What Games Are You Playing?

DragoStark

Student Council President
I finished Mass Effect 2. It took me a while to get into it but once I assembled the crew and got to know them I was invested. My friends were certainly right; I loved this game.
Managed to keep everyone alive as well! phew

Really looking forward to ME3 now. Especially as I've heard there's a lot more Liara. My love. I missed her in the second game. Her DLC wasn't enough!
 

DragoStark

Student Council President
I finished Mass Effect 3...
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Wow what a trilogy. I can see why it's a fan favorite. All the characters were great and I had a fantastic time over this past month playing these games. Will defo be checking out ME4 whenever that gets released. Consider me a Mass Effect fan!

Next up on the PC is gonna be Death Stranding. Probably will upgrade my game to the directors cut but very excited to dive into this one.
 

Winkuru

Great Teacher
Triangle Strategy

A bit disappointing when it comes to making choices because i was perhaps expecting more out of game, but otherwise very solid TJRPG. I think i have 5 chapters left to it and i do feel like i could go for another round but at the same time i kinda feel that the first playthrough is my story and i don't know if i want to keep making other choices just to see whether it really affects things.
 

Dai

Thousand Master
Horizon: Forbidden West
A great sequel that builds on the original. It doesn't shake up the formula in any significant way and reuses a lot of the same machine enemies, but the fundamentals of that game were so good that an if-it-ain't-broke approach was probably for the best. It adds a bunch of new enemy types and combat abilities, and has an interesting new region to explore. The only downside is that it's buggier than I remember the original being, and that's despite my having waited for several patches to be released before I started it. We're not talking Bethesda levels of broken, but there were several times I had to reload checkpoints because mission-critical enemies just vanished.
 

Geriatric hedgehog

Thousand Master
Read lots of positive reviews of The House in Fata Morgana on Switch. So wanting a physical copy, I decided to import the Japanese version which was the only physical edition I could find, assuming I could just change the language as I did for The Legend of Mana on PS4. No such luck, which really is genius given that I've just bought a visual NOVEL in a language I cant read....Charlie brown good grief.jpg
 

Dai

Thousand Master
I decided to import the Japanese version which was the only physical edition I could find, assuming I could just change the language as I did for The Legend of Mana on PS4.
As a rule of thumb, Asian (HK) releases of games are much more likely to have English options than Japanese releases, but it's dangerous to assume in either case. That goes double for smaller developers whose games may be released by different companies in different countries, since translations (if there are any) may not be done in-house by the Japanese publisher.
 

Geriatric hedgehog

Thousand Master
There might be a translated transcript somewhere online. If not there's only one other option, learn Japanese! 😜
As a rule of thumb, Asian (HK) releases of games are much more likely to have English options than Japanese releases, but it's dangerous to assume in either case. That goes double for smaller developers whose games may be released by different companies in different countries, since translations (if there are any) may not be done in-house by the Japanese publisher.
Good to know about the HK releases being more likely to have English options, kind of like how I eventually realised that blu-ray imports from Oz are more likely to be UK region compatible than the US imports.

I believe the Japanese version is the only physical one available for this game from my limited searches, though fortunately there is an English version available online in the switch e-store. That was why I assumed I could just switch the language, especially with my experience with the blast-from-the past Mana game on PS4: annoying & illogical lesson learned!

Guess I'll just be paying again for this one on the e-store, and keep the physical copy handy for posterity, or for when I've learned Japanese (ha!) without it hopefully ending up on the defective discs thread! Cartridges are hardier than discs though I suspect.
 

Winkuru

Great Teacher
smtv.jpg


Just finished the third large area today and i'm at the castle, Sadly the 2&3 area didn't click like the first area did and the story isn't doing much for me, but the gameplay has been hooking me and that is pretty rare thing to happen with JRPG's. I tend to play them only for story and characters and gameplay tends to be something that i just suffer through. I would say that this game has more freedom than average JRPG when it comes to exploration due to having larger open areas rather than dungeons. I also really like they added those elemental skill point's because it discourages of wasting skill slots to have multiple type of elements., now you are instead making more focused demons.

I really also like the new point system that let's you buy all sort of upgrades like having more skill slots and such.
 

HWR

CCG’s Reaper
AUKN Staff
I’ve been playing through the HD Remaster for Shin Megami Tensei III Nocturne. Think I’m around 1/3 done currently.
 

Winkuru

Great Teacher
I wish that the HD version had option to use the older graphics because the more vibrant colors don't in this case work for the games favor.
 

NormanicGrav

Grav's End Harem
AUKN Staff
We are now past the third of the way through 2022 and I don't think I'll hit the 52 games mark at this point. Saying that my progress through April was a pretty surprising one.



