Removed scenes from video games?

Gacha

Stand User
For example
Final fantasy 6 had the czear dragon removed and there was an esper that had coding but no name or anything.

Post what you found was removed in certian games from sound tracks to entire level etc.
 
I know of a few, a lot of them tend to actually be final fantasy games, and its usually america thats the ones affected. For example Final Fantasy 10 had the Dark Aeons and Penance in the game for the European version of the game, America didn't have that until they got the international version i believe.
Others that come to mind, Soul Calibur 4, the artwork for Ivy is getting changed slightly for america, it could just be the official artwork though, but still its kinda stupid. Ninja Gaiden was originally, but everyone kinda knew that.
 
Arbalest said:
I know of a few, a lot of them tend to actually be final fantasy games, and its usually america thats the ones affected. For example Final Fantasy 10 had the Dark Aeons and Penance in the game for the European version of the game, America didn't have that until they got the international version i believe.

The FF ones in that vein aren't so much things being removed for the US as added for EU - the original JP release didn't have those FFX fights either until the International version came out. Which always frustrates me as it's inevitable and the International version is usually English-dubbed so less fun to play.

R
 
RetroRainbow said:
I recall Kingdom Hearts II had a few.
Mostly in the Pirates of the Caribbean world.
Will Turner aiming a gun towards his head, and the pirates fought with crossbows instead of rifles. There were a few others, too.
When you defeated the Hydra in the Hercules world, smoke came out instead of the green blood.
In Timeless River, Daisy spanks Donald at some point.
When Axel fades away, in the Japanese version, he starts to burn, but in the American/European version, I don't think there was anything around him.
Xigbar's weapons were changed.

I've got Kingdom Hearts 2: Final Mix + here, i've not really noticed many differences at all if any compared to our version, bar the obvious extras in the game. I don't have the PAL version with me at the moment so i can't really compare exactly but i don't remember many of those edits.
 
BlackWolf said:
chaos said:
Final Fantasy VII suffered severe slashes such as black materia and that item to revive a beloved one...

I thought that was just a urban myth though?
the first cd has loads of game time, the second and third, don't have half the gameplay. The way you spend such a long time after the black materia and then it simply is forgotten.... I'm not sure there were ever any confirmation on this from Square though. But there were just too many hints...
 
chaos said:
BlackWolf said:
chaos said:
Final Fantasy VII suffered severe slashes such as black materia and that item to revive a beloved one...

I thought that was just a urban myth though?
the first cd has loads of game time, the second and third, don't have half the gameplay. The way you spend such a long time after the black materia and then it simply is forgotten.... I'm not sure there were ever any confirmation on this from Square though. But there were just too many hints...

I see, i know there was plenty of rumours going around that *spoiler for those who have not played FF7* Areith (could never remember the correct spelling) wasn't suposed to stay dead because she didn't get her best weapon till a little bit before she died

Off the top of my head, i think of some of Sonic 3's *hidden levels*. Though in reality these are the levels that got moved to Sonic and Knuckles, you can still see them though if you enter Sonic 3's level select cheat, you just can't select them. And then there's the rumours that Tails should of been playable all the way through to the final level in Sonic 3 & Knuckles, with evidence being some early screen shots showing Tails in the Hidden Palace Zone
 
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The original One Piece games, They were disgusting anyway but they got worse when whomever edited and published them for the English releases. The Naruto games have hackjobs done to them, as well. Making one game into a trilogy of games with little differences, or extras.

Probably thousands upon thousands of other games.

/thread.
 
chaos said:
BlackWolf said:
chaos said:
Final Fantasy VII suffered severe slashes such as black materia and that item to revive a beloved one...

I thought that was just a urban myth though?
the first cd has loads of game time, the second and third, don't have half the gameplay. The way you spend such a long time after the black materia and then it simply is forgotten.... I'm not sure there were ever any confirmation on this from Square though. But there were just too many hints...

Actually, most people just believe that she was meant to die a little bit later, on disc 2, when the weapons are released. There's no further references to her being alive after that, and there were a few unused maps found on the disc which have Aeris's theme playing as default. There were plans to kill off a character in the game from early stages, if I remember right.
 
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Gacha said:
skikes said:
kasumi naked in jello in dead or alive 2
You can see that by entering your age as 21 right?

actually that does work but not in all versions.. and yes apearantly the higher u put ur age the more the boobs bounce.... but i cant say ive noticed them bouncing any more more than usual when putting ur age higher
 
Gacha said:
kupoartist said:

That looks cool, any idea why they cut it out?
"It was amazingly cool to watch if fight other characters, but it was zero fun to play against in first-person [...] You'd just see this non-descript blob doing something vague, then you'd be dead."

The quote comes from a book called 'Raising the Bar' which came out at the game's initial release but is now out of print (going for a ridiculous £130 on amazon-uk at the moment). About half of it explains the stuff they got into the game, and the other half is the stuff they discarded either because it actually sucked, or because they really needed to concentrate on something else. It has a small section on the original Half-Life too, with some great anecdotes about the first days when the developer was a lot smaller.

It's doubly interesting because it gives you glimpses at one or two things that though dead in the water for the original game, ended up in some form in the later chapters. Like the horrible Stalker enemies, or the Borealis, a giant ship that was supposed to be a level back in 2003, and suddenly reappeared in Episode 2 (though apparently changed to make it relevant to the latest plot developments). Even some of the philosophies behind stuff make it through in game development: like there's this concept for a guy called 'Mr Friendly' in Half-Life that basically rapes the player with its tail because 'most players are teenage guys and that kind of thing really scares them shitless'. Then in Episode Two, this suspiciously penis-like tentacle comes towards you at one point when you can't move. Same idea, just a decade down the line :p

I'm generally a sucker for this kind of stuff, but it's important to remember that usually, there are very good reasons for leaving stuff out, especially at developers that take their time over getting games out, and really refine the experience. Everyone would always like more, but the 'more' is nearly always not up to scratch.

Though if you could give me a Halo not rushed for the X-Box's launch day, a Homeworld 2 not scaled back enormously to please its publisher or a Deus Ex Invisible War that isn't... utter crap... I wouldn't complain.
 
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