Gundam Double Zeta Review

ayase

State Alchemist
zzgroupe2.gif

Mobile Suit Gundam Double Zeta.

It gets a lot of bad press. "Worst Gundam Ever" is a common phrase when ZZ comes up in conversation. However. I'm going to go and stand out on a lonely, creaking limb and say I liked it. Say I liked it better than Zeta. Now let me tell you why...

The Characters:
The main difference between Zeta and ZZ is that a majority of the main characters are teenagers. Judau Ashta - the protaganist and pilot of Gundam Double Zeta - isn't interested in piloting or fighting at all in the beginning. When the badly damaged Argama lands at their colony, he and his friends are simply interested in the Gundam for its scrap value, as they have been left to fend for themselves while their parents have presumably gone off to (or died in) the war. His younger sister Leina worries about him sacrificing his education to earn money and doesn't like him hanging around with the somewhat inscrupulous Beecha and Mondo. Along with feisty girl Elle and unassuming Ino, Judau and his friends get caught up in the activities of the Argama during their attempts to rob it, and form the core of the series from beginning to end. While it's hard to warm to them all at first, you can't help but feel happy for Beecha as after doubts about the war and attempted defection, he finds his calling as a Captain rather than a Mobile Suit pilot, or get caught up in their personal battles when grief causes Mondo to have no thoughts except revenge.

The idea of the Cyber-Newtype is carried on from Zeta in the guise of Elpeo Puru. A young girl similar to Four Murasume and Rosamia Badam, Puru can go from child-like over dependance on Judau to ace pilot bent on destroying him. My main problem with the cyber-newtypes in Zeta was that firstly I felt that having Four, Rosamia and Sarah was overkill, and that they could have been combined into one memorable character. Secondly I never really felt very much for them (which also made it hard to empathise with why Kamille did) as they never got much screen time. Puru however spends a lot of time with the main characters during the middle of the series which gives her character a chance to develop much more than Four or Rosamia did.

Haman Karn is back again as the main antagonist of the series, along with the new characters Glemy Toto, Mashymyre Cello and Chara Soon. Mashymyre is the first foe Judau and friends face - initially almost a comic relief character, a chivalrous villain who refuses to play by anything other than the rules for the sake of his hopeless infatuation with Haman. Indeed, this is really the only thing which saves the untrained (and inept) Judau from death in the early episodes. Later we see a different side to Mashymyre when he is the architect of a colony drop on Dublin. Chara follows a similar (but more sympathetic) path - possesed of particularly overt sexuality she is always a source of humour, but there is also the feeling that something is not quite right in her mind - a personality split which makes it equally likely she will behave in a fun-loving or cruel manner. Glemy Toto, Judau's main nemesis, we see first as he too naively enters his first Mobile Suit battle, and watch as power gradually comes to corrupt him utterly. Sadly he never gets the kind of character development or sympathetic scenes that Jerrod Mesa got in Zeta, which makes him a weaker character as we never really learn what (if anything) drives him to make the decisions he does.

The Story:
I enjoyed Zeta Gundam, but I often found myself picking holes. The most pervasive problem I had was the short lived and duplicated storylines. For example; Someone develops feelings for an enemy. Someone is kidnapped. One episode later they escape. Wait, they've been captured again. Kamille meets Four. She's gone. Here she is again... etc. With ZZ some of the same ideas are there, but they are slowed down to a speed which actually allows for some character development. Leina is kidnapped by Glemy and is gone for 10-15 episodes, and Puru joins the Argama and stays for a good 20. Chara and Mashymyre dissappear completly to be returned towards the end only when they are relevant, they aren't kept around needlessly or killed off and replaced with yet another generic villain.

As with all Gundam series, ZZ has it's tragic moments. But it picks them carefully and neither milks them for pathos nor glosses over the characters' emotions making them seem cold. People suffer, some moreso than others and some cope with loss better than others. The ::slap:: "get over it, this is war!" attitude to emotion seems to have gone - indeed Captain Bright even says at one point, when berated for the fact that the main characters still behave like kids; "I gave up trying to make them anything else." Which seems to be as much a lesson that the writers of ZZ have learned as he has.

I can understand why people react badly to ZZ at first. The first few episodes on the Shangri-La colony have a lot of humour in them - they don't take themselves seriously and even gently parody ideas from previous Gundam series. Quite a contrast to the dark final episodes of Zeta, but Tomino has said that it was his intention to cheer the audience up, as he felt that more of the same would depress them. And that's perhaps it, the fact that Double Zeta feels more hopeful than it's predecessor, not afraid to have a little fun along with the war and the tragedy, has endeared it to me.

[This was somewhat rushed. Apologies if it seems a little incoherant.]
 
I was wondering how long and how many gundam series there were out there, as I've only seen SEED.. It's been out since 79 and there are more than 20 series... I've gave up counting after that point... =)
 
Chaos do you count OVAs as series :P

Ayase, nice review, also a surprise to see one that isn't as negative as others have been

look forward to your Victory review :P
 
Sorry, I just think of Moon Moon and the will to be constructive just kind of ebbs away. I'm glad you can see something enjoyable in Double Zeta, but really, I struggle to think of any two episode arc in any show more iconically tedious, throw-away and just plain rubbish.