Game: 09 - Onechanbara Z2: Chaos (PlayStation 4)
Acquired: April 2020

A couple of years ago I picked up the Japanese PS3 release of Onechanbara Z Kagura with NoNoNo and while I did not finish it, I played a bit and understood what the gameplay was like (and I had positive impressions despite the franchise being low-budget lol). Eventually I picked up the game's sequel which was localised for the west by XSEED (and published in Europe by NIS America), but did not play it until recently.

Onechanbara Z2: Chaos is an action hack n slash game that is basically D3 Publisher's attempt on a Devil May Cry style game but with mostly undead enemies or spirits as they call it. The game lets you control four different characters, each have some differing playstyles but for the most part its swords, chainsaws and gauntlet fist weapons, but they have different characteristics and attitudes which worked well in the English dub.

Each chapter is basically the same structure - you progress on a path and in some parts you'll end up trapped in a barrier where you'll have to kill all of the enemies on the screen but at the same time you have a mini-goal of trying to get the best score and rank each time. The score can be achieved with doing different combos and having your teammates join the fight which will benefit you in situations with big bosses or tons of enemies in the same area that may be overwhelming if you're on your own. The teammates won't appear all of the time as you will have to wait a brief while before each character is available to temporarily join your fight.

There are 16 chapters in total and each one has a variety of areas to differentiate, though there are some content recycled from the previous game. The gameplay is decent and because I've been playing the game on PlayStation 5 via backwards compatibility it does run at a solid 60fps. However, the biggest issue I have with the gameplay is the camera because locking on is an absolute pain to deal it. In addition to the fast combat and shoddy camera, I have experienced at least two instances of dizziness likely caused by motion sickness from the game which wasn't fun. Fortunately the game is pretty short with about 4-5 hours of playtime.

There is more content available like missions but the game in general relies on replaying the story campaign on harder difficulties to unlock the rest of the items. The story is decent but I found the interactions between the main leads to be the most interesting part. Overall the game is a decent time, but it's D3 Publisher so you should expect low-budget content.



Game: 10 - School Girl / Zombie Hunter (PlayStation 4)
Acquired: September 2021

Not long after finishing the previous game, I decided to use this opportunity to also check out the other D3 Publisher game I have in my backlog which is the spin-off game SG/ZH: School Girl / Zombie Hunter. This one was interesting because it's a third person shooter with zombies and was published by Aksys Games. Aksys Games did provide a physical release in Europe but it's pretty rare so I went for the US version that was cheaper and readily available.

Similar to Onechanbara, this is also a low-budget game and there's no English dub this time around. You can tell the budget was low as the cutscenes are weird and the gameplay is fine but not as polished as you would expect. Honestly the game literally plays like a PS2 game which is an amusing experience. The concept is pretty decent though, as each mission requires you to either reach a destination, take out all of the enemies, destroy a few items, collect a few items, survive for a certain amount of time, defend for a certain amount of time or straight up defeat a boss.

The story was forgettable due to how slow the cutscenes were, and the level variety isn't there as it reuses the same locations. Considering this is a game with school girls stuck in a high school in the middle of a zombie apocalypse I suppose they didn't want to wander about in other areas outside of the school like in Highschool of the Dead for budgetary reasons. The game also uses a lot of blue barriers to block you from reaching some areas though you can still hit enemies from that distance.

The game has about 6-7 main missions per chapter and 4 mini-missions each which offer the same variety as the ones above, though with an added sniper section. I think the game was a decent time since each mission is pretty short, but overall I wouldn't grab the game at full price which is what it's currently going for on digital platforms. At least the game runs at 60fps when played on PlayStation 5 via backwards compatibility, compared to the PS4 version which has a lower framerate.



Game: 11 - Ratchet & Clank: QForce (PlayStation 3)
Acquired: April 2021

I decided to go back and revisit the PlayStation 3 once again and finish off the remaining Ratchet & Clank titles I own on the system, which are the spin-offs. Starting with QForce, a tower defence game that is surprisingly good fun.

The idea of this game is that you have a base and you need to reach the opponent's base to then defend your own afterwards. But in-between that you will need to go around and slowly unlock the enemies base's defences so that you can safely get to that point without being hit to death. Along the way you can also locate mini-item bases that give you a weapon if you manage to beat a mini-puzzle which requires you to time the points on the screen. After getting a new weapon to your roster, you will need to go back and defend your base from incoming enemies that appear on either the left or right sides which is thankfully noted on your screen pretty well which makes travel easier.

Your base can be protected with turrets, shields and mines that does include the disco dancing ball which is pretty effective even against larger enemies. These can be acquired by using the game's pieces that is essentially currency. Do note that you will start from scratch for each level which does make sense otherwise the game would end up being too easy, however your weapon upgrades will carry over so if you want to go back and beat some challenges this will be very useful.

