install hell. Still, cheers for the reminder: played the SH2 remake the other year, so could be an interesting backlogger to revisit in 2028 onwards; when console gaming dies, officially. Just need to download, then install each chapter... 🐌

PS1ers not yet on PS4/5 was in mein mind's eye when asked. The UK store annoyingly doesn't mirror the US store: it has Parasite Eve 2 (yay), but not the first. 'Tis irritating. Think Breath of Fire IV etc on US store, too. Not sure if Vagrant in that category. Issue being, forgotten the password of my US account, and now need set/use device passwords on PS3 per account. Ugh.

Will have to properly investigate. Own FFVII on PS4, Switch and Steam, although only replayed (& took Barret on a date to the Gold Saucer) on the PS4. Might pick it up on PS3, just for menu 60fps shits 'n giggles. Iirc the analogues L3/R3 used for cheats in modern releases. If only the PS3 ed didn't have 240p pre-rendered bgs; the bane of replaying PS1 games on big screens~
 
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Sony's transformation from entertainment company to dystopian corpocratic oligarch is accelerating from a march to a sprint. Now they're issuing their own currency that you can use to buy indefinite digital licences for their products (which they can revoke at any time for any reason) on their increasingly unaffordable platforms. It feels like we're just getting the awful parts of the cyberpunk genre turning into reality. Those stories are being treated as a business plan instead of a cautionary tale.
 

Sony's transformation from entertainment company to dystopian corpocratic oligarch is accelerating from a march to a sprint. Now they're issuing their own currency that you can use to buy indefinite digital licences for their products (which they can revoke at any time for any reason) on their increasingly unaffordable platforms. It feels like we're just getting the awful parts of the cyberpunk genre turning into reality. Those stories are being treated as a business plan instead of a cautionary tale.

Discoveing 'Sony Bank' is a thing + Playstation is to have its very own digital currency I would say is surprising news, if not for endless corporate greed being more a given at this moment in time.

Age verification also became a do or don't thing for me today, in other news: can no longer see or send msgs... unless I prove I am meee. 'Tis fortunate, then, that Sony never gets hacked and is as secure as one can expect of a future cryptocurrency bank thing. Glad switched to Signal for online messaging beforehand.


'Tis all just as keikaku (translation note: keikaku means plan):

Step 1: Cut costs from disc production/take all profits. All base belong us.
Step 2: Cut credit cards and their fees out of the equation. All monies belong, too.
Step 3: Have your face, three sizes and ID at the ready... purely to protect children from the horrors of game lobbies from the 2000s and not to sell your data.
Step 4: We own you, you own nuffin.

...I think I hate this world, in addition to meinself. Allah, I am not a Muslim (I'm white, also) but, please, hurry up and take me to thine harem Holy Land~
 
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Looking at the disc-related backlash that seems to be flooding every social media post Sony and their first-party developers are making, I worry that people are fighting the wrong battle.

For Sony, the biggest mistake they've made in killing discs isn't the lost revenue, it's that the decision has snapped many people out of the mental conditioning that has slowly been built up since consoles started selling games digitally. The 360 started with a curated handful of games at around £4. It was low cost, and so the lack of long-term ownership felt low risk. When £8 games appeared, that felt premium for a digital console game. Then it became the norm. Later, £12 games appeared. Eventually full retail games appeared and the price bar rose to £40. £50. £70.

At each step, there was a pause to allow customers to acclimatise and eventually submit to handing over more and more money in exchange for digital licences with restricted usage rights obscured in the small print of bloated contracts that no one reads. Running alongside that slow, insidious long con was the reassurance that buying a physical copy of a game was still an option. That in itself has increasingly become a long con over the last decade as day-one patches transitioned from something that made a game a laughingstock to something universally expected. In recent years it's become even worse as discs started shipping as little more than an activation key to download the full game. But always there remained that ingrained customer assumption about the long-term security of owning a disc.

Now that's gone, and I half feel like the outrage has ended up playing to Sony's favour by focusing on what we're about to lose instead of what we've already lost. The battle for discs was lost long before Sony announced their end; it was lost years ago when publishers decided that release-now-patch-later was an acceptable strategy on consoles. Even if Sony did continue making discs beyond 2027 (they won't), we'd just be back in this same mess we are now: incomplete games on disc, and no ownership on digital.
 
Looking at the disc-related backlash that seems to be flooding every social media post Sony and their first-party developers are making, I worry that people are fighting the wrong battle.

For Sony, the biggest mistake they've made in killing discs isn't the lost revenue, it's that the decision has snapped many people out of the mental conditioning that has slowly been built up since consoles started selling games digitally. The 360 started with a curated handful of games at around £4. It was low cost, and so the lack of long-term ownership felt low risk. When £8 games appeared, that felt premium for a digital console game. Then it became the norm. Later, £12 games appeared. Eventually full retail games appeared and the price bar rose to £40. £50. £70.

I was thinking about this. I've never bought full retail games digitally, because they've always been available physically at least for anything I wanted. Except for some very low priced things like Arcade Archives, I've also only bought digital when it's on sale because I don't view it as worth full price. Now that digital is going to be the only way to buy those full retail type games, I'll be waiting quite some time to buy them because I won't buy until they're around 50% off, and I will likely only be buying things I am really sure of and that I really want, and no longer taking any chances like I do with physical.

