Parasite Dolls ep3 -
Let Us Not Go to Camelot.
Honestly, I’ve been putting this one off. It‘s not a complete disaster by any stretch, but I do think it’s a mess. It’s painfully obvious that this was supposed to be a longer series, and I think it suffers even more heavily than
Crash did for the lack of time to develop everything properly. Barely anything that happens in this episode feels like it’s really been earned, it just feels like they’re desperately trying to get in as many of the ideas we’d have seen in the unrealised, completed version. We‘re still getting exposition dumps with important character details while the end of the entire series is mere minutes away, for goodness sake.
There’s also that thoroughly nasty rape scene near the start. It’s nowhere near as explicit as other OVAs we could mention, but
Parasite Dolls seems to have ambitions to be a serious, relatively highbrow kind of thriller and, frankly, I think it deserves better than this cheap bit of oversexed Grand Guignol. It’s actually one of my clearest memories from the first time I saw the series, so maybe that’s the point.
The one character note here I think does kind of work, is that Michaelson now has the same ambivalence about seeing a mangled boomer that everyone else seems to. Saying that, I'm not sure how I feel about this in context. In the sonambulatory world of the show, it seems like Michaelson was a good reminder of how abnormal other people's reactions were - without that, perhaps something's been lost. Even Buzz gives up his no-kill policy in order to join in putting that last cap in the bad guy, following the final reminder that people created the boomers to be helpful, which might have landed a bit more heavily if we'd had time to become invested in Eve or Kimball.
On a more positive note, the production seems to have been kicked up a notch for this episode. I'll get into possible 'whys' later, but there's a level of visual polish present here that wasn't in the two previous instalments. In terms of its art design, Parasite Dolls picks up on that very noirish brand of cyberpunk that seemed to be popular between the late 90s and mid 2000s, presumably much escalated by the success of
The Matrix, and this finale perhaps gives us some idea of what, ideally, the staff wanted the rest to look like, with its glowing street signs and deep, high contrast shadows. In terms of digital special effects, there is a slight feeling of them throwing everything they've got at it, to the point of execess, but mostly it works.
Something that's been in my mind the whole way through is that the character art has that kind of realistic, yet unflattering, appearance you see in a lot of things from that era (perhaps playing to the US market? It's definitely got an American graphic novel vibe). I can't help feeling it owes something to the work of Yasuomi Umetsu, who character designer Naoyuki Onda worked under on
Megazone 23 Part II.
A veteran animator and occasional director who never quite became a household name, Umetsu was briefly back in fashion around this time. His realistically propotioned art and intense attention to mise en scene was a perfect fit for this wave of gloom-fi, seeing him helm the vaguely infamous
Kite and
Mezzo OVAs, but he's probably best known for the
Presence segment of
Robot Carnival 15 years earlier. A short about a man who creates an automaton in the form of a beautiful girl, only to destroy it when he becomes terrified of her, I find it hard not to feel that was one of the things the
Parasite Dolls team had very much in mind when writing the series.
And so that's it then. Or is it? By complete chance, I happened upon
this blog, which offers some very interesting speculation on the show's production. I'm not sure if any of what they're putting forward has ever been explicitly confirmed, but it the part about AIC running out of money, then the final OVA was only being produced due to the (moderate?) success of
BGC 2040 in the US certainly seems plausible.
I am a little baffled by the authors closing comments though. Even if it's no longer flavour of the month, cyberpunk anime (and shows adjacent to it) continue to be produced,
Bubblegum Crisis has never really disappeared from view and, in a world where
Megazone 23 can be revived, I would not be at all surprised if we haven't heard the last of the
Knight Sabers.