In terms of length per level, it will depend on what weapons you choose along the way (for instance you have to choose between a regular blaster or a drill weapon on one item box) and their upgrades because it could make your progression faster. I found each level to take about 30 mins to an hour depending on the situation. But overall the difficulty was pretty balanced and fair so I didn't find it too hard to finish the story mode. Speaking of which, there's only five levels and the game is pretty short running at about 4-6 hours playtime.

That said, I do think the game's length is pretty decent considering the game's repetitiveness and focus on online multiplayer. The online servers are still active but I did have a go at its online mode tutorial so I got a rough idea on its gameplay which is pretty interesting as well with money appearing the more you capture specific mini-bases in the area. I didn't go for a Platinum because it requires online multiplayer (you don't need PlayStation Plus for PS3 online but there's no one playing the game).



Game: 12 - Ratchet & Clank: All 4 One (PlayStation 3)
Acquired: June 2021

All 4 One is another spin-off of the Ratchet & Clank Future saga series and I would consider it to be the least favourable one in the series. The game's concept is pretty good with a four player storyline and there's a lot of cool ideas involved throughout, but the game has two big issues - a different control scheme which can be completely messy at times, and pacing issues.

Let's start with the pacing issues. There are 9 chapters in the campaign and they are ridiculously long. You would think it would be much faster with four players together but that's not really the case as there's a lot of moments throughout that are very slow and quite frankly just tedious to progress. These chapters feel like multiple levels at once and while there are some cool aspects throughout like the puzzles, it's very repetitive and overstays their welcome. One level for instance was on a lighthouse esque scenery and it was just too long and sufferable which is unfortunate considering there's some fun parts like the boss fight.

The control scheme is different but I feel like it struggles to decide whether it wants to be a twin-stick type shooter or a regular R&C game because the way you change weapons is just awful. Not to mention the AI partner isn't always there as you can die and the AI wouldn't want to help. The difficulty is decent but you would probably have a better experience with another player. The weapon selection feels off as a lot of the guns don't do much and the one weapon you think would be useless (the one that turns enemies into animals) is ridiculously overpowered even on boss fights which is hilarious.

The playtime was about 12-14 hours and I feel this game is not the best in the franchise. I will say that the RYNO segments (the ones where you go through trying to get a monster from one part of the level to the other like a mouse following a path) is actually pretty fun as its short and doesn't overstay its welcome but is also rewarding at the same time. While I did get more trophies in this game compared to QForce, multiplayer is need for the Platinum.



Game: 13 - Hyperdimension Neptunia Re;Birth 2: Sisters Generation (PlayStation Vita)
Acquired: July 2018

Nep Nep. It's been a while since I last played a Neptunia game. I was originally going to play this remake after the first one back in September but other things had gotten in the way. I decided now was a good time to delve back and it's been an interesting experience.

For context, I have played the original version released on PS3 known as Hyperdimension Neptunia mk2. It was a much better experience compared to the original PS3 version of the first one, which was a nightmare to progress due to its battle system. But since then, the Neptunia franchise pretty much kept the same battle system from mk2 onwards. Re;Birth 1 was a complete revamp of the original first game, but Re;Birth 2 is mostly the same as before with some tweaks to the mix.

One big difference is that there's now an additional ending to the story, which is basically the 'good' ending of the Conquest storyline which was infamous for being dark. In addition, the game also has the same assets and mechanics from Re;Birth 1 which does feel a bit cheap at parts. And lastly we have a unique but tedious mini-game called Stella's Dungeon.

The story of Re;Birth 2 is the same as the original - Nepgear (SEGA portable girl) must unite with Uni (PlayStation portable girl) and Rom & Ram (Nintendo portable girls) to rescue their older sisters and protect Gamindustri. It's an enjoyable time and there's a vast amount of characters that join the roster, with Cave (based on the very hard bullet hell games so there's a lot of references to her dodging people in condensed crowds), 5pb (an idol), Falcom (an adventurer based on Nihon Falcom games Ys & Legend of Heroes), and more. Characters Nisa and Gust from the original do not return, as those publishers were not involved with the Re;Birth games. You can build the trust of each character with Lily Ranks which gives you some extra bonuses during combat like reduced SP, faster turns and more.

The battle system is like a mix between traditional turn-based RPGs and Valkyria Chronicles' tactical RPG gameplay. You can move your character around in a specific window and you then have the option to attack with some combos of various kinds, use special attacks or support moves, an EXE Drive that provides super moves which can be very handy in bigger fights, and the usual items, defend and escape if needed. The game uses a queue system where your character has to wait for their turn before they can attack which is similar to the Shin Megami Tensei games, where some abilities can move you forward in the queue or the enemy further back.

