My personal stance with Game Key Cards is that its fine for them to exist but a majority of the library shouldn't need to use it (and the cause of that is due to Nintendo being Nintendo with the cartridge storage options).
GKCs as a concept right now is fine on the condition that you have internet access especially during travel (for example buying a GKC during a convention trip), considering there is a separate server from the eShop to support the ability to download the games, but I wouldn't be surprised if it experiences a situation similarly to Gran Turismo 7 where it was unplayable when it first launched. I don't know if GKCs require connection to the internet every now and then to verify the key but I assume not.
For me, I just prefer to have the game on the cart without having to download it for the first time and it won't use up console storage space (like a Vita). GKC physical cases also felt like filler on the shelf, but at least they're clear on branding.
An argument that I have seen is that for some developers, they felt that games on the cart are making their games slower and in that case what Nintendo should have done was follow the PS4/PS5 model of installing the games onto the system itself (which would go against my earlier point, but having the data on the cart would still count as a proper physical release for me).
In relation to my first sentence, massive games like Final Fantasy VII Remake and EA Sports, and shovelware titles are the ones that make more sense to use the GKC model.
I'm not the type of person to ask people to avoid using GKCs as it's their decision on whether to pursuit or not. My preference is to support the traditional physical ones and the 'Nintendo Switch 2 Edition' type releases instead.
GKCs as a concept right now is fine on the condition that you have internet access especially during travel (for example buying a GKC during a convention trip), considering there is a separate server from the eShop to support the ability to download the games, but I wouldn't be surprised if it experiences a situation similarly to Gran Turismo 7 where it was unplayable when it first launched. I don't know if GKCs require connection to the internet every now and then to verify the key but I assume not.
For me, I just prefer to have the game on the cart without having to download it for the first time and it won't use up console storage space (like a Vita). GKC physical cases also felt like filler on the shelf, but at least they're clear on branding.
An argument that I have seen is that for some developers, they felt that games on the cart are making their games slower and in that case what Nintendo should have done was follow the PS4/PS5 model of installing the games onto the system itself (which would go against my earlier point, but having the data on the cart would still count as a proper physical release for me).
In relation to my first sentence, massive games like Final Fantasy VII Remake and EA Sports, and shovelware titles are the ones that make more sense to use the GKC model.
I'm not the type of person to ask people to avoid using GKCs as it's their decision on whether to pursuit or not. My preference is to support the traditional physical ones and the 'Nintendo Switch 2 Edition' type releases instead.