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In terms of combat, I find that a sign focussed build is very effective.  Unless they've patched it recently, damage over time effects seem to do damage relative to the monster's total health so if you have a strong Igni sign and set fire to a large monster it'll take loads of damage while burning.  You don't even necessarily need the skill points, high sign intensity seems to be the biggest factor and you can get that with Greater Blue Mutagens (which are fairly easy to get).  It even works on high level monsters with the skull symbol, though they're much less likely to burn and won't burn for as long (you'll need a much higher intensity).


I'd imagine you could get similar effects with bleed or poison attacks if you happen to specialise in one of the other two trees, though the Igni option is a fairly simple one.  I guess it's kind of a cheap way to fight but there's plenty of fun outside of the combat.


I haven't played The Witcher 3 for a bit because I've been trying to focus on Metal Gear Solid V: TPP when I'm in the mood for playing things (not that I've made much progress recently).  The first The Witcher 3 expansion should be out today, so now there's even more of it to finish.


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