In addition to the combat system, you can customise your characters with different cosmetics like a hat, costume or for the CPUs additional components to make them even stronger during fights. You will want to constantly update their movesets and equipment because the game can get pretty challenging out of nowhere. But if you want more of a challenge, near the end of the game you'll unlock the colosseum which are boss battles or group battles to earn extra XP, credits or change the shares of each region (also you won't get a game over if you do die in these battles which is a plus). You can also create Discs which give you extra support like faster earnings, reduced damage against specific enemy types and increase the lily ranks of your teammates.

Just like the previous games, the share system is still here. When you finish a quest or take part in the colosseum, you can move around the shares between each region which determines the ending of the game as well as any characters you may unlock. Getting 15% between each region and 40% below Arfoire will let you reach Chapter 7 & the True End route. Getting 70% for one region before Chapter 6 will unlock a specific ending for that region. The conquest route requires watching a few major cutscenes in Chapter 2 and getting 55% shares on Planeptune before Chapter 6 as well as unlocking the CPUs (which each require 50% in their regions, it's a mess this whole system). The share system is a cool idea but the problem is that when you go into New Game Plus, the characters have to be re-unlocked which is just a pain to deal with. The Holy Sword route is the Conquest requirements as well as having all CPU members receive a Lily Rank of 8 with Nepgear which can also be a grind-fest.

The worlds have some variety but they do re-use a lot of areas with some tweaks to the dungeons as well as differing enemies. If you are cautious and look at every bit of detail that is shown after a story plot-point or two, with the info notes throughout the map, you will also unlock new plans. These plans include Change Dungeon, Add Enemies, Change Items and also other integral items like Destroy Symbols (kill battles before they even start) and Symbol Attack Gains (receive EXP/credits etc with the former).

Now the story itself is good fun and the combat is also pretty enjoyable when you're not stressed due to the difficulty. But here is where I want to go over more on the trophies aspect to it. This game does have a fairly easy Platinum but it's challenge is down to patience and time. In addition to having to earn all of the endings, you'll also have to get Level 99 for every character, defeat a secret boss, earn a culminative total of 100 million credits, use 200 plans and the most tedious of them all - Stella's Dungeon.

Stella's Dungeon is an RNG mini-game where you have Stella traverse in a dungeon and you have to wait and see if she manages to finish it alive or not. If she reaches all of the areas in a dungeon, that's cleared for the completion. The challenge here is that the amount of time she takes to complete a dungeon is based on real-time i.e. if it takes 3 hours to finish a dungeon, you literally have to wait 3 hours. Not to mention, Stella can die so you will have to start all over again to see if she can live the next.

When Stella dies, she will lose all of her equipment making the mini-game completion even more ridiculous. This is why I made the decision to acquire the 79p DLC which will not only half the time it takes for Stella to finish the dungeon, but will also allow her to keep the equipment when she gets killed. The developers did fix this tedious aspect with Re;Birth 3 at least (but it is recommended you get the 79p DLC for that game too for the equipment saving and timesaving for different reasons).

But that's not the only problem. You will also have to get access to every single dungeon in the game which will also require having access to specific plans like Add Enemies to unlock those dungeons. There are 4 dungeons that can't be accessed until New Game Plus and they're located in Chapter 2, and if you're not careful enough they are easily missable which can be a nightmare to deal with.

The positives of the mini-game is that you can save the game after Stella starts her dungeon exploration, turn off the Vita (either by sleep mode or switching it off entirely) and then come back later in the day to get the result, so you don't have to be actively staring at the screen to see if she is making progress or not.

Because of the Stella Dungeon mini-game, my playtime took 3 complete playthroughs, and a couple of days waiting for the mini-game to be completed for the Platinum trophy. I did admittedly also spend an extra 79p to increase the Level cap from 99 to 399 to get the secret boss and some of the tougher enemies in the hidden dungeons out of the way because even if you're max level you can easily get killed or spend ages just to get the items you want which is also a massive pain. That said I also acquired free DLC packs which actually sped up the game's progress as well thanks to a weapon for Nepgear which basically killed or took out a majority of the enemy HP in a few turns which really caught me off guard but was a nice addition (especially since I have already experience the game's challenges and such with the original PS3 version).

Overall, Neptunia Re;Birth 2 is a pretty decent remake for the original game. I do wish they had more variety but I suppose the blame is down to Re;Birth 1 taking the assets and such beforehand. I do wish they had made the mini-game a lot faster but its not a bad concept in general.