But actually, if I don't respond, I wonder if enough others who've seen even Zeta alone will do so, so here's a few critiques on your critique :P
ayase said:
The most pervasive problem I had was the short lived and duplicated storylines.
And within the course of how many episodes did Judau attempt to steal the Zeta Gundam, end up piloting it, protecting the Argama and leave thus going back to square one before the series actually start progressing? How many episodes were spent with the Argama in the junkyard fending off Mashmyre's latest attack strategy or weapon? How many episodes were spent where Beecha and Mondo would attempt to desert, get half-way, cause the battle of the week and end up begrudgingly back on the Argama? These are all plotlines that are duplicated and far shorter lived than anything I can call to mind in Zeta. For Zeta, they're more themes: the whole point of the Four / Kamille thing is that it's a duplicate of the Lalah / Amuro thing, and the many deaths of female titan pilots in the series was to add Jerid into the equation in a twist on Char's involvement in the whole affair when Four was inevitably killed (sure it wasn't perfectly handled, but at least there is some form of justification for such lack of originality).
ayase said:
My main problem with the cyber-newtypes in Zeta was that firstly I felt that having Four, Rosamia and Sarah was overkill, and that they could have been combined into one memorable character.
But Puru, Chara and Mashmyre are all Cyber-newtypes by the end. Hell, there are multiple Purus! And what about the storyline repetition there: Judau's brat-pack try to win over Puru, Puru-Two and Chara, some of them multiple times. Repetition of repetition from Zeta? Eak!
ayase said:
Glemy Toto ... Sadly he never gets the kind of character development or sympathetic scenes that Jerrod Mesa got in Zeta, which makes him a weaker character as we never really learn what (if anything) drives him to make the decisions he does.
Glemy is one of the biggest problems with Double Zeta, you can't really brush by him. Sure, Haman is the headlining villian (and ZZ is stronger for her presence), but the main villian is clearly supposed to be Glemy, and it simply doesn't work. One minute he's a quirky low-ranking space-cadet with a Roux fixation, the next he's the masterminding general of a Zeon rebellion. No joining of the dots is attempted whatsoever. It's not just the problem of motivation, but of how he can conceivably have been able to even get as much power as he has. Of course, the out of universe answer is that "Glemy Toto is a Char", but the integrity of the series certainly shouldn't be forgiven because Tomino got a chance to do a movie that could effectively ignore everything ZZ built up.

ayase said:
I can understand why people react badly to ZZ at first. The first few episodes on the Shangri-La colony have a lot of humour in them.
It may be 'humour', but it isn't actually 'funny'. If it genuinely was, I really wouldn't have objected to it. In fact, a lot of people take exception to how one of Zeta's darkest villians (Yazan) becomes a silly slapstick evil-doer instead: I think it works as well here as it does in that Wacky Races-inspired SD Gundam short where Yazan is basically Dick Dastardly.

And Finally:
ayase said:
As with all Gundam series, ZZ has it's tragic moments. But it picks them carefully and neither milks them for pathos nor glosses over the characters' emotions making them seem cold. People suffer, some moreso than others and some cope with loss better than others. The ::slap:: "get over it, this is war!" attitude to emotion seems to have gone - indeed Captain Bright even says at one point, when berated for the fact that the main characters still behave like kids; "I gave up trying to make them anything else." Which seems to be as much a lesson that the writers of ZZ have learned as he has.
You're quite right about this. I just feel that such strengths shine through in the second half of the series, whilst the first half is a crap-heap of the highest degree. And at the end of the day, it simply doesn't matter which half of a series is bad: if a beautiful tree grows from a hill of crap, you're still looking at a hill of crap and a parasitic craptree.

And you homework: "Victory: Like the bleakness of a thousand Zetas, or Double Zeta done right?".
 
I'll deal with a few of your points here but won't attempt all of them kupo, on things like duplicated storylines we'll just have to agree to disagree - I thought they were more prevalant in Zeta but you clearly think ZZ was worse.

kupoartist said:
But Puru, Chara and Mashmyre are all Cyber-newtypes by the end. Hell, there are multiple Purus! And what about the storyline repetition there: Judau's brat-pack try to win over Puru, Puru-Two and Chara, some of them multiple times. Repetition of repetition from Zeta? Eak!
But at least Puru (and by extension Puru Two) gets a lot of development time. Four and Rosamia got hardly any at all, which meant I didn't particularly care when they died (I was intending to keep this spoiler free, but so much for that idea) I probably felt a little worse for Rosamia because the cyber-newtype training obviously ****** her mind her up pretty bad. It never really goes into Chara and Mashymyre being cyber-newtypes in ZZ though, it's implied but never actually stated or used in the plot. I wasn't bothered by the fact that there were several cyber-newtypes, just by the fact that in Zeta none of them seemed well devoloped characters.

It may be 'humour', but it isn't actually 'funny'. If it genuinely was, I really wouldn't have objected to it.
I'll agree with you that Yazan should have been kept alive for a better purpose than to steal pigs, but things like Judau not being able to pilot well at all, and people telling him he's a newtype just to get him to fight, not because they think he is were quite amusing. Besides, you all know how much I like Gundam being parodied. :wink:

I just feel that such strengths shine through in the second half of the series, whilst the first half is a crap-heap of the highest degree. And at the end of the day, it simply doesn't matter which half of a series is bad: if a beautiful tree grows from a hill of crap, you're still looking at a hill of crap and a parasitic craptree.
:lol: In all fairness though, the series leaves Shangri-La (along with Dick Dastardly Yazan and Judau & Co's Gundam theft attempts) behind in episode 8, and it's a 46 episode series. I personally think it impoved a lot just from there on. Perhaps it's dragged down again in a lot of people's estimations by the Moon-Moon eps. everybody loves to hate (13 & 14) but I didn't really see what was so bad about those. ::sound of screaming:: They aren't great eps, but by Gundam standards aren't terrible either.

As for Victory, I'm already watching. First thing I was reminded of there was how fantastic 90's animation quality was. Never been bettered.
 
Back
Top