Lupus said:
Picked up on it again after episode 10, I figured I'd watch only 3 episodes a day, but after hitting episode 14 today I'm up to episode 20 right now. It's got that classic cheesy feel I need from all "new" series coming out and it's just so easy and fun to watch.
Honestly, I think you're insane
0079 was one of the toughest series of all to watch, and I doubt I'll ever touch it again. I just saw it as a necessary evil to understand most of the rest of the 80s stuff.
Lupus said:
I understand it has its own individual timeline but I think I'd require more knowledge than just a few episodes of Wing and like 2/3 of Seed.
Forget Seed, because it was created after. Technically,
Turn-A Gundam is the sequel to everything Gundam created up to that point. However, due to several millions of years of time passing, it doesn't matter an ounce. The links between the series are nothing more than cameos by old designs (Zaku, Kapool), motifs (red mobile suits, civilization on the moon) and at one point, reused animation in the form of 'historical records'. It basically goes nowhere with a very interesting idea, and is as a result, completely self-contained (and discardable). In fact, the more you know about Gundam, the less sense it all makes.
Lupus said:
So which way do I go, AUKN? Turn A or Zeta? I'm not particularly interested in G Gundam or ZZ, etc. Unless you insist.
The biggest problem you're going to have with
Zeta is
Double Zeta.
Char's Counterattack resolves the early UC content (for now), but
Double Zeta resolves the conflict that
Zeta starts, and the fates of the characters it introduces. There's no reason to not 'jump' to
Turn-A, and no similar baggage with the series.
Unless you haven't seen
Gundam 0080 which is the only Gundam that everyone should see. And if you really like your One Year War Gundam,
08th MS Team is worth a look. Oh, and consider that the early UC Gundam is worth catching up with now that
Unicorn Gundam is rolling up and extending the timeline with porn-tastically named Char Aznables.
And if you don't mind me asking, why
Turn-A? It has some kind of underdog appeal certainly, but I'm not sure whether I actually liked it, or just the idea of it. That and the camp appeal. And Zeta has enough of that...