My backlog so far:
#​
PC/Steam Backlog - Game Name:​
Genre:
1​
The Legend of Heroes: Trails in the SkyTurn-Based RPG
2​
The Legend of Heroes: Trails in the Sky SCTurn-Based RPG
#​
PlayStation 3 Backlog - Game Name:​
Genre:
1​
3D Dot Game HeroesAction RPG
2​
Castlevania: Lords of ShadowAction, Hack n Slash
3​
CatherinePuzzle
4​
Drakengard 3Action RPG
5​
Eternal SonataTurn-Based RPG
6​
FolkloreAction RPG
7​
inFAMOUSAction
8​
inFAMOUS 2Action
9​
Katamari ForeverPuzzle
10​
Ni no Kuni: Wrath of the White WitchTurn-Based RPG
11​
Prince of Persia: The Sands of Time HDAction, Hack n Slash
12​
Prince of Persia: The Two Thrones HDAction, Hack n Slash
13​
Prince of Persia: Warrior Within HDAction, Hack n Slash
14​
PuppeteerPlatformer
15​
Resident Evil: The Darkside Chronicles HDOn-Rails Shooter
16​
Resident Evil: The Umbrella Chronicles HDOn-Rails Shooter
17​
Sly Cooper: Thieves in TimeAction, Platformer
18​
Tears to Tiara II: Heir of the OverlordTactical RPG, Visual Novel
19​
Way of the Samurai 4Action
#​
PlayStation 4 Backlog - Game Name:Genre:
1​
13 Sentinels: Aegis RimTactical RPG, Visual Novel
2​
AI: The Somnium FilesAdventure, Visual Novel
3​
Black Clover: Quartet KnightsAction, Fighting
4​
Bullet Girls PhantasiaAction, Shooter
5​
The Caligula Effect: OverdoseTurn-Based RPG
6​
Captain Tsubasa: Rise of New ChampionsSports
7​
Chaos;ChildVisual Novel
8​
Conception Plus: Maidens of the Twelve StarsTurn-Based RPG
9​
Cyberdimension Neptunia: Four Goddesses OnlineAction RPG
10​
Danganronpa 1 ReloadVisual Novel
11​
Danganronpa 2 ReloadVisual Novel
12​
Danganronpa V3: Killing HarmonyVisual Novel
13​
Date A Live: Rio-Reincarnation - 1: Rinne UtopiaVisual Novel, Dating Sim
14​
Date A Live: Rio-Reincarnation - 2: Ars InstallVisual Novel, Dating Sim
15​
Date A Live: Rio-Reincarnation - 3: Twin Edition: Rio ReincarnationVisual Novel, Dating Sim
16​
Death MarkVisual Novel
17​
Dragon's Crown ProAction RPG
18​
Fate/Extella LinkMusou
19​
Final Fantasy VIII RemasteredTurn-Based RPG
20​
Full Metal Panic! Fight! Who Dares WinTactical RPG
21​
Gal*Gun 2On-Rails Shooter
22​
Gintama RumbleAction, Musou
23​
Gravity Rush 2Action, Platformer
24​
Is it Wrong to Try to Pick Up Girls in a Dungeon? Infinite CombateAction RPG
25​
JoJo's Bizarre Adventure: Eyes of HeavenFighting
26​
Kotodama: The 7 Mysteries of FujisawaPuzzle, Visual Novel
27​
LangrisserTactical RPG
28​
Langrisser IITactical RPG
29​
The Legend of Heroes: Trails of Cold SteelTurn-Based RPG
30​
The Legend of Heroes: Trails of Cold Steel IITurn-Based RPG
31​
The Legend of Heroes: Trails of Cold Steel IIITurn-Based RPG
32​
The Legend of Heroes: Trails of Cold Steel IVTurn-Based RPG
33​
Megadimension Neptunia VIITurn-Based RPG
34​
Megadimension Neptunia VIIRTurn-Based RPG
35​
NGVisual Novel
36​
Naruto Shippuden Ultimate Ninja StormAction, Fighting
37​
Naruto Shippuden Ultimate Ninja Storm 2Action, Fighting
38​
Naruto Shippuden Ultimate Ninja Storm 3Action, Fighting
39​
Ni no Kuni II: Revenant KingdomAction RPG
40​
Nights of AzureAction RPG
41​
Nights of Azure 2: Bride of the New MoonAction RPG
42​
One Piece Unlimited World RedAction
43​
One Piece: Pirate Warriors 3Musou
44​
Our World Is EndedVisual Novel
45​
Persona 5 RoyalTurn-Based RPG
46​
Persona 5 StrikersAction RPG, Musou
47​
Punch LineVisual Novel
48​
Raging LoopVisual Novel
49​