I know it's a personal quirk, but I really dislike owning games that I do not like. When I buy something physical that doesn't work out, I sell it. I can't be arsed to sell online so I just sell to a store and thus typically don't get much, but it's not about the money; it's about getting rid of something I do not want to own or have in my possession. With digital, I can't get rid of it. I stupidly bought Panzer Dragoon Remake and a few others that I really did not like at all once I played them, and I absolutely hate that they show up in my library of purchased games and I can't get rid of them. On the consoles, I can hide them at least, but on the PC interface where I actually do most things I can't even do that. So I'm going to be very wary of buying anything digitally that I might not like.

Another personal issue, but my PSN accounts are foreign--not in the region where I live. Technically I'm sure I'm not even supposed to have those, so if I am ever hacked or anything else goes wrong with my account, it's pretty much guaranteed I will be SOL and lose everything. There's enough horror stories online about that happening with people's accounts on PSN anyway, including recently Colin Moriarty.

At each step, there was a pause to allow customers to acclimatise and eventually submit to handing over more and more money in exchange for digital licences with restricted usage rights obscured in the small print of bloated contracts that no one reads. Running alongside that slow, insidious long con was the reassurance that buying a physical copy of a game was still an option. That in itself has increasingly become a long con over the last decade as day-one patches transitioned from something that made a game a laughingstock to something universally expected. In recent years it's become even worse as discs started shipping as little more than an activation key to download the full game. But always there remained that ingrained customer assumption about the long-term security of owning a disc.

Now that's gone, and I half feel like the outrage has ended up playing to Sony's favour by focusing on what we're about to lose instead of what we've already lost. The battle for discs was lost long before Sony announced their end; it was lost years ago when publishers decided that release-now-patch-later was an acceptable strategy on consoles. Even if Sony did continue making discs beyond 2027 (they won't), we'd just be back in this same mess we are now: incomplete games on disc, and no ownership on digital.

I think that this is a complicated topic and one where, as consumers, we don't have access to all the information needed to have a complete picture. I also think it's absolutely worth discussing and thinking about.

There is no question that among western "AAA" developers, a lot of games on PlayStation disc are the equivalent of Nintendo's game key cards, where without a download you can't install or play the game at all. This is ugly, and I'm aware of it by reading and also seeing images of those games' covers that all show some variant of "internet connection required to install" noted on the cover. Because I generally don't have any interest in this type of game, personally I don't own a single game like this and haven't wanted any of the less common ones from the Japanese companies with the issue, like the Monster Hunter Stories collection that only has one game on disc. I guess I do have one, with the PS4 version of God Eater 2 Rage Burst which came with a DLC code for God Eater Resurrection (the remaster of the first game), but that was more of a bonus thing so I don't really fault it too much for that though I would still have preferred it also be on the disc.

With patches it gets murkier. I have a document where I keep track of all my games and the info includes the installed file sizes, version numbers, and whether a game has had a patch at all beyond what's on the disc. For PS4, about 1 in 9 of my games has never had a patch, and on that system I have enough games where I think that's a meaningful anecdotal statistic. I don't have enough for PS5 to feel that means anything and too much of what I have I have not installed yet to check on patches.

But much of the time there aren't any kind of patch notes, or not ones that are detailed enough to know how important some of these patches are. One aspect of the PS5's console interface I really dislike is how patch information is no longer something you can view unlike it was on PS4, so unless the game's website has patch notes there is no customer-accessible documentation at all on what any update does.

I tend to make the assumption that games that get only one or two small size updates shortly after release are likely fixing minor bugs, which I find the most common behavior. Some huge patches may or may not matter all that much to some users--Like A Dragon Gaiden: The Man Who Erased His Name has a huge patch, because the English dub was added after release. Maybe the patch also fixes relevant bugs, but as far as that dub goes I will never listen to it so whether I have that or not doesn't matter to me.

What is important here, but is something we can't know the answer to is a fundamental question here--how many of these patches happen because companies know they have the option so games are rushed out or minimally tested in a way they would not be if the option did not exist, and how many are things that without patches would still be there and just never get fixed, or quietly fixed in a second pressing that no one would know about other than if someone accidentally discovers it? The first type of patch is the kind to complain about; the second one is a good thing because the games would not get fixed otherwise. I expect a lot of those smaller patches could fall into the latter category but that's speculation and maybe naivety on my part.

I don't have any proof of this but I read various places that the procedure to get Sony to approve a patch isn't trivial and costs the company submitting it money; if correct that is at least some incentive to try to get games in as good as shape as possible before initial release.

Pre-PS3, games that shipped with bugs just didn't get fixed unless the stealth reprint issue happened. A notorious example is the PS2 Soul Calibur III, which can corrupt (or erase? I don't remember the specifics) save files for any other games on the same memory card. This issue exists in, as far as I know, all versions of the game and was also never fixed as far as I know. This was in the day when most games were still released first in Japan and later elsewhere, and I believe this was known publicly about the Japanese version before it was released in the west so could have presumably been fixed for those versions, but was not.

I see this topic being used in dishonest ways by both sides of the digital-vs-physical argument with a too common refrain among the segment of the pro-digital crowd that seem to actively want physical to die who always use the "None of your discs are complete and work without patches anyway!" thing, and the pro-physical side using the Does It Play website as some kind of hard proof of all the games that don't need patches. While I think it's nice that site exists, I've found it not really all that useful or accurate, because the testing doesn't seem to be in-depth at all, and they don't have any kind of special access to patch notes or anything that the rest of us don't, either.
 
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