Re:ZERO -Starting Life in Another World-: Prophecy of the ThroneVisual Novel
50​
Robotics;Notes DaSHVisual Novel
51​
Robotics;Notes ELITEVisual Novel
52​
SD Gundam G Generation Cross RaysTactical RPG
53​
SD Gundam G Generation GenesisTactical RPG
54​
Secret of ManaAction RPG
55​
Sengoku Basara 4: SumeragiMusou
56​
Senran Kagura Burst Re:NewalAction
57​
Shining Resonance: RefrainAction RPG
58​
Sisters RoyaleShoot em up
59​
Steins;Gate EliteVisual Novel
60​
Steins;Gate: Linear Bound PhenogramVisual Novel
61​
Super Robot Wars 30Tactical RPG
62​
Super Robot Wars OG: The Moon DwellersTactical RPG
63​
Super Robot Wars TTactical RPG
64​
Super Robot Wars XTactical RPG
65​
Sword Art Online: Fatal BulletAction RPG
66​
Taiko no Tatsujin: Drum Sessions!Music, Rhythm
67​
Tales of BerseriaAction RPG
68​
Tales of VesperiaAction RPG
69​
Tales of ZestiriaAction RPG
70​
Tokyo Xanadu eX+Action RPG
71​
Utawarerumono: Mask of DeceptionTactical RPG, Visual Novel
72​
Utawarerumono: Mask of TruthTactical RPG, Visual Novel
73​
Utawarerumono: Prelude to the FallenTactical RPG, Visual Novel
74​
Utawarerumono: ZanAction, Musou
75​
Valkyria Chronicles 4Tactical RPG
76​
Valkyria RevolutionAction RPG
77​
The Witch and the Hundred Knight Revival EditionAction RPG
78​
WORLDEND SYNDROMEVisual Novel
79​
YU-NO: A Girl Who Chants Love at the Bound of this WorldVisual Novel
80​
Ys IX: Monstrum NoxAction RPG
#PlayStation 5 Backlog - Game Name:Genre:
1​
JudgmentAction, Beat em up
2​
Lost JudgmentAction, Beat em up
3​
NiohAction Souls RPG
4​
Nioh 2Action Souls RPG
5​
Record of Lodoss War: Deedlit of Wonder LabyrinthMetroidvania RPG
6​
Yakuza 7: Like a DragonTurn-Based RPG
#​
PlayStation Vita Backlog - Game Name:Genre:
1​
Bullet GirlsAction, Shooter
2​
Demon GazeDungeon RPG
3​
Freedom WarsAction
4​
Hyperdevotion Noire: Goddess Black HeartTactical RPG
5​
Hyperdimension Neptunia Re;Birth 3: V GenerationTurn-Based RPG
6​
Hyperdimension Neptunia U: Action UnleashedAction
7​
MegaTagmension Blanc + Neptune VS ZombiesAction, Musou
8​
Muv-LuvVisual Novel, Dating Sim
9​
Muv-Luv AlternativeVisual Novel
10​
Superdimension Neptune vs SEGA Hard GirlsTurn-Based RPG
11​
Valkyrie Drive BhikkhuniAction
#Nintendo Switch Backlog - Game Name:Genre:
1​
Fire Emblem: Three HousesTactical RPG
2​
Mario Kart 8 DeluxeRacing
3​
Senran Kagura ReflexionsSimulation
4​
Super Mario 64Action, Platformer
5​
Super Mario GalaxyAction, Platformer
6​
Super Mario SunshineAction, Platformer
7​
Super Smash Bros. UltimateFighting
8​
Xenoblade Chronicles: Definitive EditionAction RPG
9​
Xenoblade Chronicles 2Action RPG
52 Games Goal:
No.Game
Console​
Acquired​
Genre
1​
Sengoku Basara: Samurai Heroes
PS3​
2017​
Musou
2​
Toukiden 2
PS4​
2019​
Hunter RPG
3​
Fist of the Nort Star: Lost Paradise
PS4​
2019​
Action, Beat em Up
4​
JUMP FORCE
PS4​
2022​
Fighting
5​
Saint Seiya: Soldiers' Soul
PS4​
2020​
Fighting
6​
Code Vein
PS4​
2020​
Action Souls RPG
7​
Super Robot Wars V
PS4​
2019​
Tactical RPG
8​
Gran Turismo 7
PS5​
2022​
Racing
9​
Onechanbara Z2: Chaos
PS4​
2020​
Action, Hack n Slash
10​
SG/ZH: School Girl / Zombie Hunter
PS4​
2021​
Action, Shooter
11​
Ratchet & Clank: QForce
PS3​
2021​
Action, Platformer
12​
Ratchet & Clank: All 4 One
PS3​
2021​
Action, Platformer
13​
Hyperdimension Neptunia Re;Birth 2: Sisters Generation
Vita​
2018​
Turn-Based RPG
 
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SAHO

Vampire Ninja
World End Syndrome

View attachment 21068

This game has pretty much been backlogged since launch. Haven't played through a VN for lord knows how long but decided to give it a shot.

Well gotta say, I almost dropped this game as the first three routes hadn't been what I'd expect from the lore of World End. For me the emphasis on romance, minor personal problems and daddy issues had me lost as I had expected a Physiological Mystery and Horror vibe.

Boy I was so wrong. Once you get to the fourth route onwards, that's where the core of game truly awaits. Many tense situations and the characters who seemed friendly reveal their real colours once you begin to delve too deep into the mysteries.

The Final route + "Truth Chapter" had been absolutely wild and tragic. The twists really has you hooked and you'll be unable to drop out until you've reached the end of these parts.

What's even crazier is that even though the main story felt pretty wrapped up. The epilogue is tearing into you that these events are only the beginning for the worst to come.

That is to say...

The upcoming sequel World End Phenomenon.

Verdict: Although not a must have VN, it is definitely worth looking into as the story (though slow in the beginning), character design, art, background and soundtrack is amazing to witness. Especially playing on Nintendo Switch feels great on the go.

Rating:7/10 - GOOD

CLANNAD -complete-

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This was the last VN I completed late 2021. Forget what you've seen in the Anime. This is the complete package for Clannad and was worth every minute.

Although it's very lengthy, you'll get to see many character interactions and routes (even a Sunohara one 👀) that wasn't included in the anime adaption.

For me Clannad After Story (not the BS ending) and Tomoyo After (past midpoint) are without a doubt one of the most impactful stories I've read in VNs.

Although Tomoya and Tomoyo are bit out of character early game. Eventually they begin to revert back into their original personalities as seen in Clannad.

End game is where the Utsuge kicks off, making you believe life is comfortable after things settle down. With great accomplishments comes consequences that will challenge yourself and those dear to you. Life will always have pending obstacles with every action taken.

Many may already know Clannad's conclusion hence why I'll refrain from giving my thoughts this time.

The ending for Tomoyo After was real tragic to experience and gives the thought that maybe it wasn't exactly "a wonderful life". Contrarily, despite the downfall the cast go through, as time moves forward they'll stand tall again. As they rely on each other once more, walk their paths and eventually pass away. They'll be able to cherish their life and the special memories of that summer. With that, perhaps it is a "a wonderful life"

Throughout the week after completion of CLANNAD Complete. I've been reflecting on my choices and whether I've been living the best I can. Providing the incentive to such thinking after game. That's truly some powerful writing right there.

Thank you key for creating this wonderful work. I'll always look back to this story as inspiration for my own journey of life.
 
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Dai

Thousand Master
Persona 5 Royal
I've had a long and troubled history with the Shin Megami Tensei franchise, stretching back over 20 years to when I imported Persona 2: Eternal Punishment (PS1). I loved the idea of the game, but that one was undone by a clunky interface that made battles about as enjoyable as navigating a mid-90s Microsoft Works database, so I never finished it. A few years later Persona 3 looked like a big step forward, so I imported that, loved it at first, but gave up after 50 hours thanks to a story that refused to get out of second gear and some of the most tedious randomly-generated dungeons I've ever seen.

This series does some things so well though (the settings, characters, atmosphere, social aspects, battle system, and persona fusion system) and I kept hoping they'd fix the pacing and dungeons, so I tried Persona 4 multiple times, but each time I bounced off it after 30-40 hours due to the same flaws as P3. Until this year, the only SMT game I'd ever completed was the first Digital Devil Saga, thanks to its manageable duration. I never finished the second one due to losing patience with a battle system that could see my party wiped out before I could take a turn, combined with save points often an hour apart.

So I approached Persona 5 Royal with some trepidation, but I'm glad I gave it a chance because it's now the first Persona game I've completed. It has all the strengths of the earlier games, but finally fixes most of the flaws. Save points are much more frequent and fast-travelling between them is straightforward. The main dungeons are now bespoke designs with all sorts of area-specific gimmicks to keep things interesting, and there's a rudimentary stealth system that elevates exploration above just running around thwacking amorphous blobs to initiate battle. There are all sorts of nice little refinements that make combat flow faster and smoother. Social activities now include some playable minigames like darts and fishing mixed in with the countless dialogue scenes.

It only has a few lingering problems. Annoyingly, the bespoke dungeons aren't a replacement for the tedious randomly-generated corridors, but in addition to them. Mementos is 81 floors of repetitive tedium that the game would have been much stronger without, and is only borderline tolerable because it's so easy to dodge around enemies to avoid combat. It should have at least been optional, but you have to trudge all the way through it to complete the game. That leads into the other problem: for such a great game, the story still takes too long to get going and the game massively, massively outstays its welcome. I had 142 hours on the clock by the end, and the combat was really getting repetitive by the last 50. Weirdly I spent the final 20 hours both impatiently waiting for it to end and wanting it to keep going because I'd become attached to most of the characters. I say most because the final flaw was Ryuji, an obnoxious blabbermouth who acts as the de facto voice of the party early on (thanks to an almost silent protagonist), and consistently says the worst things in every situation.

Despite those annoyances, it's a game that anyone with an interest in JRPGs should play, as long as they have the time and patience for it. It's made me want to dive back into the SMT franchise, so I'm keeping an eye on the upcoming Soul Hackers 2.
 
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DragoStark

Student Council President
I finished up The Last of Us and Left Behind today.
I thought it was alright. I know for sure now that stealth games are not my jam anymore. My patience has worn thin as I've gotten older haha. I am a run and gun kinda gal these days so the early segments where you have to complete a fight in one specific way got me a bit frustrated. After I got the gear and guns though I was fine and I enjoyed the story so it was a good experience overall.
I'm still on the fence whether I play Part 2 or not. Heard some mixed things about it. Maybe if I find it dirt cheap one day I'll pick it up.

Next up on the PS4 will be a quick playthrough of Journey and then a difficult decision to either go back to Horizion Zero Dawn (and probably restart it because it's been like two years and I can't remember the controls at all ha) or start the Uncharted games.
 

SteadyHandMcDuff

Dandy Guy, in Space
I finished up The Last of Us and Left Behind today.
I thought it was alright. I know for sure now that stealth games are not my jam anymore. My patience has worn thin as I've gotten older haha. I am a run and gun kinda gal these days so the early segments where you have to complete a fight in one specific way got me a bit frustrated. After I got the gear and guns though I was fine and I enjoyed the story so it was a good experience overall.
I'm still on the fence whether I play Part 2 or not. Heard some mixed things about it. Maybe if I find it dirt cheap one day I'll pick it up.

Next up on the PS4 will be a quick playthrough of Journey and then a difficult decision to either go back to Horizion Zero Dawn (and probably restart it because it's been like two years and I can't remember the controls at all ha) or start the Uncharted games.
I feel similar. Fromsoft games used to be my favourites but nowadays I'd rather play more relaxed games like Ace Attorney instead.

If you haven't tried the Uncharted series then I totally recommend them if you decide to play them. I started with the trilogy about a year ago and they made me question how I called myself a gamer but hadn't played them. They're just so comfy and full of charm.
 

Dai

Thousand Master
If you haven't tried the Uncharted series then I totally recommend them if you decide to play them. I started with the trilogy about a year ago and they made me question how I called myself a gamer but hadn't played them. They're just so comfy and full of charm.
Uncharted is one of a handful of super-popular franchises that I've never been able to get into. I did complete Uncharted 2 once, but it quickly bores me when I try to go back to it. I lost interest halfway through 3, and gave up on 1 and the Vita one pretty fast. It's the combat that kills them for me, which is odd because it's not a million miles from the combat in The Last of Us, which I think is great. The difference is that every shot in The Last of Us has impact; it feels weighty. In Uncharted it's more like I'm spraying shots of tequila at the enemies that makes them stagger around like teenagers on their first pub crawl. It also doesn't help that the characters are all cocky Hollywood stereotypes that irritate me.

Despite leaning too far into grimdark territory and overdoing the resource gathering, I much preferred the first two Tomb Raider reboot titles for the same gameplay mix with better execution.
 

SteadyHandMcDuff

Dandy Guy, in Space
Uncharted is one of a handful of super-popular franchises that I've never been able to get into. I did complete Uncharted 2 once, but it quickly bores me when I try to go back to it. I lost interest halfway through 3, and gave up on 1 and the Vita one pretty fast. It's the combat that kills them for me, which is odd because it's not a million miles from the combat in The Last of Us, which I think is great. The difference is that every shot in The Last of Us has impact; it feels weighty. In Uncharted it's more like I'm spraying shots of tequila at the enemies that makes them stagger around like teenagers on their first pub crawl. It also doesn't help that the characters are all cocky Hollywood stereotypes that irritate me.

Despite leaning too far into grimdark territory and overdoing the resource gathering, I much preferred the first two Tomb Raider reboot titles for the same gameplay mix with better execution.
I'd definately agree that the combat is the weakest part overall. I wasn't a fan too.

I did find playing on explorer difficulty made it much more enjoyable, with the majority of the annoying staggering gone. Leaving more of a spotlight for the puzzles which were the best part for me.

Did you ever try it on the lower difficulties also?
 

Dai

Thousand Master
I did find playing on explorer difficulty made it much more enjoyable, with the majority of the annoying staggering gone. Leaving more of a spotlight for the puzzles which were the best part for me.

Did you ever try it on the lower difficulties also?
No, I hadn't thought to try that. I might give it a go at some point. Thanks.
 
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